Rayman Raving Rabbids (mobile phone)

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Rayman Raving Rabbids
RRR Mobile.png
Published by Gameloft
Developed by Gameloft

Directed by {{{directed by}}}
Produced by Chen Kun
Designed by Zhang Bo Liang,
Luo Tian
(game design)
Zhang Bo Liang,
Luo Tian,
Li Hong Xu
(level design)
Stanislas Dewavrin,
Yu Fei
(design directors)
Programmed by Wang Qi,
Yuan Hong Jie
(lead programmer)
Gao Fan,
Wang Jing Tao,
Liu Kun Peng,
Zhang Jun Feng
(programmers)
Art by Huang Mei,
Wang Li Kun,
Li Wen Da
(artists)
Arthur Hugot
(art director)
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 2006
Genre 2D platformer
Gameplay mode Single player
Platforms J2ME (Java-based for mobile phones)
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}
Raving Rabbids have invaded Rayman's world and kidnapped all his friends! To rescue them, Rayman must now fight the Rabbids and save the day!
—Intro, Rayman Raving Rabbids (mobile phone)

Rayman Raving Rabbids is a mobile phone title based on the console game of the same name. Like the Game Boy Advance version, this iteration is a two-dimensional sidescrolling platformer; however, it is very different from traditional Rayman games in that its gameplay is an almost direct copy of that of the early Sonic the Hedgehog titles. Rayman traverses levels at extreme speeds, often rolling into a ball. Familiar gameplay elements such as cages, Purple Lums and Teensies reappear, but beyond that, the game has little in common with the others in the series.

Gameplay

The game is very reminiscent of the early Sonic the Hedgehog titles. Rayman must make his way through seven levels (three forest levels, two desert levels and two lava factory levels), which feature a cage with Teensies at the end.

Rayman can do his standard movements like jumping, running and use his helicopter and telescopic fist powers. Throughout the adventure, he will find power-ups that will help him progress through the level or defeat enemies, such as a plunger launcher or a plunger inflator.

The game has three levels of difficulty: easy, normal and hard. The amount of hearts that Rayman has depends on the difficulty (four in easy, three in normal and one in hard). The player can find stars throughout the levels: collecting 100 of them gives Rayman an extra life.

Screenshots