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RayWiki
RayWiki is the largest source of Rayman knowledge and a community encyclopedia. Whether you're looking for information or simply feel like contributing to this great project, do not hesitate to visit our wiki.
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RayTunes
RayTunes is the one and only reference for Rayman music on the internet, with more than 30 GB of songs from the original game to Rayman Legends, including the Rabbids series.
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RaySaves
RaySaves is the savegame archive for Rayman games, where you can download saves for every level in the original game, Rayman 3, and more games soon.
- Latest posts
- Re: Rayman 1
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Yeah it is. But there are several odd things about how the game handles it:
1. The game save has two special flags for the level which it saves, something which is very unusual. Usually the game just does this for if you've beaten a boss. There's a flag which gets set when you "accept" the mission from Joe (when the image of Joe giving Rayman the firefly appears) and then another flag when you "complete" the mission by hitting the switch. Neither of these flags are necessary since you can't leave the level once you enter it, so why does the game save them?
Now let's see how the game uses them. In the function DETER_WORLD_AND_LEVEL which sets the level to load, the game does this: "finBosslevel[1] & 2" is the flag for if you've accepted the mission. So what it's doing is this:
If you're trying to load Eat at Joe's 1 and have already accepted the mission then the game loads Eat at Joe's 2 instead and also gives you the firefly ("RayEvts[1] = RayEvts[1] | 4").
If you're trying to load Eat at Joe's 2 in the demo mode then the game gives you the firefly only if you've accepted the mission. Why would that check need to be there? Probably a leftover from how the code used to be structured. To make up for this the function InitDemoJeu actually sets the flag saying you've accepted the mission (along with one other flag): 2. Now what about the second flag I mentioned? Yep the game does indeed save when you hit the plug: What is this used for? Well this determines several things. First it determines if the UFO objects should move when Rayman lands on them. So if you managed to get to the next map without hitting the plug then none of the UFO objects would move! It also determines if Joe should spawn in the last map, the beach one. If you get there without hitting the plug then Joe isn't there. Obviously both of these scenarios are impossible in the final game, yet the game has checks for them.
3. Eat at Joe's 5 and 7 use the same maps:
This is probably nothing new, and makes sense from a story perspective. But you won't really notice this when playing the level. So why go through all this trouble of making them the same? Maybe they were originally one map? If say the UFO has been there in map 5 and it wouldn't function because you hadn't hit the plug yet then that'd make sense. You'd then enter a side-level, the one with the plug, and return here afterwards. Then it also makes sense why map 4 loops back to the start since you go back the way you came.
Now it's also worth mentioning the game does something sort of similar with the super-helicopter potion. You actually have to help the Musician for any of them to spawn. So if you went to Pencil Pentathlon without helping him then the potion wouldn't spawn!
- Re: Rayman Control Panel (Rayman PC tools & utilities)
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Just to double check, did you try all three 1.12 versions in RCP? When I was going through the known versions of the game for this I found 3 different versions of 1.12, so it can be any of them used here.emkay wrote: ↑Wed Mar 22, 2023 7:57 pm Ah, okay, thanks. DX+ uses version 1.12. Setting that as the version in RCP seems to almost-but-not-quite work - the stdout.txt file in the TPLS folder records a "Activating custom Rayman soundtrack" whereas it didn't do that when the RCP version was set to auto... but it still seems to be stuck using the PC soundtrack rather than the PS1 soundtrack.
- Re: Birthdays and ages
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Happy birthday to payopayo and Matyuv!
- Re: Birthdays and ages
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Happy birthday to payopayo, Matyuv and Thebananacrafter!
- Re: Rayman Control Panel (Rayman PC tools & utilities)
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Yeah, the file that came with the GOG install is 419 kB, whereas the one in the Rayman DX+ download is 906 kB, so that struck me as a notable difference, although I don't know if it's necessarily significant.
- Re: Rayman: Revenge of the Dark
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Looks great, always love to see some progress on my favorite fangame.
- Re: How's the weather?
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We've been seeing rainy days lately. From early in the morning to late afternoon.
- Re: Rayman: Revenge of the Dark
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New video my children https://www.youtube.com/watch?v=vKV00-f8TCo
- Re: Rayman 1
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I felt like the premise is that Joe is asking Rayman to go into the caves and reconnect the power, Rayman does so, then retraces his steps and goes back to Joe.
- Re: How's the weather?
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It's been getting warmer lately but stil raining a lot, and it's been pretty windy the past few days too.
Welcome to Pirate-Community, the largest Rayman community!
Latest news
Wed Dec 25, 2019 4:38 pm:
Pirate-Community wishes you a Merry Christmas! We hope you all got socks, so you won't have to go reinvent the tube sock, and will have more time to enjoy your day. 
by Steo

Thu Dec 12, 2019 7:18 pm:
RayTunes, our Rayman music archive, has just received a big content update!
This one includes the long-awaited Rayman Mini soundtrack, Rayman Raving Rabbids 2, and a very rare official soundtrack for Tonic Trouble.
On top of that, the Rayman 1 and Rayman Adventures soundtracks have also received additional tracks.
Enjoy!
by Droolie
This one includes the long-awaited Rayman Mini soundtrack, Rayman Raving Rabbids 2, and a very rare official soundtrack for Tonic Trouble.
On top of that, the Rayman 1 and Rayman Adventures soundtracks have also received additional tracks.
