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Re: Rayman ReDesigner
The Last Final Updated Rayman Redesigner Custom Sprites or Tileset Graphics
Added Rayman Brain Games Tileset Added
Fixed: Sprites or Tileset Glitch Bugs Removed
Candy Chateau Missing Tileset Added
Picture City Oil paint or Color pencils Added

Screen Shots:

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Re: Rayman: The Dark Maigician's Reign of Terror! *RELEASED*
Does that Rayman evil scientist controlling a robot with a cannon pen15? :mrgreen:

Re: Ray1Editor - Rayman 1 Level Editor
RayCarrot wrote: Thu Jan 13, 2022 7:24 pm I'm not sure exactly where you modified the file, but it doesn't seem you modified the TexturesOffsetTable array which seems to be the cause of the crash. Since the transparent and opaque tile textures have different lengths the game has an offset table to more quickly be able to get to each tile texture struct. These are relative to the very first tile texture, 0x4C717 in the file you sent. So if the offset is 0x120 then the file offset is 0x4C837.
To get this to work you need to make sure the offset table points to each of the available textures. If a tile texture does not have a corresponding offset in the table then this exception will occur in the editor and the game will read the wrong texture data.
Updating all of these might be a bit time consuming. If you add a new opaque tile texture then that will shift all the transparent ones by its size (since the opaque ones always appear first), so all of their offsets need to be updated. If you add a transparent one it's simpler since then all you'd need is to add a new offset to the table and have it point to the new texture. The table always has 1200 entries, with invalid ones being 0xFFFFFFFF, so if you add a new one all you'd need is to replace one of the invalid ones.

Edit: Also I should note you don't need to manually edit any checksums or the two pointers at the start of the file. Those are all automatically updated by the editor when saving. I didn't get around to implement proper support for texture replacing and such though which is why this part is more complicated.
I realise what happened, there was a bug in my code that meant the offset table was a bit screwed up. So I've managed to get the tiles into the map (both transparent and opaque) and they work fine with the editor like the screenshots below (note the Rayman Education tiles in Rayman 1).

Essentially I'm writing a tool for me to import and export the tiles easily rather than trying to manually change the files.

However, when I go to play this I get an error (also see below), I thought it may have been to do with the checksum again (where I save/reopen it in the editor and it fixes it) but not this time.

Again I attached the level file, but this time it's not as obvious where it falls over.

Re: TTQ: Season 130 - dr_st
Not what I had in mind.

Since the question asked for "game" in singular, I will accept for an answer any game that features such a mechanic; however, I did not find any reference to Raving Rabbids DS having it. If any such evidence is brought forth, though, I am prepared to change my mind, as long as no one gives the answer I am thinking about. :)

Re: Manipulate the Image #105: Grovebox
And thank you! Lookin' good…

Re: Rayman 3: Hoodlum Havoc PC Graphics Mod Reshade / SweetFX / 32 bit depth fix
Im having a problem with reshade installed the UI seems to be all weird.
i have better rayman 3 installed for the wide screen.
and i have this texture mod installed https://raymanpc.com/forum/viewtopic.php?t=74274
i play on 1080p with the english version of the game
Rayman3_MNO0REVuEj.jpg
Rayman3_BO7ere1h59.jpg


Re: Rayman 2 speedrunning
Very good run from Payman, I compared the segments with Darnok_PL's run in the previous post and it's even faster! Of course, the time is longer because you can't skip custscenes on N64...

Re: Rayman: The Dark Maigician's Reign of Terror! *RELEASED*
Well, it looks awful, but it's hilarious. 😂

Re: Rayman ReDesigner
Merci beaucoup d'y avoir joué ! Content que ça t’ait plu ! :)
Sois libre de te servir de ce que j’ai proposé avec ces graphismes des jeux de Ryemanni ou avec mon niveau de Rayman GBC pour faire tes propres trucs si tu en as envie ! Après tout, puisque j’ai pris la peine de créer une version ReDesigner pour GBC aussi fidèle que possible, autant que les gens puissent s’en servir comme d’une fondation pour créer des remix ou leurs propres remakes ! Ça enlève beaucoup de travail pour le placement des collisions et de ce genre de choses. :mrgreen:

Maintenant que j’y pense (et puisqu’on vient de parler de Reign of Terror), il serait possible de prendre les décors du jeu précédent de Ryemanni en utilisant UndertaleModTool afin de les ajouter dans ReDesigner sous forme de graphismes personnalisés ! Certes, on ne pourrait pas utiliser les éléments programmés pour le jeu comme les ennemis ou les boss, mais on aurait au moins tous les environnements (fonds inclus) ! Ça ouvre un peu la porte pour faire des remakes nous-mêmes ou pour créer de nouveaux niveaux dans ces thèmes ! :mryellow:


Je ne pense pas que je pourrais publier autre chose ce mois-ci, mais je devrais avoir le temps de mettre à jour mes niveaux sur Rayman Redistributor ! Ça va être surtout l’occasion de réorganiser les dossiers et d’ajouter quelques objets comme les « nouveaux » PNJs ! :)


Tant que j'y suis, voici aussi le lien vers le formulaire que Ryemanni vient de créer pour lui envoyer nos niveaux si on veut les voir dans ses streams : https://docs.google.com/forms/d/e/1FAIp ... sp=sf_link

Re: Petit test du fan-jeu Rayman: The Dark Magician's reign of terror!
C’est vrai que ça serait super, mais Ryemanni semble clairement ne plus vouloir faire de jeux Rayman (les « shitposts » comme Rayman Bowling 2 restent toutefois possibles). Les seules fois où il a parlé d’un potentiel remake du jeu était pour blaguer et il semblait plus dégoûté par l’idée qu’autre chose.

Après, je pense que c’est une question d’habitude. Le jeu a mal vieilli comparé à Redemption et ReDesigner, mais je trouve qu’il est assez fun quand on s’y fait (après, il m’a quand même fallu jouer avec une manette en utilisant JoyToKey pour que ça soit vraiment jouable pour moi :noel: ).
Pour l’avoir fini à 100 %, c’était pas mal. C’est surtout le côté répétitif et le retour en arrière qui devient désagréable sur la fin (surtout parce qu’il faut retraverser les hubs pour revenir aux mondes précédents), mais le jeu devient meilleur après les deux premiers mondes (surtout puisque le level design et les thèmes deviennent plus intéressants à partir de là). Il y a franchement plein d’idées très cool à plein de moments du jeu. En y jouant par petites doses de temps en temps, c’est une expérience sympa. :mryellow:

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