yep. They did it with max 1.1 You can see some work in Progress pics of the Game in max by Ulrick Park, who worked as a 3D Artist for the game
http://ulrickpark.free.fr/indexcadre.html (go to gallery->Tonic Trouble)
Why didn't they just use a normal format? >:
I'm still trying to decypher the ...
Search found 3 matches
- Mon Jun 30, 2014 2:43 pm
- Forum: Modding and utilities
- Topic: Project: UnLockRay ( ULR / REL )
- Replies: 1175
- Views: 205718
- Sun Jun 29, 2014 7:06 pm
- Forum: Modding and utilities
- Topic: Project: UnLockRay ( ULR / REL )
- Replies: 1175
- Views: 205718
Re: Project: UnLockRay ( ULR / REL )
Yeah, so you would need the algorithm if you want to convert them to ASCII...but maybe they don't have to be in ascii. If someone who knows how to analyze an unknown file type can compare this ASCII file with the binaries that have to be encrypted it would be a great help. I'm pretty sure that this ...
- Sun Jun 29, 2014 6:54 pm
- Forum: Modding and utilities
- Topic: Project: UnLockRay ( ULR / REL )
- Replies: 1175
- Views: 205718
Re: Project: UnLockRay ( ULR / REL )
Got some information about the Model files of Rayman.
Actually I was working with Tonic Trouble, a similar game with a similar File Structure. I was already able to unpack the Textures with the Tool MixerX made for Rayman 2/3. Now I really want to find out how Geometry is stored in Rayman/Tonic ...
Actually I was working with Tonic Trouble, a similar game with a similar File Structure. I was already able to unpack the Textures with the Tool MixerX made for Rayman 2/3. Now I really want to find out how Geometry is stored in Rayman/Tonic ...