Welcome to Pirate-Community, the largest Rayman community!

Download the Rayman 2 level editor and more at the Modding and Utilities forum.
Show your Rayman knowledge in the Teensies' Quiz Quest and receive a special avatar as well as bonus Tings.
Solve clues to uncover the secret person, place or thing in Riddles of the Glade!
Compete in the Challenge of the Month to test your Rayman skills and earn prizes! In the fifth challenge, you must complete Spoiled Rotten from Rayman Legends with the highest Lum count possible.
Check out the Rayman Legends soundtrack on RayTunes, the one and only resource for Rayman music.

Latest news

Mon Jan 01, 2018 1:00 am:

Rayman Pirate-Community wishes all a Happy New Year! We hope the fireworks were spectacular, and not too noisy for those wanting to sleep.

The 2018 Edition of the Favourite Rayman Game Survey is now up! Whether you filled the previous edition or if you're new, we hope you'll share your thoughts on our beloved series.

The 2017 Results can be found here.

by Master

Mon Dec 25, 2017 1:00 am:

Pirate-Community wishes all a Merry Christmas! We hope members remember to not go ham on the turkey!

by Master

Fri Aug 11, 2017 4:15 pm:

Hi everyone,

I'm pleased to announce a new Rayman contest named "Riddles of the Glade"! In this contest, competitors try to solve clues that reference to a character/object/place from the Rayman series to win prizes.

Head on over to the thread to learn more and compete.

Good luck!

by Ray502

Tue Aug 08, 2017 2:13 pm:

Fourteenth years ago, Pirate-Community was created with the goal of bettering and consolidating a Rayman community in very bad shape. It goes without saying that no one expected such a success, let alone the community to still be around after all this time.

Rayman news are scarce these days, and with the only events last year being the announcement of yet another port (Rayman Legends: Definitive Edition) and that of a new title in a now separate series (Mario + Rabbids Kingdom Battle), it is safe to say that nothing happened in Rayman's world.

The forum is the first to suffer from such a dearth of news, and the 58,704 messages posted last year, for a total of 1,213,836, are the lowest figure since 2005/2006, setting us back to activity levels from over a decade ago. Thankfully, there's a lot more to it, and last year the forum saw a major update with everything being rewritten from scratch and dozens of new features and various improvements being added. A new staff was also elected, the modding and utilities subforum was created, and lots of new contests and various activities were launched.

Last year also saw RayTunes's biggest update since its creation, with a brand new website, an integrated player, the possibility to embed songs on the forum, and plenty of new tracks, among other things. It was a good year for RayWiki too, which now contains 4,784 articles in seven languages, an improvement of 305 over last year.

So, as you've figured out already, there's still a lot going on around here, and this is isn't going to change anytime soon.

Long live Rayman, long live Pirate-Community!

by Hunchman801

Thu Jul 13, 2017 5:38 pm:

As some members may be aware, Photobucket no longer allows for free hosting of images on third party sites. As such, any signatures or other embedded images that were uploaded to Photobucket will not display on the forums, instead a watermark will take their place.

Members are recommended to migrate to another image host, or use RPC's attachment upload where possible.

by Master

Mon Jul 03, 2017 6:14 pm:

A Prototype of the SNES version of Rayman 1, first shared by Michel Ancel on his Instagram, has been dumped by Twitter user Ocurnut. You can download it here!

by Master

Sun May 28, 2017 8:12 pm:

RayTunes, our Rayman music archive, has just received its biggest upgrade ever! Apart from its new modern design, RayTunes 5.0 allows you to play every song in the collection on the website itself.
However, the content update is even bigger. Three completely new soundtracks (including the educative games) have been added and many soundtracks have received extra tracks. On top of that, every single soundtrack now has new or improved album art, better track names and tags. An MP3 archive is finally available for each one, as well as a FLAC archive for most.
More detailed info about the update can be found here. Enjoy!

by Drolpiraat

Sat May 27, 2017 2:47 pm:

Hi all,

I am happy to announce the return of our Rayman-themed contest, Manipulate the Image!

The goal is simple: take the Rayman-related graphic chosen by the contest's previous winner and modify it to make something amusing. You can essentially modify it any way you want, so don't be shy!
The current season is number 61, and the image to manipulate is Helico Ray. Entries can be submitted up to 9 June. The winner will receive Tings and the right to choose the image to be manipulated in Season 62!

Good luck to all!

by PluMGMK

Sat May 06, 2017 4:32 am:

Hello all!

I'm pleased to announce a brand new Rayman contest named: "Challenge of the Month". This contest is one where you can earn prizes for being the best in a specific challenge from the main series games. All you have to do is follow what the challenge says, and submit your score through a video.

The first challenge is to complete the Swamps of Forgetfulness bonus level as fast as possible. Remember to head on over to the thread once you're ready to submit your score.

