|Appears in||Rayman, Rayman Raving Rabbids (Game Boy Advance), Rayman Origins|
|Location||The Dream Forest, Forest world, Jibberish Jungle, Ticklish Temples|
They may look (and SMELL) awful, but are surprisingly easy to defeat. Ugh, THIS guy! Seriously, he STINKS. This hygenically challenged villain reports to the Hunters and roams the land, imprisoning sweet, little Electoons. While the Lividstones are undeniably vile creatures, they're acutally pretty pathetic and can be quickly defeated with a quick slap, punch, kick or dodge.—Official site, Rayman Origins
Livingstones, also known as Lividstones or Explorators, are recurring enemies in the Rayman series They made their first appearance in the original Rayman game, and later appeared in the Game Boy Advance adaptation of Rayman Raving Rabbids, and Rayman Origins. Before Origins, they were a limbless species with tall slender bodies, large noses and moustaches.
Livingstones are common enemies who only appear in levels of the Dream Forest. They are averagely-resistant enemies who freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. If not eliminated in one hit, they go crazy and charge toward him until he punches them again or they fall in water. In the Atari Jaguar version, however, they will run toward him regardless of what he does.
Besides Rayman's fists, another way of defeating them is for him to use his grimace, which frightens them and makes them run away from instead of towards him and eventually fall into water. Rayman can also punch a plum onto their heads causing them to become dizzy but continue walking as usual, allowing him to jump onto the plum and use them as a walking platform to reach higher places or finish them off normally.
Another variety of Livingstones are Small Livingstones which, as their name implies, are shorter than standard Livingstones, but they are also more aggressive in their attempts to hurt Rayman and are more adept at dodging blows from his telescopic fist.
Livingstones do not make a physical appearance in Rayman 3: Hoodlum Havoc; however, Rayman must occasionally throw a plum onto a post to create a platform in order to progress. These posts bear images of Livingstones, in reference to the role they played in the original game.
Livingstones also appear in the Forest world of the Game Boy Advance version of Rayman Raving Rabbids. Here they are known by the name of Explorators and have a significantly altered appearance. They no longer have noses or mustaches however they have visible mouths, they wear a belt around their pants, their gloves are a different color, and their shoes have a more defined look. They also carry around sacks and can use their hats as a weapon. They can still be defeated by being punched however.
Livingstones return as enemies in Rayman Origins, but here they are renamed Lividstones, perhaps to suggest a connection with the Livid Dead. Like most of the returning Rayman characters, they have been redesigned, and now have limbs (rendering Rayman himself almost unique), visible mouths, longer and more crooked noses, and more scraggy body structures. Their appearance is also more zombie-like. Like most enemies in the game, they have only one resistance point, and can be defeated and bubblized easily. They can no longer be driven crazy by punching or grimacing at them. Their way of offense is to either headbutt Rayman or wave their hands in a cowardly manner. They are revealed to enjoy bullying Lums, poking their faces, playing basketball with their bodies and using their heads as deodorant. They are also revealed to be the lackeys of the Hunters. The smaller variant of Lividstones aren't present in this game, but there are different kinds of Lividstones, some of them holding bamboo sticks to attack the characters, and others with spikes on their hats to hurt anyone who attempts to crush them.
Livingstones will return as enemies in Rayman Legends. However, they're no longer explorers, but a gang of bandits who break into the houses of the helpless Green Teensies who inhabit the area. In this game, they wear blue hats with a red feather, a small sleeveless brown shirt, brown wristbands, a pair of patched blue pants held by a rope, and an orange neckerchief that covers part of their faces. Their main weapons are planks with pointy nails, and their parachutes allow them to ambush. Murphy can interact with them by cutting their parachutes, and stun them to let the other players attack them; Murphy can also grab them and move them whetever he wants.