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Re: Rare Rayman Pictures
Hello

Re: Rare Rayman Pictures
It is one of the best Rayman costumes that I've seen. Better than this one and definitely better than this one:

Image

Re: Rayman himself
I see the Michel Ancel's works and the only notable Rabbids that he appear credited are just the Rayman games (you know, RRR, RRR2 and RRRTVP). but Michel appear credit in the mobile Rayman games like Jungle run, Fiesta run and Adventures. Really Michel disliked the Rabbids too?
Although Michel created the Rabbids, but with the propose for be the antagonists of RRR when was intended for be fourth major installment. but when the team change the original ideas created by Michel Ancel like story and gameplay features, for create a Party game, Michel left the project, he was credited by created the original concept.

Re: Rayman himself
I feel like looking back on Ancel’s whole career, not just Rayman, that he seemed easy to grow disinterested in his ideas and would start over on his concepts repeatedly. It’s not just Origins/Legends vs 1-3, the major differences between 1-3 are also pretty huge, and so is BGE compared to its sequel (which may never come out). Ancels been said on BGE2 to have thrown away loads of progress repeatedly for new ideas, which caused quite a bit of drama soon after his leave from UbiSoft (and might be related to such, even).

That kinda checks out when you notice how Rayman 1 was completely restarted like three times (one on SNES, the Jaguar version and then the PS1/PC/Saturn versions) and there was also so many differences in the game’s story (like three different versions iirc, right?), the fact that they started Rayman 2 in 2D before starting over in 3D, the dozens of differences in all of Rayman 2’s versions, how R2 holds little to no connection to the first game’s lore or content, and how Raving Rabbids underwent a huge transformation that abandoned not only the original three games, but was going to go against their lore and setup in the first place, considering he just wanted to make a parody of action films from the era rather than stick to what was established.

And although he wasn’t directly part of 3’s production, he seemed to be responsible for pushing Rayman to have a new design and thus a new, sillier/edgier(?) direction for the game, after the game already had a good bit of finished story and design.

In short while I appreciate all his works, I think Ancel just had a habit of starting over from scratch, often to the harsh detriment of game development. lol I’d like to hope someone at Ubi could take the mantle, but I can’t help but wonder who would be willing.

Re: Off Topic
Yeah, it is basically witchcraft. I don't see any possibility of transmitting that much state intact, without cooling to some tiny fraction of a kelvin, which would kill you anyway :hinhin: But then, if we don't think about it because we think it'll never be possible, then someday someone actually figures out a way of doing it, I guess we'll wish we'd thought about it! :fou:

Also hello!

Re: Rayman 2
Oh yeah that was you ^^
azoo wrote: Tue Oct 26, 2021 10:50 pmDreaming of a day I get to play R2 on PC or Dreamcast with that opening lol.
Easy as pie, just drop this in the Rayman 2/Data/World/Sound folder!

It doesn't line up 100% for some reason, I think it's just an issue with the PC version queueing the intro track like a second late, but it's close enough.

Re: TTQ: Season 129 – PluMGMK
It's a bit after that!

Re: Rayman 1 per-level soundtrack implemented within DOSBox
Well, firstly, the first 50 tracks are copied straight from the PS1 version, so naturally it's there, even if it's unused.

As for why it's unused, you can see the reason in one of my code comments:

Code: Select all

	; Hooks to make the PC version use CD audio where it normally doesn't
	; (but other versions normally do)
	; Actually, screw the exit-sign one. Not only does the fanfare always get
	; cut off for an actual exit sign, but it also gets engaged for certain
	; non-exit-sign events (e.g. beating Mister Sax, using the WINMAP cheat, etc.)
	; mov	edx,[pExitSign1]
	; call	set_hookpoint
	; mov	edx,[pExitSign2]
	; call	set_hookpoint
	mov	edx,[pPerdu]
	call	set_hookpoint


Re: Rayman fan game casting call
It´s amazing, sadly i can not animate, but i can give a lot of my Rayman knowledge to make the story more open and crazy!

I call myself `Rayman Bible´ :fou: bcuz i know EVERYTHING about Rayman and his friends.

You should add the Electoons cages idea in your fangame, finding cages and destroying them to save the Electoons looks awesome, also a Online leaderboard would be great (if you know how to code it :hinhinhin: )

In my case if this was my fangame i would do the next:

-add rayman 1 elements (livingstones, electoons cages, funni clowns,etc)

-add ssssssssssssssssssssssssssssssssssssssssssssam because i like him

-make a reference to globox moment

-teensies

-world map to rayman style

-omg codes and cheats

-possibility to make 3 save files

-omg online leaderboards :paranormal:

-add robopirates

-the rayman 3 temporal powers (the detergent powers, yall know)

-other cool things

Re: Rayman 1 per-level soundtrack implemented within DOSBox
I have a question, in the tplstsr3.cue i founded the yeah sound effect complete, weird because it does not play, it was supposed to play but it cannot? it would be amazing to play it

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