Search found 159 matches
- Thu Mar 14, 2024 8:57 pm
- Forum: Rayman
- Topic: New Levels for Rayman 2? Share Your Ideas
- Replies: 4
- Views: 485
Re: New Levels for Rayman 2? Share Your Ideas
The Prison Ship was a bit of a letdown too. Like I said here , and just like you, I would have liked it to be more than just fast-paced sliding and flying sections. We don't get to explore the ship on foot, save for the very short section with the Ninja Henchman, and there is a big missed opportuni...
- Wed Dec 27, 2023 11:40 pm
- Forum: Rayman fanworks
- Topic: Rayman Sprites I made while bored.
- Replies: 37
- Views: 3020
Re: Rayman Sprites I made while bored.
When I was younger I always thought they always looked like they were in shock and had a nose and mouth...Hunchman801 wrote: ↑Wed Dec 27, 2023 11:28 pm Those larger versions with eyes make me realize how dumb spiky balls actually look.
- Wed Dec 27, 2023 11:24 pm
- Forum: Rayman fanworks
- Topic: Rayman Sprites I made while bored.
- Replies: 37
- Views: 3020
Re: Rayman Sprites I made while bored.
Great minds think alike, this was the version I posted a few months back as well...
- Wed Dec 20, 2023 3:00 pm
- Forum: Rayman fanworks
- Topic: Rayman: Alive
- Replies: 199
- Views: 39718
Re: Rayman: Alive
I'll have to dig out all of the stuff I can for the expansion but I think a lot of it was lost when my first laptops hard drive malfunctioned many years back.
I've also added an entry for Kaizoman and added a small page on it, it's not much but it's a start... https://fan.raymanpc.com/wiki/Kaizoman
I've also added an entry for Kaizoman and added a small page on it, it's not much but it's a start... https://fan.raymanpc.com/wiki/Kaizoman
- Mon Dec 18, 2023 11:15 pm
- Forum: Rayman fanworks
- Topic: Rayman: Alive
- Replies: 199
- Views: 39718
Re: Rayman: Alive
As for us, we proudly bring you the Rayfanpedia, the community encyclopedia for Rayman fanworks ! :mrgreen: https://fan.raymanpc.com/wiki/Main_Page https://raymanpc.com/forum/storage/32412/df29330bb58d8266faa36404750c5ab2 I would like to add my Rayman Expert mod for Rayman 1 to the modifications se...
- Sat Dec 02, 2023 7:36 pm
- Forum: Rayman fanworks
- Topic: Rayman 1 Expert - 82 New Levels
- Replies: 40
- Views: 7073
Re: Rayman 1 Expert - 82 New Levels
Here is a new promo video for the mod...
https://rumble.com/v3z8md4-rayman-expert-promo.html
https://rumble.com/v3z8md4-rayman-expert-promo.html
Re: Rayman 1
Boy... I don't remember Moskito being this difficult before.
- Tue Aug 01, 2023 3:53 pm
- Forum: Rayman fanworks
- Topic: Rayman Advance - Mountain Spring (PS1/Saturn-style Remix)
- Replies: 7
- Views: 1257
Re: Rayman Advance - Mountain Spring (PS1/Saturn-style Remix)
I really like it, I've heard people try to make higher quality versions of this but this version makes the song really pop out.
Did you have to research what instruments where used in the original game or did you use some other instruments to do it?
Did you have to research what instruments where used in the original game or did you use some other instruments to do it?
Re: Rayman 1
I got the NTSC version (Btw didn't the PS1 version come out before the Jaguar version technically making it the first version of the game??) Hmm now that you mention it... it's odd. On some websites the dates are completeley different to the other ones for each region, The wiki seems to be missing ...
Re: Rayman 1
so I'll finally be able to experience the original version. :mryellow: The original version, you must be referring to the Atari Jaguar version right? :D On that note, will you be getting the PAL, NTSC-J or NTSC version? the game vary's depending on what region you play too (So many different variat...
Re: Rayman 1
That makes a lot of sense actually! I don't get why they need two linked events though, surely one would have sufficed (like the conventional cymbals) I must admit both objects are quite buggy, I'm trying to design a proper level around them and I come across the following bugs... If you only have ...
Re: Rayman 1
There's a Cymbal1 outside the bounds of Music Map 26 in Rayman Junior Level 3 GB that had those commands. It took me a while to notice that the substate listed was the same sprite that the object used by default, I then came to the conclusion that the same can be done with Cymbal2 if I swapped the ...
Re: Rayman 1
Great stuff! I probably should know this, but how did you work out the commands? I guess they're custom to the path you chose for the map? Nope, not a custom pattern. There's a Cymbal1 outside the bounds of Music Map 26 in Rayman Junior Level 3 GB that had those commands. It took me a while to noti...
Re: Rayman 1
Cool! :D How are they linked together again? TYPE_CYMBAL1 is the top cymbal, it's set to State 0-12 (Animation 5). TYPE_CYMBAL2 is the bottom cymbal, it's set to State 0-13 (Animation 8 ). They also need to be aligned properly (aka if one is set at X: 238 and Y: 386, then the other has to be as wel...
Re: Rayman 1
I made a discovery on how the unused TYPE_CYMBAL1 and TYPE_CYMBAL2 objects work, unlike the normal cymbal where it follows your horizontal movement, these cymbals are set to move in specific directions and crush you at certain points.
Re: Rayman 1
I know that if you play the PC/MS DOS version, you can put any disk in and it'll start playing whatever tracks exist on that CD. Provided that you are using the "unprotected" version (US 1.12) or applied a proper CD crack. Otherwise it will reject the CD upon startup, and some versions ev...
Re: Rayman 1
Hi there ! I just have a question for the game in particular, if you like pop the game disc into like a normal CD player, will the game have like a voice ( like for example the magician from the opening intro cutscene ) do like a warning like telling you ' this is a playstation game disc, track num...
Re: Rayman 1
Are there not some shenanigans going on to make sure Tarayzan has been "helped" in the demo? I notice that you hear the "option selection" sound just before the game loads the seed demo, but not any of the others... The only data that's currently known for demo's are a group of ...
Re: Rayman 1
If you change one of the auto demos at the start to use a level where a Joe UFO exists, the UFO willl act as if the power plug hasn't been activated. However if you go to a level where you plant seeds it behaves as if you already helped Tarayzan.
Re: Rayman 1
Interesting! What happens if you use cheat codes then? Do they set the flags as appropriate? You mean the one to unlock all levels? I don't think it does, but I'm not sure. Well, that or using WINMAP to bypass helping the Musician or plugging in Joe's lights… I had to use WINMAP on Eat at Joe's to ...