Search found 72 matches

by lk19
Sat Nov 01, 2025 6:52 pm
Forum: Modding and utilities
Topic: How to get Donald Duck: Goin' Quackers/Quack Attack working on your PC!
Replies: 44
Views: 20992

Re: How to get Donald Duck: Goin' Quackers/Quack Attack working on your PC!

Quick update: I have updated the FMV Troubleshooting guide to fix the FMVs being too small and stretched ;)
https://github.com/lukek19/CPAGameFixes ... hooting.md
by lk19
Thu Oct 30, 2025 9:36 pm
Forum: Modding and utilities
Topic: How to get Donald Duck: Goin' Quackers/Quack Attack working on your PC!
Replies: 44
Views: 20992

Re: How to get Donald Duck: Goin' Quackers/Quack Attack working on your PC!


tried the patcher and followed the instructions to the letter but it keeps saying "please insert the cd" even though "NoCD" is set to true

Are you sure you copied over the game files from the CD manually instead of running the installer? If you run the installer, the game does not copy \Donald ...
by lk19
Wed Oct 29, 2025 11:09 pm
Forum: Modding and utilities
Topic: How to get Donald Duck: Goin' Quackers/Quack Attack working on your PC!
Replies: 44
Views: 20992

Re: How to get Donald Duck: Goin' Quackers/Quack Attack working on your PC!

Hi everyone. I have finished the Donald Duck: Goin' Quackers Widescreen & Compatibility Fix. Please check out my GitHub (https://github.com/lukek19/CPAGameFixes) for the latest release.

Please note that the fix was developed for the regular retail release of the game. The official Russian "portable ...
by lk19
Sun Oct 19, 2025 3:52 pm
Forum: Modding and utilities
Topic: How to get Donald Duck: Goin' Quackers/Quack Attack working on your PC!
Replies: 44
Views: 20992

Re: How to get Donald Duck: Goin' Quackers/Quack Attack working on your PC!

I am currently working on a widescreen/FOV fix for this game in the form of an ASI patch. I have already managed to implement the camera function patch that Garo mentioned. Just give me some more time to implement all the other necessary fixes (e.g. making the game portable, skipping the CD check ...
by lk19
Wed Oct 15, 2025 8:29 pm
Forum: Modding and utilities
Topic: Alex Builds His Farm & Laura's Happy Adventures Widescreen
Replies: 50
Views: 11552

Re: Alex Builds His Farm & Laura's Happy Adventures Widescreen

Hi everyone. Just wanted to let you know that I have released a new ASI version of the widescreen patch for Alex Builds His Farm. You can find it here: https://github.com/lukek19/CPAGameFixes/releases

Features:

Works with both the original and Pentium III version of the game.
Doesn't require ...
by lk19
Fri Mar 07, 2025 1:04 pm
Forum: Modding and utilities
Topic: Hype: Widescreen & FPS fix | New Version (Direct3D)
Replies: 13
Views: 3034

Re: Hype: Widescreen & FPS fix | New Version (Direct3D)

Hi everyone. As you might know, there's a bug in the international version of the game (= basically every version other than the English and German release), where the light grey borders around the HUD elements are not displayed. The curious thing is that there are also dark grey / less transparaent ...
by lk19
Fri Feb 28, 2025 10:25 pm
Forum: Modding and utilities
Topic: Hype: Widescreen & FPS fix | New Version (Direct3D)
Replies: 13
Views: 3034

Re: Hype: Widescreen & FPS fix | New Version (Direct3D)

Yes, it should not ask you for the CD if the ASI patch works. Please double-check that you have the following files in your game folder:

dinput.dll (from the Ultimate ASI loader webpage)
Hype.asi
Hype.ini -> Also check that you set RemoveCDCheck = true in this.

To see if the ASI patch gets ...
by lk19
Wed Feb 26, 2025 10:37 pm
Forum: Modding and utilities
Topic: Hype: Widescreen & FPS fix | New Version (Direct3D)
Replies: 13
Views: 3034

Re: Hype: Widescreen & FPS fix | New Version (Direct3D)


Will you do this fix for the Glide version in the future?

Hmm... I currently have no plans doing the fix for the Glide version, but if there is high demand I might give it a try at some point.

The problem with the Glide API is that it only supports a very limited set of resolutions, none of ...
by lk19
Wed Feb 19, 2025 8:56 pm
Forum: Modding and utilities
Topic: Hype: Widescreen & FPS fix | New Version (Direct3D)
Replies: 13
Views: 3034

Re: Hype: Widescreen & FPS fix | New Version (Direct3D)


Hi lk19 and thanks for working on this game from long time and for this new release.
This D3D version aren't no-cd patched from SafeDisc... It asks for CD.

Also: will this your new version look for UbiSoft folder from the game directory?

