Search found 108 matches

by Chilly Willy
Thu Jan 05, 2012 12:11 am
Forum: Rayman
Topic: Rayman PSP Homebrew
Replies: 282
Views: 77082

Re: Rayman PSP Homebrew

Custom code was used so rarely that it's not a problem? Uh-oh.

Also: 4KiB you say... that's 1024 MIPS instructions WITHOUT ANY BRANCHES NOR MULTIPLICATION?! That sounds sad. Really sad.

Without LIKELY branches. You have "regular" branches and "likely" branches on the MIPS. Likely branches are ...
by Chilly Willy
Wed Dec 28, 2011 2:44 am
Forum: Rayman
Topic: Rayman PSP Homebrew
Replies: 282
Views: 77082

Re: Rayman PSP Homebrew

Back to N64 discussion, I suppose that even music could be done well if you didn't push much into graphics department. And on the point of graphics department... uh oh, looking at its Wikipedia specification (microcode replacements for every game that wanted it...) it must be hard to emulate ...
by Chilly Willy
Wed May 18, 2011 3:35 am
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15205

Re: RayEngine Version 2.0 Beta 3.97

Sounds good. That should be reasonably cross-platform.
by Chilly Willy
Sat Apr 30, 2011 8:19 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15205

Re: RayEngine Version 2.0 Beta 3.97

Wow! Really awesome release. :D
by Chilly Willy
Mon Apr 11, 2011 10:26 am
Forum: Rayman
Topic: Rayman Deluxe
Replies: 66
Views: 17716

Re: Rayman Deluxe

I'm not sure how much this helps, but the music in the Jaguar version is an EXTREMELY simplified tracker format using standard MIDI instruments (except for two). What I know so far...

The table of tracks is at offset $1210F0 in the rom. Each entry is 4 LONG values (in big endian format ...
by Chilly Willy
Sat Jan 22, 2011 6:02 am
Forum: Rayman fanworks
Topic: Rayman DOOM (new video showing 4 levels)
Replies: 119
Views: 26022

Re: Rayman DOOM (new video showing 4 levels)

Screenie of Level 7, where you encounter the hoodlums for the first time... ALL AT ONCE!
(The Heckler in the middle is just about to shot his canons in your face by the way and the wood border is part of the scenery that makes sense when you see it all)

http://img442.imageshack.us/img442/2959 ...
by Chilly Willy
Wed Jan 19, 2011 4:31 am
Forum: Rayman fanworks
Topic: Rayman DOOM (new video showing 4 levels)
Replies: 119
Views: 26022

Re: Rayman DOOM (new video showing 4 levels)

Thanks for the update! :D

I wish my mapping skills were better... are there any restrictions you want people to observe when making suggestions about new levels?
by Chilly Willy
Tue Nov 23, 2010 11:34 pm
Forum: Rayman
Topic: Unlocking Rayman 1 (PC Version)
Replies: 12
Views: 10825

Re: Unlocking Rayman 1 (PC Version)

SNDD8B.DAT is clearly sound-data-8-bit, so I'd guess SNDH8B.DAT is sound-headers-8-bit. It probably has maps for which sounds go to which characters, among other things.

I've got the PSX version, but I should get the PC version if I want to help.

EDIT: I went ahead and ordered a used copy of ...
by Chilly Willy
Thu Sep 23, 2010 11:45 pm
Forum: Rayman fanworks
Topic: Rayman DOOM (new video showing 4 levels)
Replies: 119
Views: 26022

Re: Rayman DOOM (now with video + new screensots)

MMMorshew wrote:By the way, I am now working on level 5 (level 3 and 4 are finished) and I also added new graphics for several powerups. Screenshots will follow when I finished level 5.
Thanks for the update. :D
by Chilly Willy
Tue Aug 24, 2010 8:24 pm
Forum: Rayman
Topic: Rayman PSP Homebrew
Replies: 282
Views: 77082

Re: Rayman PSP Homebrew

But I guess the music type would be the same, but the graphics improved when comparing to the Jaguar no?

