Speedpainting for the project made by Unheard, check this out!
Search found 57 matches
- Thu Mar 24, 2022 10:46 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
- Tue Dec 07, 2021 9:17 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)
Welcome to this place Unheard, and thanks for sharing the latest news! I agree that it looks really good. I'm curious about those rings too, it seems as though Rayman can swing from a different distance depending on how far he tethers to them from? yes he can, though there's lum swinging radius cor...
- Tue Nov 09, 2021 11:25 pm
- Forum: Rayman fanworks
- Topic: Rayman 3 HH DX
- Replies: 52
- Views: 10678
- Tue Nov 09, 2021 11:20 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)
Yeah the name has changed because we decided to direct more dark R2-like tone for the game, add more mysticism etc expand on Knaarens thread, Leptys etc
- Tue Nov 09, 2021 11:15 pm
- Forum: Rayman fanworks
- Topic: Rayman 3 in unreal
- Replies: 13
- Views: 2253
Re: Rayman 3 in unreal
I think this guy won't come back soon here :P I don't like it - first do something, then disappear and do not leave anything for others at least :< Might be the guy behind Rayman 3 HHDX? (Maybe, I don't know) You’re not talking about me,aren’t you? Anyway Phoenix Interactive was responsible for mak...
- Tue Nov 09, 2021 10:58 pm
- Forum: Rayman fanworks
- Topic: Rayman 3 in unreal
- Replies: 13
- Views: 2253
Re: Rayman 3 in unreal
I think this guy won't come back soon here I don't like it - first do something, then disappear and do not leave anything for others at least :< Might be the guy behind Rayman 3 HHDX? (Maybe, I don't know)
- Fri Nov 05, 2021 2:58 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Couldn't this system of buying powder for power-ups at a store be detrimental to gameplay if they were required to access the next area (think swing from a hook to cross a chasm or break a door)? I feel that it would significantly break the pace to run out of powder and have to look for the closest...
- Mon Nov 01, 2021 3:26 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
the Purple Lums are temporal for add later the flying hooks for LockJaw power or both are planned simultaneously? I would like to have only purple lums for now. Implementing lockjaw and power cans in general is separate issue in development that I would need to overcome somehow. One thing at a time...
- Sat Oct 30, 2021 4:26 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Playing with level design to get rest from programming for a moment Teensies' World level concept
As for characters, I've not decided yet
As for characters, I've not decided yet
- Wed Oct 27, 2021 8:51 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
KTDiI-9KO0o Working on swinging on purple lums For the scoring system the points could act as a currency at Teensies Stores to buy powder for superpower cans that we could use anytime as long as we need as long as possessing powder for respective power - superpower cans as known from Rayman 3. Also...
- Fri Oct 15, 2021 10:51 am
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Working on targeting system as a basis for further fighting system and more
- Sat Oct 09, 2021 11:14 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
<r><QUOTE author="Elite Piranha" post_id="1438959" time="1633817271" user_id="10764"><s>[quote="Elite Piranha" post_id=1438959 time=1633817271 user_id=10764]</s> Do you plan to include all the hoodlums in this game of just a small portion of them? <e>[/quote]</e></QUOTE> Depends on how many useful a...
- Sat Oct 09, 2021 6:28 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman 2/3 in Unity
Yes, but the name might change at anytime
Small update, ground rolls and some curved trajectories for hands while in strafing
- Wed Oct 06, 2021 12:05 am
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman 2/3 in Unity
I decided to start implementing strafing at first, this is what I have so far :) First I think I will implement base mechanics, then polish the whole thing (i.e. so you can't clip through the walls/slopes under certain angles, yes thats a thing right now and other things :P ) and then post a link to...
- Tue Sep 28, 2021 7:00 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman 2/3 in Unity
Improved visuals a bit, added fist charging mechanics :) U1B0uohs-0g How is the combo working? I noticed the number 87 in there at one point! :P Is it supposed to do that – are you thinking of implementing partial combos? Or is it just an animation artefact? Combo is working right now in such a way ...
- Sat Sep 25, 2021 8:57 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman 2/3 in Unity
Currently I am working on shooting mechanics and also implemented score counter with combo in the meantime :) This is the basis for shooting I have so far :) You can also follow project progress on twitter! https://twitter.com/RaymanHW uWeC9qDI8ck As for providing the build, I would like to have mor...
- Tue Sep 21, 2021 11:56 pm
- Forum: Modding and utilities
- Topic: Rayman 3 Animated Character models (.blend)
- Replies: 11
- Views: 6856
Re: Rayman 3 Animated Character models (.blend)
<r>Ok I added couple of more models. The hoodlums models and many others have glitches with bones and/or UV maps right now, but for now they should be enough to work with in some ways.<br/> <br/> <IMG src="https://raymanpc.com/forum/storage/30822/8ca1882abb13eda2f852227d4581fb2c"><s>[img]</s><URL ur...
- Tue Sep 14, 2021 11:19 pm
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman 2/3 in Unity
Added collectible yellow crystals, unfortunately was unable to find score counter HUD textures so far, but next time Would be nice to have score system also recreated, next might be swimming or strafing, and if straing, then maybe some shooting... will see
- Mon Sep 13, 2021 11:43 am
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman 2/3 in Unity
Playing with postprocessing and other stuff, helicopter sound, overall vibe. I think that eventually I would need to put some actual lore content into the project to make it interesting, maybe some one level with crystal collectibles and some score system and music, soundscape, straight A to B type ...
- Fri Sep 10, 2021 9:32 am
- Forum: Rayman fanworks
- Topic: RayUnite framework (Rayman 2/3 in Unity)
- Replies: 167
- Views: 40449
Re: Rayman 2/3 in Unity
Ok I managed to implement ledge grabbing eventually :) also started working on climbing, next will be hanging on roof (? I don't know how to call these states anymore). I also have some idea for overall shooting mechanics since Rayman has couple of animations prepared for fist charging from R3, only...