Neither of the provided EXEs has SafeDisc encryption ...
by lk19
Tue Feb 11, 2025 10:53 pm
Forum: Modding and utilities
Topic: Hype: Widescreen & FPS fix | New Version (Direct3D)
Replies: 13
Views: 3034

Re: Hype: Widescreen & FPS fix | New Version (Direct3D)

Hi everyone. I have re-implemented the Widescreen & FPS fix as an ASI-patch (works via DLL-injection, similar to Ray2Fix). These are some of the new features:

Much easier to install (no more need to use Python).
Run the game natively at the desired resolution without messing up the HUD.
Option ...
by lk19
Wed Jan 08, 2025 10:20 pm
Forum: Modding and utilities
Topic: Hype: The Time Quest Widescreen
Replies: 93
Views: 29663

Re: Hype: The Time Quest Widescreen

Sorry for the late reply, but I took a bit of a break from making game patches ;) I am currently re-implementing the Hype: The Time Quest patch as an ASI (i.e. DLL) patch. It should be much more flexible and easier to use. This time, I managed to make the game run at high resultions natively ...
by lk19
Wed Jan 08, 2025 10:13 pm
Forum: Modding and utilities
Topic: Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, 32:9, ..) | PC 32 bit depth fix | + widescreen for DC, PSX, PS2
Replies: 99
Views: 129460

Re: Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, 32:9, ..) | PC 32 bit depth fix | + widescreen for DC, PSX, PS2


Thanks for the info. So I have 3 remaining questions.

1. Ray2fix already has the 32 bit + HUD fix right?

2. And how about he mentioned issue by Garo:
"When you hop inside the chair in top of the world, the FOV is actually zoomed in, like every second it's a different FOV value"

Is that also ...
by lk19
Wed Sep 25, 2024 9:14 pm
Forum: Modding and utilities
Topic: Hype: Widescreen & FPS fix | New Version (Direct3D)
Replies: 13
Views: 3034

Re: Hype: Widescreen & FPS fix | New Version (Direct3D)

Hey, thanks for the feedback. And you're absolutely right.. FMV playback and alt+tabbing is really a pain with some of these old games. I guess you could just watch the FMVs in VLC, as they only play at the very start and end of the game.

Not sure, if I messed up the magic bar fix (last time I ...
by lk19
Fri Sep 13, 2024 8:38 pm
Forum: Modding and utilities
Topic: Alex Builds His Farm & Laura's Happy Adventures Widescreen
Replies: 50
Views: 11552

Re: Alex Builds His Farm & Laura's Happy Adventures Widescreen

Hey everyone. I've finally managed to finish the Alex Builds his Farm Widescreen Fix. It should now be able to un-stretch every background, HUD element and text. It also reads the resolution from ubi.ini, so there is no more need to run any Python script to change the EXE file ;)

The patch was made ...
by lk19
Fri Aug 09, 2024 7:26 pm
Forum: Modding and utilities
Topic: Alex Builds His Farm & Laura's Happy Adventures Widescreen
Replies: 50
Views: 11552

Re: Alex Builds His Farm & Laura's Happy Adventures Widescreen

Hey everyone!

Here's a new EXPERIMENTAL version of the Alex widescreen patch. Based on my work on Rayman 2, I was able to fix the following things:

Un-stretched (almost) every HUD + menu item and placed them within a centered 4:3 rectangle.
Un-stretched the loading screens and menu backgrounds ...
by lk19
Wed Jul 24, 2024 10:08 pm
Forum: Modding and utilities
Topic: Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, 32:9, ..) | PC 32 bit depth fix | + widescreen for DC, PSX, PS2
Replies: 99
Views: 129460

Re: Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, 32:9, ..) | PC 32 bit depth fix | + widescreen for DC, PSX, PS2

Here's a new version of my Widescreen Patch (fixes only aspect ratio and FOV, no HUD fix, no 32 bit color depth fix).

The aspect ratio is now hard-coded into the EXE and it should work completely independent of the game's internal resolution (i.e. the resolution set with GXSetup.exe or inside ubi ...
by lk19
Tue Jul 23, 2024 5:24 pm
Forum: Modding and utilities
Topic: Alex Builds His Farm & Laura's Happy Adventures Widescreen
Replies: 50
Views: 11552

Re: Alex Builds His Farm & Laura's Happy Adventures Widescreen


I would like to try it on Laura P3 version but the game doesn't work with AMD processor.
Right now it's displaying an error "Streaming SIMD Extension not detected. This Game requires at least a PIII to run".

Do you think it's possible to bypass that?


Maybe you could try the "Fake Pentium III ...
by lk19
Mon Jul 22, 2024 6:15 pm
Forum: Modding and utilities
Topic: Alex Builds His Farm & Laura's Happy Adventures Widescreen
Replies: 50
Views: 11552

Re: Alex Builds His Farm & Laura's Happy Adventures Widescreen


I tried your fix for the old version of the game, it makes my game really slow + it's crashes whenever I try to open the gate in front of the house (the music's still playing but Laura is frozen in front of the gate). It's not specific to your fix tho, it's D3D which's causing that. I have to ...
by lk19
Thu Jul 11, 2024 9:00 pm
Forum: Modding and utilities
Topic: Alex Builds His Farm & Laura's Happy Adventures Widescreen
Replies: 50
Views: 11552

Re: Alex Builds His Farm & Laura's Happy Adventures Widescreen

AlphaYellow wrote: Sun Jul 07, 2024 5:57 pm Just tested the Laura Pentium III exe, and the sides are glitchy, just like my original solution, something in the new FOV code must be wrong :)
I fixed the glitchy sides and updated the EXE and the script in the post above!
by lk19
Sun Jul 07, 2024 7:43 pm
Forum: Modding and utilities
Topic: Alex Builds His Farm & Laura's Happy Adventures Widescreen
Replies: 50
Views: 11552

Re: Alex Builds His Farm & Laura's Happy Adventures Widescreen


Just tested the Laura Pentium III exe, and the sides are glitchy, just like my original solution, something in the new FOV code must be wrong :)

Interesting... neither the "old" version nor Alex seem to suffer from this issue. I also recently implemented this FOV fix into Rayman 2 – without any ...