RayWiki is the largest source of Rayman knowledge and a community encyclopedia. Whether you're looking for information or simply feel like contributing to this great project, do not hesitate to visit our wiki.
RayTunes is the one and only reference for Rayman music on the internet, with more than 4 GB of songs from the original game to Rayman Legends, including the Rabbids series.
RaySaves is the savegame archive for Rayman games, where you can download saves for every level in the original game, Rayman 3, and more games soon.
Welcome to Pirate-Community, the largest Rayman community!
Michel Ancel and the Rayman Legends Dev Team will be live streaming on Twitch this Friday, March 14th from 5:30-7:30 pm (Paris time)! Come ask your questions and join the fun at: http://www.twitch.tv/ubisoftby Ubisoft
RaySaves, the site for Rayman savegames, was transferred to Pirate-Community. You can currently find savegames for the original Rayman and Rayman 3, and more games will be added.by Hunchman801
Rémi Gazel, who composed most of the soundtrack of the original Rayman, unveiled a project which consists in replaying the tracks with real musicians. The goal is to reinterpret these, publish records and possibly organise shows if the project receives enough support.
You can discuss the project on the official topic and obtain more information on the official website.
Pirate-Community wishes you all the best for this New Year and counts of you to keep making it the one and only Rayman community... once you've recovered from last night!by Hunchman801
Merry Christmas to all Pirate-Community members! You've been kind all year long, now it's time for excess!by Hunchman801
Ten years. A decade ago, Rayman fans created an independent community to share their passion. In less than two years, it became the largest Rayman community, and grew over time to offer more content and services to the fandom and anyone interested. Its openness and freedom are only matched by the loyalty and dedication of its members, without whom it would be nothing by now.
While last year wasn't the most active we've had, with 89525 messages leading us to a total of 796709, 1853 articles on RayWiki, a figure that has risen by 10%, and many additions to RayTunes, the upcoming release of Rayman Legends is a great event for the community and allows us to imagine a bright future for the series.
Ten years ago, no one would have guessed that Pirate-Community would still be here today. And thanks to you, member or visitor, fan or curious, old-timer or rookie, we have all the reasons to believe that our community will still be here in ten years as well.
Long live Rayman, long live Pirate-Community!
Pirate-Community wishes you a happy new year! We hope you had a festive night, because the rest of the year is going to be a lot less fun!by Hunchman801
Pirate-Community wishes you a merry Christmas! Enjoy the presents, the food and the wine, and don't forget that morels are great with capon!by Hunchman801
A new Rayman game for Android and iOS, Rayman Jungle Run, has been announced. This running game taking place in a universe very close to that of Rayman Origins will be released on September 20.
A new trailer for the upcoming Rayman Legends has been released. It notably features the female warrior shown in the previous videos, as well as new levels and enemies. Unfortunately, this game will be exclusive to the Wii U, Nintendo's upcoming console.
- Latest posts
- Re: The You Game!
< is thinking about trying out the Menezis minigame since < has Rayman 2 for Project64 someday.
- Re: The You Game!
< went out today to buy things for fixing up <'s cosplay
- Re: Rayman 3 scores
Maz wrote:2 Hoodbooms with the HMF in DOTK7? Scratch that, it's possible to get all 4 (AND their Lums) before it runs out.
I tried it today again, but I actually can't even get the first one with the HMF. On my old PC I could barely get one iirc.
As an estimation I'd say that about 2 seconds are missing. The HMF powerup stays for about 12 seconds. If I can generalize that, it'd mean that 2 seconds on your/Cuts PC correspond to about 1.7 seconds on my PC, I think, so maybe I shouldn't expect too much from the Heckler in HH2...
At least I know that it's not (just) because of my inability, but rather due to some platform differences.Maz wrote:Anyway, good luck with HH.
Thanks! Good luck to you as well in CF and in your quest for 900k!
