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Welcome to Pirate-Community, the largest Rayman community!

Discuss Rayman Legends on the official topic at the Pirate-Community forums, the largest Rayman boards.
Participate in the illustrated documentary project! Use your creativity and skills to depict the greatest moments of Pirate-Community.
Check out the Rayman Legends soundtrack on RayTunes, the one and only resource for Rayman music.
Show your Rayman knowledge in the Teensies' Quiz Quest and receive a special avatar as well as bonus Tings.

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Latest news

Monday, March 7th 2016:

RayTunes is nearly 10 years old! It's been a while since the last update, but the music collection on this page is nearly complete - especially with this latest update which includes not one but three new soundtracks.
The first new soundtrack is the long-awaited Tonic Trouble soundtrack (PC version). The soundtrack from the GBC version of the game was also added to the collection, thanks to L.M. Murphy.
Music from Rayman Jungle Run, Rayman Fiesta Run and Rayman Adventures was also added to the Rayman Mobile soundtracks section.
A rip of additional music from the Rayman 3 early preview disc is also in progress. Apart from that, we may also add music from the educative games in the future. You can check the forum here for news.

Wednesday, February 17th 2016:

Ubisoft announced that the original Rayman is to be released on iOS tomorrow.

Friday, January 1st 2016:

Pirate-Community wishes you a merry Christmas and a happy New Year!

Tuesday, November 17th 2015:

Ubisoft announced in today's live stream that Rayman Adventures will be released on December 3rd for iOS and Android.

Monday, November 16th 2015:

Join us tomorrow, 17 Nov., at 5 PM (Paris time) for a live stream celebrating 20 years of ?#?Rayman? with creator Michel Ancel! Send your questions via Twitter @RaymanGame, ?#?Rayman20thLive?, or in the Twitch livestream chat:

Thursday, October 29th 2015:

Rayman Adventures was released today on the Apple TV and is now available to download from the App Store.

The mobile version of the game should be available this winter.

Wednesday, September 30th 2015:

Show us how you're celebrating 20 Years of Rayman!
Are you a Rayman Super Fan? Well, show us what you’ve got!

Submit your fan video for a chance to win a trip to the Ubisoft Montpellier Studio in the South of France for a VIP experience!

Creativity, a camera, and a love for Rayman are the only things you'll need to compete!
You have until October 30th to submit your video
Here are some ideas to get you started:

"Thanks for the Raymemories"
- Re-enact a scene or a moment from your favorite Rayman game
- Tell or act out for us your best Rayman anecdote or gameplay experience

"Who's the Biggest Fan?"
- Show off your spectacular collection of Rayman memorabilia
- Capture a moment of major Rayman super-fandom that will awe everyone

"Cosplay Walk-off!"
- Strut the catwalk in your best Rayman cosplay


- VIP Experience at the Ubisoft Montpellier Studio with Rayman creator Michel Ancel and the Rayman team!
- Commemorative Rayman 20th Anniversary Medallion
- Rayman & Ubisoft Montpellier 20th Anniversary Tote Bag
- Lithograph signed by Michel Ancel and the Rayman team
- Free copy of "L'histoire de Rayman" book
- Free Rayman game

2nd to 5th PLACE PRIZES:

- Commemorative Rayman 20th Anniversary Medallion
- Rayman & Ubisoft Montpellier 20th Anniversary Tote Bag
- Lithograph signed by Michel Ancel and the Rayman team
- Free Rayman game

Good luck!

Saturday, August 8th 2015:

Today marks the twelfth birthday of our community. A new Rayman game, Rayman Adventures, was announced last month and should be available this fall. As for Pirate-Community, 89,132 messages were posted on its forum last year, totalling 1,049,153, over the million milestone for the first time. RayWiki now boasts 4349 articles in seven languages, 1931 more than last year. Several additions were made to RayTunes, notably the new high-quality Rayman 3 soundtrack and the Tonic Trouble and Beyond Good & Evil soundtracks.
Major work is also planned on the website and more information should be available in autumn. In the meantime, we count on you to keep making this place the one and only Rayman community.
Long live Rayman, long live Pirate-Community!

Friday, August 8th 2014:

Eleven years have passed since Pirate-Community was created, and we are stronger than ever, still proud to provide the Rayman community with the best resources and services available on the internet! Our forum, the largest ever, now contains 960021 messages, with 163312 posted last year, 49563 more than our previous record. RayWiki, the most complete collaborative encyclopedia, now features 2418 articles in five languages, 565 more than a year ago. RayTunes has seen new additions to its incredible music database, the Rayman 3 Hall of Fame is still active with new records being broken, and RaySaves, a new hub for Rayman savegames, has recently joined Pirate-Community and is being developed.
Thank you for your support, long live Rayman, long live Pirate-Community!

Wednesday, March 12th 2014:

Michel Ancel and the Rayman Legends Dev Team will be live streaming on Twitch this Friday, March 14th from 5:30-7:30 pm (Paris time)! Come ask your questions and join the fun at:


Re: The You Game!
< needs to catch back up with things once a few more things at home are situated.

