Hello.
It's GAMEDATABIN/FIX.LVL for PC versions (also contains a whole bunch of other data).
Keep in mind that if you're trying to read data directly from CDs that some of the original releases came out on that file is not gonna be there because the game decompresses it from fix.cab file in the root ...
Search found 3 matches
- Fri Jan 19, 2024 9:31 pm
- Forum: Modding and utilities
- Topic: What are the text files used in R3?
- Replies: 2
- Views: 666
- Fri Jan 19, 2024 9:12 pm
- Forum: Modding and utilities
- Topic: Font bitmap location in the PS2 version of Rayman 3
- Replies: 3
- Views: 666
Re: Font bitmap location in the PS2 version of Rayman 3
Thanks a lot, I managed to successfully edit the built-in font. It turns out that swizzling the PS2 textures back is really easy because raymap also has inverse function counterparts to the ones that "unswizzle". Sorry for the late reply, this is actually part of a bigger project and I moved on to a ...
- Thu Dec 28, 2023 1:38 pm
- Forum: Modding and utilities
- Topic: Font bitmap location in the PS2 version of Rayman 3
- Replies: 3
- Views: 666
Font bitmap location in the PS2 version of Rayman 3
Hello. I'd like to mod the font in PS2 version of Rayman 3. What I've tried so far:
* There's a file named RASTFNT.TXR in the DATABIN\VIG, but modifying it doesn't change the in-game font.
* I looked at and modified the source code of raymap a little bit. Here's my modified version of Assets ...
* There's a file named RASTFNT.TXR in the DATABIN\VIG, but modifying it doesn't change the in-game font.
* I looked at and modified the source code of raymap a little bit. Here's my modified version of Assets ...