Search found 31007 matches

by PluMGMK
Wed Sep 23, 2020 9:06 pm
Forum: Members Forum
Topic: SOTM #129 – Freestyle
Replies: 8727
Views: 358535

Re: SOTM #129 – Freestyle

Oh wow, I completely forgot the deadline was approaching! Thanks for reminding me Aaron. :fou:

Any more entries before tomorrow?
by PluMGMK
Wed Sep 23, 2020 9:04 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 86
Views: 4666

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

TailleMainMemTmp: 133120 bytes TailleMainMemFix: 286720 bytes TailleMainMemWorld: 829440 bytes TailleMainMemLevel: 2560000 bytes TailleMainMemSprite: 730112 bytes TailleMainMemSamplesTable: 394240 bytes TailleMainMemEdit: 2560000 bytes TailleMainMemSaveEvent: 524288 bytes Then it hard-codes 0x10000...
by PluMGMK
Wed Sep 23, 2020 8:56 pm
Forum: Rayman
Topic: Riddles of the Glade - Round 23
Replies: 2597
Views: 107124

Re: Riddles of the Glade - Round 23

Cave of Bad Dreams.

That was actually my first guess, but then for some reason I decided to change it. Probably overcompensating for my bias in that Rayman 2 was the first game I played that had cages in it. :fou:
by PluMGMK
Wed Sep 23, 2020 8:49 pm
Forum: Off Topic
Topic: The You Game!
Replies: 188299
Views: 3513181

Re: The You Game!

< echoes what ^ and ^^ have said, and also wonders how ^^^ has defined "low grade". Is ^^^ being held to extremely high standards, < wonders?

< is glad ^^ likes the Dora sig. Didn't the "Don't mess with Hunch" line originally come from one of ^^'s sigs?
by PluMGMK
Wed Sep 23, 2020 5:21 pm
Forum: Rayman fanworks
Topic: Issac
Replies: 10
Views: 366

Re: Issac

Oh God, I'd forgotten about that thing!
by PluMGMK
Wed Sep 23, 2020 5:18 pm
Forum: Rayman fanworks
Topic: Rayman Redemption
Replies: 297
Views: 16887

Re: Rayman Redemption

I don't think there is a topic for ReDesigner but maybe there should be? Maybe create the subject once the game is available? That sounds like a plan. There probably isn't enough to discuss to warrant a topic, until the game comes out. Edit: 32000th post btw! :partyhat: Next milestone 32768 :mrgreen:
by PluMGMK
Wed Sep 23, 2020 8:45 am
Forum: Rayman
Topic: Manipulate the Image #101: Rayman M
Replies: 3073
Views: 182801

Re: Manipulate the Image #101: Rayman M

No problem with that image at all! :)
Entries will be accepted from now to 7 October.
by PluMGMK
Tue Sep 22, 2020 10:56 pm
Forum: Members Forum
Topic: Please introduce yourself here
Replies: 14144
Views: 409788

Re: Please introduce yourself here

Hi Sym! :)

Is it all right if I call you that? My keyboard isn't exactly set up for Cyrillic. :fou:
by PluMGMK
Tue Sep 22, 2020 9:00 pm
Forum: Rayman
Topic: Riddles of the Glade - Round 23
Replies: 2597
Views: 107124

Re: Riddles of the Glade - Round 23

Mister Dark's Dare?
by PluMGMK
Tue Sep 22, 2020 8:23 pm
Forum: Rayman
Topic: Rayman 3
Replies: 8105
Views: 345484

Re: Rayman 3

That's really interesting, especially about the alpha lights! And yeah, I figured it would be difficult to recreate what OpenSpace does in Source, but the choice of the word "limits" just kinda amused me. :P
by PluMGMK
Tue Sep 22, 2020 8:20 pm
Forum: Rayman
Topic: Manipulate the Image #101: Rayman M
Replies: 3073
Views: 182801

Re: Manipulate the Image #100: Razorwife – VOTE!

