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RayWiki
RayWiki is the largest source of Rayman knowledge and a community encyclopedia. Whether you're looking for information or simply feel like contributing to this great project, do not hesitate to visit our wiki.
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RayTunes
RayTunes is the one and only reference for Rayman music on the internet, with more than 30 GB of songs from the original game to Rayman Legends, including the Rabbids series.
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RaySaves
RaySaves is the savegame archive for Rayman games, where you can download saves for every level in the original game, Rayman 3, and more games soon.
- Latest posts
- Re: Rayman 1
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Yeah it is. But there are several odd things about how the game handles it:
1. The game save has two special flags for the level which it saves, something which is very unusual. Usually the game just does this for if you've beaten a boss. There's a flag which gets set when you "accept" the mission from Joe (when the image of Joe giving Rayman the firefly appears) and then another flag when you "complete" the mission by hitting the switch. Neither of these flags are necessary since you can't leave the level once you enter it, so why does the game save them?
Now let's see how the game uses them. In the function DETER_WORLD_AND_LEVEL which sets the level to load, the game does this: "finBosslevel[1] & 2" is the flag for if you've accepted the mission. So what it's doing is this:
If you're trying to load Eat at Joe's 1 and have already accepted the mission then the game loads Eat at Joe's 2 instead and also gives you the firefly ("RayEvts[1] = RayEvts[1] | 4").
If you're trying to load Eat at Joe's 2 in the demo mode then the game gives you the firefly only if you've accepted the mission. Why would that check need to be there? Probably a leftover from how the code used to be structured. To make up for this the function InitDemoJeu actually sets the flag saying you've accepted the mission (along with one other flag): 2. Now what about the second flag I mentioned? Yep the game does indeed save when you hit the plug: What is this used for? Well this determines several things. First it determines if the UFO objects should move when Rayman lands on them. So if you managed to get to the next map without hitting the plug then none of the UFO objects would move! It also determines if Joe should spawn in the last map, the beach one. If you get there without hitting the plug then Joe isn't there. Obviously both of these scenarios are impossible in the final game, yet the game has checks for them.
3. Eat at Joe's 5 and 7 use the same maps:
This is probably nothing new, and makes sense from a story perspective. But you won't really notice this when playing the level. So why go through all this trouble of making them the same? Maybe they were originally one map? If say the UFO has been there in map 5 and it wouldn't function because you hadn't hit the plug yet then that'd make sense. You'd then enter a side-level, the one with the plug, and return here afterwards. Then it also makes sense why map 4 loops back to the start since you go back the way you came.
Now it's also worth mentioning the game does something sort of similar with the super-helicopter potion. You actually have to help the Musician for any of them to spawn. So if you went to Pencil Pentathlon without helping him then the potion wouldn't spawn!
- Re: Rayman Control Panel (Rayman PC tools & utilities)
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Just to double check, did you try all three 1.12 versions in RCP? When I was going through the known versions of the game for this I found 3 different versions of 1.12, so it can be any of them used here.emkay wrote: ↑Wed Mar 22, 2023 7:57 pm Ah, okay, thanks. DX+ uses version 1.12. Setting that as the version in RCP seems to almost-but-not-quite work - the stdout.txt file in the TPLS folder records a "Activating custom Rayman soundtrack" whereas it didn't do that when the RCP version was set to auto... but it still seems to be stuck using the PC soundtrack rather than the PS1 soundtrack.
- Re: Birthdays and ages
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Happy birthday to payopayo and Matyuv!
- Re: Birthdays and ages
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Happy birthday to payopayo, Matyuv and Thebananacrafter!
- Re: Rayman Control Panel (Rayman PC tools & utilities)
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Yeah, the file that came with the GOG install is 419 kB, whereas the one in the Rayman DX+ download is 906 kB, so that struck me as a notable difference, although I don't know if it's necessarily significant.
- Re: Rayman: Revenge of the Dark
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Looks great, always love to see some progress on my favorite fangame.
- Re: How's the weather?
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We've been seeing rainy days lately. From early in the morning to late afternoon.
- Re: Rayman: Revenge of the Dark
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New video my children https://www.youtube.com/watch?v=vKV00-f8TCo
- Re: Rayman 1
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I felt like the premise is that Joe is asking Rayman to go into the caves and reconnect the power, Rayman does so, then retraces his steps and goes back to Joe.
- Re: How's the weather?
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It's been getting warmer lately but stil raining a lot, and it's been pretty windy the past few days too.
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