Search found 57 matches

by U2B
Thu Mar 24, 2022 10:46 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Speedpainting for the project made by Unheard, check this out!

by U2B
Tue Dec 07, 2021 9:17 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Welcome to this place Unheard, and thanks for sharing the latest news! I agree that it looks really good. I'm curious about those rings too, it seems as though Rayman can swing from a different distance depending on how far he tethers to them from? yes he can, though there's lum swinging radius cor...
by U2B
Tue Nov 09, 2021 11:25 pm
Forum: Rayman fanworks
Topic: Rayman 3 HH DX
Replies: 52
Views: 10678

Re: Rayman 3 HH DX

gamerz31w wrote: Tue Nov 09, 2021 11:05 pm Is user of Rayman 3 in Unreal Engine 4 really behind this or not? Anyway it looks cool and great. Really impressive.
These are just my allegations taken literally out of nowhere :D no legit info or anything
by U2B
Tue Nov 09, 2021 11:20 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Yeah the name has changed because we decided to direct more dark R2-like tone for the game, add more mysticism etc :) expand on Knaarens thread, Leptys etc
by U2B
Tue Nov 09, 2021 11:15 pm
Forum: Rayman fanworks
Topic: Rayman 3 in unreal
Replies: 13
Views: 2253

Re: Rayman 3 in unreal

I think this guy won't come back soon here :P I don't like it - first do something, then disappear and do not leave anything for others at least :< Might be the guy behind Rayman 3 HHDX? (Maybe, I don't know) You’re not talking about me,aren’t you? Anyway Phoenix Interactive was responsible for mak...
by U2B
Tue Nov 09, 2021 10:58 pm
Forum: Rayman fanworks
Topic: Rayman 3 in unreal
Replies: 13
Views: 2253

Re: Rayman 3 in unreal

I think this guy won't come back soon here :P I don't like it - first do something, then disappear and do not leave anything for others at least :< Might be the guy behind Rayman 3 HHDX? (Maybe, I don't know)
by U2B
Fri Nov 05, 2021 2:58 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Couldn't this system of buying powder for power-ups at a store be detrimental to gameplay if they were required to access the next area (think swing from a hook to cross a chasm or break a door)? I feel that it would significantly break the pace to run out of powder and have to look for the closest...
by U2B
Mon Nov 01, 2021 3:26 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

the Purple Lums are temporal for add later the flying hooks for LockJaw power or both are planned simultaneously? I would like to have only purple lums for now. Implementing lockjaw and power cans in general is separate issue in development that I would need to overcome somehow. One thing at a time...
by U2B
Sat Oct 30, 2021 4:26 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Playing with level design to get rest from programming for a moment :) Teensies' World level concept



As for characters, I've not decided yet
by U2B
Wed Oct 27, 2021 8:51 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

KTDiI-9KO0o Working on swinging on purple lums For the scoring system the points could act as a currency at Teensies Stores to buy powder for superpower cans that we could use anytime as long as we need as long as possessing powder for respective power - superpower cans as known from Rayman 3. Also...
by U2B
Fri Oct 15, 2021 10:51 am
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Working on targeting system as a basis for further fighting system and more :)

by U2B
Sat Oct 09, 2021 11:14 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

<r><QUOTE author="Elite Piranha" post_id="1438959" time="1633817271" user_id="10764"><s>[quote="Elite Piranha" post_id=1438959 time=1633817271 user_id=10764]</s> Do you plan to include all the hoodlums in this game of just a small portion of them? <e>[/quote]</e></QUOTE> Depends on how many useful a...
by U2B
Sat Oct 09, 2021 6:28 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman 2/3 in Unity

hoodlumsworld wrote: Fri Oct 08, 2021 6:36 pm So I hear this is Rayman Hoodlums' War now?
Yes, but the name might change at anytime :P
Small update, ground rolls and some curved trajectories for hands while in strafing
by U2B
Wed Oct 06, 2021 12:05 am
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman 2/3 in Unity

I decided to start implementing strafing at first, this is what I have so far :) First I think I will implement base mechanics, then polish the whole thing (i.e. so you can't clip through the walls/slopes under certain angles, yes thats a thing right now and other things :P ) and then post a link to...
by U2B
Tue Sep 28, 2021 7:00 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman 2/3 in Unity

Improved visuals a bit, added fist charging mechanics :) U1B0uohs-0g How is the combo working? I noticed the number 87 in there at one point! :P Is it supposed to do that – are you thinking of implementing partial combos? Or is it just an animation artefact? Combo is working right now in such a way ...
by U2B
Sat Sep 25, 2021 8:57 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman 2/3 in Unity

Currently I am working on shooting mechanics and also implemented score counter with combo in the meantime :) This is the basis for shooting I have so far :) You can also follow project progress on twitter! https://twitter.com/RaymanHW uWeC9qDI8ck As for providing the build, I would like to have mor...
by U2B
Tue Sep 21, 2021 11:56 pm
Forum: Modding and utilities
Topic: Rayman 3 Animated Character models (.blend)
Replies: 11
Views: 6856

Re: Rayman 3 Animated Character models (.blend)

<r>Ok I added couple of more models. The hoodlums models and many others have glitches with bones and/or UV maps right now, but for now they should be enough to work with in some ways.<br/> <br/> <IMG src="https://raymanpc.com/forum/storage/30822/8ca1882abb13eda2f852227d4581fb2c"><s>[img]</s><URL ur...
by U2B
Tue Sep 14, 2021 11:19 pm
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman 2/3 in Unity

Added collectible yellow crystals, unfortunately was unable to find score counter HUD textures so far, but next time :) Would be nice to have score system also recreated, next might be swimming or strafing, and if straing, then maybe some shooting... will see :)
by U2B
Mon Sep 13, 2021 11:43 am
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman 2/3 in Unity

Playing with postprocessing and other stuff, helicopter sound, overall vibe. I think that eventually I would need to put some actual lore content into the project to make it interesting, maybe some one level with crystal collectibles and some score system and music, soundscape, straight A to B type ...
by U2B
Fri Sep 10, 2021 9:32 am
Forum: Rayman fanworks
Topic: RayUnite framework (Rayman 2/3 in Unity)
Replies: 167
Views: 40449

Re: Rayman 2/3 in Unity

Ok I managed to implement ledge grabbing eventually :) also started working on climbing, next will be hanging on roof (? I don't know how to call these states anymore). I also have some idea for overall shooting mechanics since Rayman has couple of animations prepared for fist charging from R3, only...