It seems that the voting period ended, congrats to Rayman fan2000! Damn, I knew there was something important I meant to do this weekend (and again last night). :oops2: Congratulations Rf2k on winning 300 shiny Tings and the right to choose the next image! The "stick with Rayman images" side won, b...
by PluMGMK
Tue Sep 22, 2020 4:13 pm
Forum: Rayman
Topic: Rayman 2
Replies: 9721
Views: 425066

Re: Rayman 2

If you try to 100% it, you will definitely come up against that glitch in the Tomb of the Ancients! :P Otherwise, it's good to hear you enjoyed it!
by PluMGMK
Tue Sep 22, 2020 9:25 am
Forum: Rayman
Topic: Rayman 3
Replies: 8105
Views: 345484

Re: Rayman 3

Yeah, you can add static and dynamic lights with Hammer, and then the radiosity program performs a bunch of long ray-tracing calculations to bake each surface's illumination into the BSP file itself. I had kind of assumed OpenSpace did something similar, especially since in Rayman 2 moving surfaces ...
by PluMGMK
Mon Sep 21, 2020 10:17 pm
Forum: Rayman
Topic: Rayman 3
Replies: 8105
Views: 345484

Re: Rayman 3

No, Source has been around since 2004 or earlier, and it has seen less development since Valve started using Source 2 in the middle of the last decade.

But in fairness, Source is probably limited in different ways to OpenSpace, given that it's tailored to different usecases (e.g. online multiplayer).
by PluMGMK
Mon Sep 21, 2020 8:53 pm
Forum: Off Topic
Topic: The You Game!
Replies: 188299
Views: 3513181

Re: The You Game!

< just implemented a sig randomizer, to complement <'s quote randomizer. < has included a new sig made by R4Y_ANC3L, thanks! :hap:
by PluMGMK
Mon Sep 21, 2020 8:41 pm
Forum: Rayman
Topic: Rayman 3
Replies: 8105
Views: 345484

Re: Rayman 3

"I tried to recreate the lighting of this level but Source has its limits" – Oh-kayyy… :fou: Of course I'm not doubting what this person said, but it does feel a bit funny to be calling Source "limited" wrt OpenSpace, when it's newer, more modular, and still sometimes used for impressive-looking new...
by PluMGMK
Mon Sep 21, 2020 10:33 am
Forum: Off Topic
Topic: The You Game!
Replies: 188299
Views: 3513181

Re: The You Game!

< will try to include it in <'s draft, but of course the final list (should there even be one) will be decided by the broader community. :) < hopes the nymphs are still present in the new ranklist. < noticed that a year has passed since < joined RPC. < will include them, but might push them up to re...
by PluMGMK
Mon Sep 21, 2020 10:04 am
Forum: Modding and utilities
Topic: Patcher for GOG Rayman 1 to make it honour language setting
Replies: 5
Views: 58

Re: Patcher for GOG Rayman 1 to make it honour language setting

Oh, nice work Plum! I'll try this out soon if it works on Linux. :hap: It definitely does, as that's the only place I've actually tried it! :hap: I haven't actually tried dragging a file onto it on Windows, but everything I've heard assures me that'll do the trick. :P I actually did try it in a Win...
by PluMGMK
Sun Sep 20, 2020 10:53 pm
Forum: Off Topic
Topic: The You Game!
Replies: 188299
Views: 3513181

Re: The You Game!

< is glad < was able to follow through on <'s idea to create a patcher for the GOG version of Rayman 1 to make it honour the language setting. :D Now maybe < can work on other things, like the new ranklist perhaps. :idea2:
by PluMGMK
Sun Sep 20, 2020 9:55 pm
Forum: Modding and utilities
Topic: Patcher for GOG Rayman 1 to make it honour language setting
Replies: 5
Views: 58

Re: Patcher for GOG Rayman 1 to make it honour language setting

Thanks! I didn't actually realize that about the Japanese and Chinese – there's no way to hack in the sprites, is there? It's very weird that they didn't make language adjustable after installation all right, when they did have SETSOUND to handle most of the configuration. I guess someone didn't rea...