The Walk of Power

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The Walk of Power is the second of two optional bonus levels from Rayman 2 where Rayman races with Ly the Fairy through a clearing and across a river, picking up Yellow Lums along the way. The aim is to not beat Ly (though it is possible), who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered along the path. When Rayman gets to the end, he is rewarded with three Power Fists. It is accessed via the Sanctuary of Rock and Lava and requires a certain amount of Yellow Lums to enter. The other optional bonus level is the Walk of Life, which is a precursor to the Walk of Power.

Original version

The Walk of Power
The Walk of Power
← {{{preceded by}}} {{{followed by}}} →
Connected to The Sanctuary of Rock and Lava

Lums 50 Cages 0

In the original version of the game, the Walk of Power is accessed via the Sanctuary of Rock and Lava and requires 450 Yellow Lums to enter. At the beginning of the walk, Rayman will have to jump over to several platforms through streams, accompanied by a waterfall. After passing through, Rayman then has to cross over a small river by jumping on a horizontal moving lily pad (Ly is able pass it by making a long jump over to the next platform without the assistance of the lily pad). As Rayman crosses the river, he now helicopters over some pits to a very large river. Now he needs to take advantage of the lily pads in order to get across to the end, where Ly will meet him to perform a magical ritual. It is the same ritual as done in the Walk of Life; she gives him three Power Fists regardless of whether he has beaten his time record.

There are no cages in this level, as it is a bonus. After visiting it once, it becomes accessible directly from the Hall of Doors, without having to enter the Sanctuary of Rock and Lava first.

Dreamcast version

The Walk of Power
The Walk of Power
← {{{preceded by}}} {{{followed by}}} →
Connected to The Sanctuary of Rock and Lava

Lums 50 Cages 0

This level is identical to that of the original version. Here also, the level must be accessed through the Sanctuary of Rock and Lava on the first visit, but later can be entered directly from the Isle of Doors.


PlayStation version

The Walk of Power
The Walk of Power
← {{{preceded by}}} {{{followed by}}} →
Connected to The Sanctuary of Rock and Lava

Lums 40 Denys 0 Ludivs 0 Murphys 0

In the PlayStation version, this level can be accessed from the Hall of Doors next to the Sanctuary of Rock and Lava. 550 Yellow Lums are required to get in. There are 40 Yellow Lums to collect. At the end, Ly will not perform her magical physically, neither will a Teensie appear, and Rayman will walk to the portal automatically.

PlayStation 2 version

The Time Race #2
The Time Race #2
← {{{preceded by}}} {{{followed by}}} →
Hub Ly's House

Lums 0 Familiar Spirits 0

In Rayman Revolution, the Walk of Power was renamed to Racing Challenge 2 in the menu, and The Time Race #2 at the start of the level, and is accessed through any of Ly's three locations. The minigame is unlocked by saving 60 of the all 80 Familiar Spirits in the game. Instead of picking up Yellow Lums, Rayman has to pick up 25 Red Lums. Upon completion of this 'minigame', Rayman is rewarded an extended lifebar, provided that he has picked up all of the Red Lums. Ly will not perform her magic physically here; nor will a Teensie appear to take Rayman away. The player is then given the choice to restart the race or to return to the stone Rayman entered from.


Trivia

External links