Good luck and may the best competitor win!

by Ray502

Mon Apr 17, 2017 4:50 am:

Due to the heightened interest in modding and reverse-engineering the Rayman games over the last little while and the array of tools now available to the public enabling them to do so with ease, a new Modding & utilities subforum has been opened up! With relevant information, tools and resources organised and given more visibility than ever before, through the power of modding, we look forward to seeing the community bring us new ways of enjoying our favourite titles in the series!

by Adsolution
Latest posts

Re: The You Game!
< is thinking about trying out the Menezis minigame since < has Rayman 2 for Project64 someday.

Re: The You Game!
< went out today to buy things for fixing up <'s cosplay

Re: Rayman 3 scores
Maz wrote:2 Hoodbooms with the HMF in DOTK7? Scratch that, it's possible to get all 4 (AND their Lums) before it runs out.

All four? :shock:
I tried it today again, but I actually can't even get the first one with the HMF. On my old PC I could barely get one iirc.
As an estimation I'd say that about 2 seconds are missing. The HMF powerup stays for about 12 seconds. If I can generalize that, it'd mean that 2 seconds on your/Cuts PC correspond to about 1.7 seconds on my PC, I think, so maybe I shouldn't expect too much from the Heckler in HH2...

At least I know that it's not (just) because of my inability, but rather due to some platform differences. :wink:

Maz wrote:Anyway, good luck with HH.

Thanks! Good luck to you as well in CF and in your quest for 900k! :)
I guess that'll be the first score over 130k in a level then (aside from TAS-scores).
Do you actually know how many points are theoretically possible in this level with the IPGs and the double Hoodlums?

By now I'm also working on the video list, which I said I'd do. Stupidly I underestimated the amount of videos we have, so I guess it'll take some time.
Also, Cut, how exactly should the list actually look like, so that we can include it conveniently in your tool you are/were working at? Basically I simply take the links (including the names of the respective combos) and sort them by level, part and roughly by the order how you are supposed to play them. Is that ok or is there more I should bear in mind?

Re: Favourite Rayman Game Survey
Well, it looks like we've got quite a few responses, already at 30, which just over half as many responses we got for last year's survey. With the survey still being filled in, I wanted to take note of potential improvements for next year's survey. I never did properly jot down potential avenues for improvement for when I was working on this years', which has led to some haphazardness, I feel.

  • Change the difficulty rating system to a score rather than ranking
  • Possibly scrap the favourite aspect questions, and replace with scoring each game's aspects
  • Give a better highlight about rating a 0 meaning that you've not played the game or have no opinion.
  • See if I can't find a way to calculate stats and box-plots within the spreadsheet
  • Give better explanations for the future approach question
  • Keyboard as a control style

Also, blimey, the UbiArt titles certainly don't resonate, over 50% of respondents at present have said they don't want to see any inspiration from a UbiArt title in a future game.

Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Juan_m_2 wrote:
Adsolution wrote:If anyone's curious, I was writing a PS1 level format documentation: https://docs.google.com/document/d/1ac0 ... pSeL5CuvGc

That's cool! That would allow to make custom Rayman PSX games, or porting Rayman to new platforms (like HTML5) using the original level files.
Well yeah, though even if you had to re-create the levels from scratch, that'd save pretty much no time compared to how long it'd take to re-program the rest of the game. :P

Rock_TBT wrote:Is it possible to add custom models into the game usin the RayTwol program?

There are some models in Rayman M (Rayman Arena, Rayman Rush), which would be great to include in the game.

The models in Rayman 2 look dated.
No. I've said quite a few times now that importing geometry is pretty much out of the question, since the pointers for each mesh and its structure are stored statically and all over the place. All you can realistically do is modify the positions of already-existing vertices, which is something that could be used to create kind-of custom levels, which is something I'm working on every now and then.


Re: Rayman: Revenge of the Dark
Drolpiraat wrote:It seems he goes up a bit along the edges of the model and gains momentum from it, which I think he shouldn't, or not to that extent.
I've actually fixed that since the video was posted. The issue was that, while the hills would accelerate him based on their normal, they were disregarding his Z velocity gained from being in the air, which is always 0 while on the ground. His XYZ air velocity now gets correctly reflected into his new ground XY velocity when landing.

For a while I was trying to make his ground-Z movement entirely physics-based (rather than just letting the ground raycast snap him to the right level), but that became way too fiddly and constantly got in the way of trying to make things playable and fun.

Drolpiraat wrote:It's a bit weird that he'd gain enough momentum for that super long jump at the end too. I feel like that's a platform he should have fallen off of before reaching the end based on the momentum he had from the previous jump.
While sliding you can steer left and right, which can give you enough of an edge to pick up the speed from the slope while counter-acting it enough to not fall into the centre. It doesn't make physical sense since Rayman doesn't have rockets on his sides, but it sure is fun. Also, when jumping, he gains additional velocity since he's pushing off the slope he's sliding down at an angle.

Re: The You Game!
< is starting to like using <'s phone in the middle of the night.

Re: Music you are listening to now!

Re: Pluses (+) and minuses (−) of this day
+ Long weekend since a national holiday is ahead
+ A special occasion is happening on that day.
- That might get in the way of my work time.

Re: How's the weather?

A few clouds.

Feels like 100.
Mainly sunny currently with showers developing this evening.

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