Depends on how much work was put into it. It could be superior to the Jaguar in all respects, or it could be virtually the same if not as much work was put into it. It's that way for most ...
by Chilly Willy
Tue Aug 24, 2010 7:07 am
Forum: Rayman
Topic: Rayman PSP Homebrew
Replies: 282
Views: 77082

Re: Rayman PSP Homebrew

which could then also be ported to the N64 as well. :D(
Could the N64 really handle Rayman 1? I imagine that the backgrounds would have to be compressed into oblivion. And so would the music.

I think the result would be something quite similar to the Atari Jaguar version.

MUCH better than the ...
by Chilly Willy
Wed Aug 18, 2010 10:57 pm
Forum: Rayman
Topic: Rayman PSP Homebrew
Replies: 282
Views: 77082

Re: Rayman PSP Homebrew

you can hope that the underlying interfaces are the same (say, SDL), or you can port the interfaces (make an N64 version of oslib), or you can tear it all out and replace it with something entirely new. That's also what I expected. But it still do require a lot of work. :)

Meh - some programs are ...
by Chilly Willy
Wed Aug 18, 2010 8:29 pm
Forum: Rayman
Topic: Rayman PSP Homebrew
Replies: 282
Views: 77082

Re: Rayman PSP Homebrew

which could then also be ported to the N64 as well. :D With PSP SDK and OSLib? Now I might ask how we possibly could use these on N64, without porting them too. :P

That's why it's called a port. :D

When porting to other platforms, you can hope that the underlying interfaces are the same (say ...
by Chilly Willy
Wed Aug 18, 2010 8:22 pm
Forum: Rayman fanworks
Topic: Rayman DOOM (new video showing 4 levels)
Replies: 119
Views: 26022

Re: Rayman DOOM (now with video + new screensots)

That new sky texture looks REALLY good. The level 1 MIDI seems to fit the mood the graphics create, so it's good until you get something better.
by Chilly Willy
Tue Aug 17, 2010 7:34 pm
Forum: Rayman fanworks
Topic: Rayman DOOM (new video showing 4 levels)
Replies: 119
Views: 26022

Re: Rayman DOOM (now with video + new screensots)

Wow - you have really awesome skills at level design, but then to do Rayman on top of that?? It's like free bacon. :D
by Chilly Willy
Mon Aug 16, 2010 10:30 pm
Forum: Rayman
Topic: Rayman PSP Homebrew
Replies: 282
Views: 77082

Re: Rayman PSP Homebrew

What a bizarre turn of events! And I was looking forward to a user-supported version to the PSP... which could then also be ported to the N64 as well. :D

I suppose the rest of us can continue on without Equilibrium369, but his work was so good. I'm sorry he felt it was a waste to work on this. :(
by Chilly Willy
Sat Aug 14, 2010 7:07 pm
Forum: Rayman
Topic: Rayman PSP Homebrew
Replies: 282
Views: 77082

Re: Rayman PSP Homebrew

Subversion would probably be better for some folks. It's used more, so I think more people have learned how to use it. Git and Hg aren't very mainstream, so most folks never bother to learn either.
by Chilly Willy
Sat Aug 14, 2010 7:02 pm
Forum: Rayman fanworks
Topic: Rayman DOOM (new video showing 4 levels)
Replies: 119
Views: 26022

Re: Rayman DOOM (now with video + new screensots)

Yes, those screen shots are very impressive. :D
by Chilly Willy
Sat Aug 07, 2010 9:50 pm
Forum: Off Topic
Topic: Scary game
Replies: 37
Views: 5145

Re: Scary game

MrBadGuy99 wrote:The demo for american mcgees alice
Yeah, that was a great game. Tomb Raider had it's fair share of chills as well... when the wolves attack... when the bear attacks... when the GOD DAMNED T-REX attacks... :shock: :beurk:
by Chilly Willy
Sat Aug 07, 2010 9:47 pm
Forum: Off Topic
Topic: Who here likes pie!
Replies: 97
Views: 6459

Re: Who here likes pie!

Xenon wrote:This topic should be locked, or at least ignored, after record day.
Why? This is the off-topic forum, and at least pies are something most people can agree on. :D