Re: Rayman 3: Widescreen Patch
You have launched the game as an admin and it started to render at FHD as in config, skipping dgVoodoo, sparing some FPS? Cool.
It's just a little late now, thinking may be not that effective ;)

Re: Rayman 3: Widescreen Patch
Nah it doesn't work still. Downloaded it and replaced it with no luck. Game still runs at 1280x960.

I'm not using sweetfx. I used dgvoodoo and the thing stretches itself. I disabled it and it doesn't run in widescreen. Also, my ubi.ini is 100% saved. :/

EDIT: I must be really stupid. Ran the game as admin and it worked.

You got to be kidding me...

Sorry about that. :/

Re: The You Game!
< forgot to congratulate Rib on beating his personal best in <'s prior post, nicely done Rib!

Re: Rayman 3: Widescreen Patch
It was from here
There is something also about menu fix and dsound.dll placement. You may check it. Also make sure config has been saved.
If it's just a matter of set resolution by some external wrapper, sweetfx doesn't have such functionality.

Re: Rayman 3
Fair point, I admit I haven't really played Rayman 3 competitively in any respect. The only glitchiness I remember encountering is that weirdness with the health bar in TotL.

I have glanced over the scoring and speedrunning scenes in the past, I remember the extreme debates over certain techniques that were had. I stand corrected.

Re: The You Game!
< isn't gonna post today.

Re: Rayman 3: Widescreen Patch
deton24 wrote:Go to %WINDIR%\Ubisoft\ and open Ubi.ini
Set Gli_Mode=1 - YourWidth x YourHeight x 32 to the desired values.

Maybe if you go to setup you'll find something which will increase FPS.
If not, maybe other wrapper works in this case, but I dont know. nGlide, though it doesn't work besides Glide render mode, or zeckenshack wrapper, or even reshade/sweetfx

I think I fixed the FPS drops using WindowedBorderlessGaming and RivaTuner Statistics Server. I'm not sure though.

As for the resolution I did exactly that but it still doesn't run at 1920x1080.


Here's my ubi.ini settings and a screenshot of what happens with the game.

Re: Rayman 3: Widescreen Patch
Go to %WINDIR%\Ubisoft\ and open Ubi.ini
Set Gli_Mode=1 - YourWidth x YourHeight x 32 to the desired values.

Maybe if you go to setup you'll find something which will increase FPS.
If not, maybe other wrapper works in this case, but I dont know. nGlide, though it doesn't work besides Glide render mode, or zeckenshack wrapper, or even reshade/sweetfx

Re: Rayman 3 scores
Cut wrote:In part 1, I think we should examine some of the speedrun strats. There is a lot of techniques to clip out of bounds in the 2nd big room (with the goo) so I'd think it could be possible to do this with the lockjaw and then fly towards the area where you pick up the gems after falling down to the Knaaren. That would be a nice extra as well.

That'd be quite great. Unfortunately when we enter the area with the knaaren in a different way than foreseen, then the pit, where we have to fall down, won't teleport us to the next area, plus the camera will remain focused on the pit. I made a video in case you don't know what I mean. Theoretically we could still helicopter down to the next area and play the remaining combos, but we would have to do it blindly. :P Anyway, if we could work around this problems, we would win 270 points, so we should investigate this.

Dildo_Potter wrote:1234, yes you can tiptoe the 3 yellow gem, like in LOTLD1 with the red gem next to the HMF in the hoodlum combo. Press, forward, forward, forward, etc.

I tried to pass the gems from the left side and from the right side, but to no avail, even though I made the tiniest steps I could do. If it's no trouble, could you make a video of that, because I'm really clueless, maybe I use a wrong technique?
Maz' concern about the time issue with the powerup is also justified, but luckily there is a spot near the blue can, where you can perform a SJ. That should allow you to quickly pass the yellow gems again. I didn't make any tests yet though.

Maz wrote:I remember trying something else with these Gems, and if I recall correctly, I had trouble connecting the Gem next to the Matuvu with the one next to the vines. Have you succeeded in doing that? And if so, isn't it hard (like, REALLY hard or impossible) to get the Matuvu this way?

It's hard indeed, but after you got the uppermost gem from the vine, you can use the two seconds to bring yourself carefully beside the next yellow gem, so that you can then take the gem from the side. That way you can reach the next gem in time. As for the matuvu, it's definitely hard to get him in time, but luckily you can enter the look mode very quickly in this place (even if you couldn't, there is still the instant look mode trick involving the snapshot). So I succeeded in both connection (gem - gem; gem - matuvu), but they're quite hard. (I hope the description was understandable). :)

There's also something I wanted to ask already some time ago: In DOTK 3 in the last room with the huge knaaren tower, there is a wall with a hole in it. One could say that it's quite well hidden as you usually don't go nowhere near it. However you can helicopter down to this hole and even stand there. I'm not sure if you know what I mean, but if you do, then do you also know for what purpose the game developers made this hole; I can't see any reason for it. Also when you've reached the top of the tower and look upwards, then you can see that the ceiling has also a hole. I can't see any reason for it either. The ceiling is not that special, but the wall actually is. The question isn't really important, I'm just curious.

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