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Re: Tonic Trouble
Hunchman801 wrote: Fri Jul 30, 2021 3:25 pm Now you're giving me the idea of creating an eyeless version of that tomato in a similar fashion to the infamous eyeless Rayman.
Maybe something like this?

Re: Rayman Legends speedrunning
A new run has just been validated on speedrun.com!

Any% in 01h 22m 14s by WhiteMonster - 10th place

Submitted: 26/07/2021
Platform: PC
WhiteMonster wrote:Finally...
Fail in 2 invades and 4-4, hope to improve and get sub 1:20
Additional details:
  • New Loadless Timing: New


Re: Rayman 3 speedrunning
A new run has just been validated on speedrun.com!

GCN - No Teensies in 01h 08m 54s by Torcnein - 1st place

Submitted: 16/07/2021
Platform: Wii
Region: USA / NTSC
Torcnein wrote:this category still exists?


Re: Rayman 2
Yeah, that’s what I was thinking. M&M VII’s use of the sample is more subtle and faster paced. It’s more ambient than Rayman 2’s version which really uses it as the meat of the entire track.
It’s always a nice surprise to find things like this while listening to game music, sometimes you can recognise one sample being used across many games. :mryellow:


NGPlus wrote: Mon Jul 12, 2021 11:47 am I had an idea to try to beat Rayman 2 Revolution Without Hovering, and it ended up being an absolute journey! I had documented my journey in this video if you're interested. Someone on r/Rayman suggested I post this here :D

https://www.youtube.com/watch?v=BUO6YK7XUuc&t=1s
Just watched it! Very impressive video! I really didn’t though it would be possible to beat most of this game like this!
Your content really deserves more attention! :up:

Re: Rayman 2
Nice find! Indeed it sounds like the same basic sample, although there is some variation - I think the one in M&M VII is a bit faster, and longer?

Re: Rayman 2
While listening to some soundtracks, I’ve noticed a nice little similarity between "Into the Sanctuary of Rock and Fire" from this game and some parts of "Evenmorn Islands" from Might and Magic VII (which released the same year as Rayman 2).



Listen closely to the part after 0:20 and then compare it to most of Rayman 2’s track.



Re: The You Game!
< never did have ECC RAM either. It seems to cost less, but most of the Intel CPUs that < ever used didn't support it and < always needed to use non-ECC. < discovered that ECC can be used with a Ryzen depending on which motherboard a person has. < still has non-ECC RAM at the moment too, but < never had an issue like ^^ so far, unless maybe it did happen before and < just assumed that < done something wrong. < does remember an unstable overclock causing instability issues while compiling though, and even wondering why the Gentoo kernel kept failing to compile back when < was trying it out.

Re: The You Game!
< thought that was an interesting read. < did buy non ECC RAM for <'s build without knowing about these things.

Re: Le Grand Quizz des Ptizêtres!
Rayman Revolution ?

Re: Rayman 1
I'm not sure if they're saying it was to be a port of the Jaguar version. They're just saying that the game is on Jaguar, and now it's being ported to 32X. Remember, the guys who wrote this most likely had no idea that the Jaguar version was any different from the others, especially since none of them were released yet.

It's hard to tell from the footage that exists: viewtopic.php?p=1416138#p1416138 – can anyone tell if things like the jump height look more like Jaguar or PS1?

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