Rayman (Game Boy Color)
|Published by||Ubi Soft Entertainment|
|Developed by||Ubisoft Milan|
|Produced by||Riccardo Lenzi (project manager)|
|Designed by||Benoit Maçon (lead designer) |
Davide Soliani, Giordano Nisi, Marc D'Souza, Massimo Guardini, Riccardo Landi
|Art by||Jean-Marc Geoffrey (artistic and animation director)|
|Soundtrack by||Éric Chevalier (original music) |
Stefano Palmonari (MIDI adaptation)
|Release date||2000 (Game Boy Color)|
31 May, 2012 (3DS)
|Gameplay mode||Single player|
|Platforms||Game Boy Color, Symbian, 3DS (Virtual Console)|
Rayman is a 2D sidescrolling platform game based on the original Rayman. It was first released for the Game Boy Color in 2000, and an enhanced port was later released for Symbian and Nintendo 3DS. Due to the Game Boy Color's technical limitations, the game is much shorter than the original Rayman, and many characters and locations are absent. However, the game remains notable for its final boss battle against Mr Dark.
Most characters from the original Rayman do not appear in this version. The allies – Betilla the Fairy, the Magician, Tarayzan, the Musician and Joe the Extra-Terrestrial – are all omitted, and so are the bosses – Moskito, Mr Sax, Mr Stone, Space Mama and Mr Skops. The only characters in the game, apart from generic enemies, are Rayman, Mr Dark, the Tings and the Toons.
The Game Boy Color game follows the same general plot as the original: the evil Mr Dark has imprisoned the Electoons in cages and cast the Glade of Dreams into imbalance, leaving Rayman to free his prisoners and defeat him. Like the gameplay, the story is simplified; many characters and have been eliminated. This version's unique intro sequence details most of the plot changes:
He stole their energy for himself, throwing the world in chaos and darkness, with monsters spawning from everywhere!
I'll never let him do this!
Hurry up, Rayman: go after him and break open the Cages you find along the way!
Hold on, my friends! You won't be imprisoned for long
Go now! We Tings will show you the way: follow and catch us as you go. We'll also give you magic powers during the course of your quest!
- While Rayman's sprite is a smaller version of that in the original Rayman, the rest of this version's artwork uses his appearance in Rayman 2: The Great Escape.
- In this game, the Tings are said to be tiny fairies that float inside magical glassy spheres. They often talk to Rayman, and their purpose in the levels is to guide him and help him on his quest.
- The entire game uses no music from the original, instead replaced with music from Rayman 2: The Great Escape.
- The game uses only a password feature, and has no save system.
- Access to bonus levels is represented by an exit sign which has an arrow facing upwards, rather than the Magician.
- When Rayman is near a cage, the music changes.
- The World Map is only accessible at the end of the game.
- All levels have original names.
The Ubi Key was an exclusive feature in which two Game Boy Colors would transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In this case, a giant key would be found at some point of the game, and when these are transferred they would give you access to bonuses, such as a secret level.
New copies of the European version of the game contained a small sticker booklet and some stickers which used Rayman 2 artwork. Strangely, there was also a page that featured Rigatoni, the main antagonist from The Animated Series, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official Rayman 2 website, Rayman2.com.
- Spellbound Forest
- Airy Tunes
- Rainy Forest
- Rocky Peaks
- Ancient Forest
- Fiery Depths
- Arcane Forest
- Dark Legacy (bonus)