Enjoy!
Mon Sep 16, 2019 6:44 pm:
Ubisoft have released an announcement trailer for Rayman Mini.
Rayman Mini will have a similar gameplay style to the previous UbiArt mobile games, and it will feature 48 levels, including boss fights. Rayman, Globox and Barbara will be playable characters with unlockable outfits. Teensies will not be playable, and the antagonist seems to be the Flaming Teensy, who is seen shrinking Rayman near the beginning of the announcement trailer.
Rayman Mini is scheduled for release on September 23rd, 2019.
by Steo
Rayman Mini will have a similar gameplay style to the previous UbiArt mobile games, and it will feature 48 levels, including boss fights. Rayman, Globox and Barbara will be playable characters with unlockable outfits. Teensies will not be playable, and the antagonist seems to be the Flaming Teensy, who is seen shrinking Rayman near the beginning of the announcement trailer.
Rayman Mini is scheduled for release on September 23rd, 2019.
Wed Sep 11, 2019 11:36 am:
A new game called Rayman Mini has been announced as a launch title for the upcoming Apple Arcade.
In this game, Rayman is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.
Rayman Mini will be available on September 19th, 2019.
by Hunchman801
In this game, Rayman is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.
Rayman Mini will be available on September 19th, 2019.
Thu Aug 08, 2019 10:59 pm:
Today marks the sixteenth birthday of Pirate-Community. It is an impressive figure for what started as a small fan community, and this was only made possible thanks to the loyalty of its members and the dedication of its staff during all these years.
Yet there are many more birthdays to come! Despite the complete lack of Rayman news, the community is still strong, and while it may not see as much activity as it used to, it's still the one and only place for Rayman fans to go. In fact, with only 39,217 messages posted during the last twelve months, this is the quiestest year in the history of the forum, which now totals 1,319,591 posts.
RayWiki, however, has made good progress, with a Russian version being created, the first language addition since 2015. With 5,304 articles in 8 languages, it is the world reference when it comes to Rayman, and while this figure gives us an increase of 138 articles from last year, the real figure is actually between 300 and 400 due to an error, now fixed, in the way statistics were previously calculated.
Meanwhile, RayTunes still sees a lot of visits from music enthusiasts all around the world, and is so complete that it is now difficult to think of new additions to it!
Overall, things have been calm, but the community is still here, ready to boom shall Ubisoft decide one day to revive the Rayman series. In the meantime, we will keep working hard on the websites you love, and make sure that their incredible content is always there for you.
Long live Rayman, long live Pirate-Community!
by Hunchman801
Yet there are many more birthdays to come! Despite the complete lack of Rayman news, the community is still strong, and while it may not see as much activity as it used to, it's still the one and only place for Rayman fans to go. In fact, with only 39,217 messages posted during the last twelve months, this is the quiestest year in the history of the forum, which now totals 1,319,591 posts.
RayWiki, however, has made good progress, with a Russian version being created, the first language addition since 2015. With 5,304 articles in 8 languages, it is the world reference when it comes to Rayman, and while this figure gives us an increase of 138 articles from last year, the real figure is actually between 300 and 400 due to an error, now fixed, in the way statistics were previously calculated.
Meanwhile, RayTunes still sees a lot of visits from music enthusiasts all around the world, and is so complete that it is now difficult to think of new additions to it!
Overall, things have been calm, but the community is still here, ready to boom shall Ubisoft decide one day to revive the Rayman series. In the meantime, we will keep working hard on the websites you love, and make sure that their incredible content is always there for you.
Long live Rayman, long live Pirate-Community!
Fri Jan 04, 2019 6:31 pm:
The 2019 Edition of the Favourite Rayman Game Survey is now up! Whether you participated in the previous edition or you're a new member, we hope you'll share your thoughts on our beloved series.
The results from 2018 can be found here, while those from 2017 can be found here.
by PluMGMK
The results from 2018 can be found here, while those from 2017 can be found here.
Thu Dec 27, 2018 6:29 pm:
Info has recently come to light about a cancelled game, derived from a trailer which was intended for release back in 2000. There's a possibility that it may have been the original concept of Rayman 2000, although that's currently unconfirmed.
by Steo
Tue Dec 25, 2018 1:16 am:
The Pirate-Community wishes you all a Merry Christmas!
Unfortunately it looks like Santa won't be giving us Rayman's "fourth adventure" this year, but let's remain hopeful that it'll happen some day!
by PluMGMK
Unfortunately it looks like Santa won't be giving us Rayman's "fourth adventure" this year, but let's remain hopeful that it'll happen some day!
Sat Dec 08, 2018 3:44 pm:
Rayman is now confirmed as a primary spirit in Super Smash Bros. Ultimate. While he isn't exactly a fighter like we wanted, his inclusion in the game is a step in the right direction. There's always a possibility that he could one day be added as a fighter via DLC.
by Steo
Tue Nov 27, 2018 10:33 am:
It seems that Rayman will be with us in "spirit" in Super Smash Bros. Ultimate.
According to a recent data leak, he could be one of 1,297 spirits which will be included in the game. While this has yet to be confirmed by an official source, you can find more info including a screenshot of the spirit here.
by Steo
According to a recent data leak, he could be one of 1,297 spirits which will be included in the game. While this has yet to be confirmed by an official source, you can find more info including a screenshot of the spirit here.
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