Green Lum

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A Green Lum in Rayman Revolution.
These lumz are very special. They record Rayman's progress. If he should die, he will appear at the place where he last took a Green Lumz.
—Manual, Rayman 2
These Lums are very special. They record Rayman’s progress. If he should die, he will reappear at the place where he last took a Green Lum. If Rayman has no more lives, he will restart the entire level at the beginning.
Once collected, these Lums will call Rayman back to checkpoints if he should lose all his health.
These lums are very special. They record Rayman's progress. If Rayman dies, he can reappear at the spot where he picked up a green lum. If Rayman doesn't have any life left, he must start the level again from the beginning.

Green Lums are items from Rayman 2, the Game Boy Advance version of Rayman 3, Rayman: Hoodlums' Revenge and the Game Boy Advance version of Rayman Raving Rabbids. They are of the same shape and form as most other Lums.

Green Lums are used as checkpoints during a level. If Rayman touches a Green Lum and dies, he will reappear at the last Green Lum he collected as long as his HP meter has not hit 0. In Rayman: Hoodlums' Revenge, the items gained after collecting the Green Lum will not be saved upon dying.

In the Game Boy Color version of Rayman 2, Green Lums are replaced by White Lums. The function of these Lums is exactly the same.

Unlike most other Lum varieties, the Green Lums are not mentioned in the Knowledge of the World, a series of secrets granted to Rayman by the Yellow Lums in Rayman 2. As such, it is unknown what role the Green Lums play in the well-being of the Glade of Dreams.

See also