I guess that'll be the first score over 130k in a level then (aside from TAS-scores).
Do you actually know how many points are theoretically possible in this level with the IPGs and the double Hoodlums?
By now I'm also working on the video list, which I said I'd do. Stupidly I underestimated the amount of videos we have, so I guess it'll take some time.
Also, Cut, how exactly should the list actually look like, so that we can include it conveniently in your tool you are/were working at? Basically I simply take the links (including the names of the respective combos) and sort them by level, part and roughly by the order how you are supposed to play them. Is that ok or is there more I should bear in mind?
- Re: Favourite Rayman Game Survey
Well, it looks like we've got quite a few responses, already at 30, which just over half as many responses we got for last year's survey. With the survey still being filled in, I wanted to take note of potential improvements for next year's survey. I never did properly jot down potential avenues for improvement for when I was working on this years', which has led to some haphazardness, I feel.
- Change the difficulty rating system to a score rather than ranking
- Possibly scrap the favourite aspect questions, and replace with scoring each game's aspects
- Give a better highlight about rating a 0 meaning that you've not played the game or have no opinion.
- See if I can't find a way to calculate stats and box-plots within the spreadsheet
- Give better explanations for the future approach question
- Keyboard as a control style
Also, blimey, the UbiArt titles certainly don't resonate, over 50% of respondents at present have said they don't want to see any inspiration from a UbiArt title in a future game.
- Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Well yeah, though even if you had to re-create the levels from scratch, that'd save pretty much no time compared to how long it'd take to re-program the rest of the game.Juan_m_2 wrote:Adsolution wrote:If anyone's curious, I was writing a PS1 level format documentation: https://docs.google.com/document/d/1ac0 ... pSeL5CuvGc
That's cool! That would allow to make custom Rayman PSX games, or porting Rayman to new platforms (like HTML5) using the original level files.
No. I've said quite a few times now that importing geometry is pretty much out of the question, since the pointers for each mesh and its structure are stored statically and all over the place. All you can realistically do is modify the positions of already-existing vertices, which is something that could be used to create kind-of custom levels, which is something I'm working on every now and then.Rock_TBT wrote:Is it possible to add custom models into the game usin the RayTwol program?
There are some models in Rayman M (Rayman Arena, Rayman Rush), which would be great to include in the game.
The models in Rayman 2 look dated.
IMPORTING MODELS IS A TOTAL NO-GO!
- Re: Rayman: Revenge of the Dark
I've actually fixed that since the video was posted. The issue was that, while the hills would accelerate him based on their normal, they were disregarding his Z velocity gained from being in the air, which is always 0 while on the ground. His XYZ air velocity now gets correctly reflected into his new ground XY velocity when landing.Drolpiraat wrote:It seems he goes up a bit along the edges of the model and gains momentum from it, which I think he shouldn't, or not to that extent.
For a while I was trying to make his ground-Z movement entirely physics-based (rather than just letting the ground raycast snap him to the right level), but that became way too fiddly and constantly got in the way of trying to make things playable and fun.
While sliding you can steer left and right, which can give you enough of an edge to pick up the speed from the slope while counter-acting it enough to not fall into the centre. It doesn't make physical sense since Rayman doesn't have rockets on his sides, but it sure is fun. Also, when jumping, he gains additional velocity since he's pushing off the slope he's sliding down at an angle.Drolpiraat wrote:It's a bit weird that he'd gain enough momentum for that super long jump at the end too. I feel like that's a platform he should have fallen off of before reaching the end based on the momentum he had from the previous jump.
- Re: The You Game!
< is starting to like using <'s phone in the middle of the night.
- Re: Music you are listening to now!
- Re: Pluses (+) and minuses (−) of this day
+ Long weekend since a national holiday is ahead
+ A special occasion is happening on that day.
- That might get in the way of my work time.
- Re: How's the weather?
A few clouds.
Feels like 100.
Mainly sunny currently with showers developing this evening.
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