Search found 9 matches
- Wed Feb 24, 2021 9:23 pm
- Forum: Rayman speedrunning
- Topic: Tool-assisted speedrunning (TAS)
- Replies: 38
- Views: 16943
- Tue Feb 23, 2021 5:36 pm
- Forum: Rayman speedrunning
- Topic: Tool-assisted speedrunning (TAS)
- Replies: 38
- Views: 16943
Re: Tool-assisted speedrunning (TAS)
probably the major difference is the backwards strafe jumps that are apparently much harder and hadent aid much cause some problems irl
- Thu Feb 11, 2021 10:03 pm
- Forum: Rayman speedrunning
- Topic: Tool-assisted speedrunning (TAS)
- Replies: 38
- Views: 16943
Re: Tool-assisted speedrunning (TAS)
i will upload a comparasion to my channel in some days
- Tue Feb 09, 2021 6:26 pm
- Forum: Rayman speedrunning
- Topic: Tool-assisted speedrunning (TAS)
- Replies: 38
- Views: 16943
Re: Tool-assisted speedrunning (TAS)
probably cause the code of axel is different in n64 and also is harder to do back strafe jumps in slides cause you have to have a perfectly straight angle and a minor bad movement ot hit of axel also even getting to axel normally and doing back jumps to skip it i couldnt get it to work
- Mon Feb 08, 2021 4:43 pm
- Forum: Rayman speedrunning
- Topic: Tool-assisted speedrunning (TAS)
- Replies: 38
- Views: 16943
Re: Tool-assisted speedrunning (TAS)
so it only works in pc try it yourself first of all its more difficult to do ack strafe jumps in n64 and the axel fight idk why but in n64 axel litteraly has aimbot intalled and if you do strafe jumps he will probably hit you and you cannot keep doing backwrds strafe jumps there i tried it and spend ...
- Fri Feb 05, 2021 6:24 pm
- Forum: Rayman speedrunning
- Topic: Tool-assisted speedrunning (TAS)
- Replies: 38
- Views: 16943
Re: Tool-assisted speedrunning (TAS)
had some problems while tasing cause some captures aborted and thats because the death on the start of the prision ship
- Mon Feb 01, 2021 12:53 am
- Forum: Rayman speedrunning
- Topic: Tool-assisted speedrunning (TAS)
- Replies: 38
- Views: 16943
Re: Tool-assisted speedrunning (TAS)
some parts probably are not humanly possible like the strat i use for tasing murphy skip that at the end of the second jump its some frames faster but murphy skip in itself is very difficult tasing rayman 2 unless we do tasing tools for rayman 2 pc is probably really boring cuz there are not a lot ...
- Sun Jan 31, 2021 8:49 pm
- Forum: Rayman speedrunning
- Topic: Tool-assisted speedrunning (TAS)
- Replies: 38
- Views: 16943
Re: Tool-assisted speedrunning (TAS)
OK as demostration i am going to post the first Rayman 2 TAS on the N64 version just to see if someone discovers more optimized strategies
this tas is more like a ideal run of what humans can acomplish
see it by yourselfs to see how is it and recomend strategies to better parts

this tas is more like a ideal run of what humans can acomplish
see it by yourselfs to see how is it and recomend strategies to better parts
- Sun Jan 31, 2021 7:26 pm
- Forum: Rayman speedrunning
- Topic: Tool-assisted speedrunning (TAS)
- Replies: 38
- Views: 16943
Tool-assisted speedrunning (TAS)
This is the main topic to discuss tool-assisted speedrunning (TAS) of Rayman games, or the process of generating perfect optimized controller input to complete the game in the fastest way possible.