Search found 2278 matches
- Sat Mar 02, 2024 6:08 pm
- Forum: RayWiki
- Topic: Have we some kind of feedback loop with Ubisoft?
- Replies: 44
- Views: 14816
Re: Have we some kind of feedback loop with Ubisoft?
Oh yeah, I was recently discussing this with Ryemanni. We also came to the conclusion that any source stating there were going to be 13 episodes in turn got their information from RayWiki judging by the dates, which is why I updated the article. The French one correctly stated 26 episodes, and all s...
- Wed Feb 28, 2024 9:42 pm
- Forum: Modding and utilities
- Topic: Rayman Jungle/Fiesta Run patch (Android)
- Replies: 55
- Views: 36200
Re: Rayman Jungle/Fiesta Run patch (Android)
What exactly did you change in the APK? I'm still a bit wary downloading modified APKs unless it's been done by people I know, but good job getting it to work. Although for now I'll keep the ones I have on my phone since both Jungle and Fiesta Run work fine for me on Android 14.
- Tue Feb 27, 2024 9:08 am
- Forum: Modding and utilities
- Topic: Rayman Jungle/Fiesta Run patch (Android)
- Replies: 55
- Views: 36200
Re: Rayman Jungle/Fiesta Run patch (Android)
Hm, I wasn't aware that the game could also read the data directly from the apk. Perhaps we should make new patches for both games where we bundle in the data there rather than updating the download url? That would probably be a better long-term solution. I'd also rather have our own patches than do...
- Thu Feb 22, 2024 12:48 pm
- Forum: Modding and utilities
- Topic: Rayman Control Panel (Rayman PC tools & utilities)
- Replies: 254
- Views: 173638
Re: Rayman Control Panel (Rayman PC tools & utilities)
Select Rayman Legends, press the settings button and then go to the utilities tab. There on the top is a utility for enabling it. If you don't see it then you have a mod that's conflicting with it. I would in that case recommend first disabling all mods, then enabling UbiRay, and then enabling the m...
- Wed Feb 14, 2024 6:06 am
- Forum: Rayman
- Topic: Rayman Origins
- Replies: 17072
- Views: 1655026
Re: Rayman Origins
Rayman Origins prototype footage (being played in the ubi art editor) with a lot of cut content, including features from Rayman 1 such as photographers and plums https://www.youtube.com/watch?v=K_rC2QcsueA Very interesting! Do you have access to the prototype in question? We're gonna want good-qual...
- Sun Feb 11, 2024 7:37 am
- Forum: Rayman
- Topic: Rayman Origins
- Replies: 17072
- Views: 1655026
Re: Rayman Origins
Rayman Origins prototype footage (being played in the ubi art editor) with a lot of cut content, including features from Rayman 1 such as photographers and plums
- Sat Jan 13, 2024 3:40 pm
- Forum: Rayman
- Topic: What do you think is the worst version of rayman 1?
- Replies: 35
- Views: 2248
Re: What do you think is the worst version of rayman 1?
I'm surprised to see the iOS/Android version being so unpopular. I assume because of the touch-screen controls? Personally I thought it was a pretty solid port all things considered. Yeah, it seemed to be a 1:1 port of the DOS version, which I appreciated. The only issue was that the tileset render...
- Sat Jan 13, 2024 9:07 am
- Forum: Rayman
- Topic: What do you think is the worst version of rayman 1?
- Replies: 35
- Views: 2248
Re: What do you think is the worst version of rayman 1?
I'm surprised to see the iOS/Android version being so unpopular. I assume because of the touch-screen controls? Personally I thought it was a pretty solid port all things considered. It does seem a bit unfair though to include the web demo in this poll, because that was immediate pick now :P If it w...
- Thu Jan 11, 2024 8:22 pm
- Forum: Modding and utilities
- Topic: Raym.app - Online Rayman map viewers
- Replies: 41
- Views: 12589
Re: Raym.app - Online Rayman map viewers
Running locally through Unity is the same as compiling the source code. But if the performance isn't good through the browser then that's probably your best option.
- Sun Jan 07, 2024 2:53 pm
- Forum: Rayman
- Topic: Over 60 Rayman 3 (GBA) prototypes got leaked!
- Replies: 49
- Views: 3712
Re: Over 60 Rayman 3 (GBA) prototypes got leaked!
I made another big Twitter thread, this time on the contents of the early prototypes: https://twitter.com/RayCarrot/status/17 ... 5778089163
- Sun Jan 07, 2024 11:19 am
- Forum: Modding and utilities
- Topic: Rayman Control Panel (Rayman PC tools & utilities)
- Replies: 254
- Views: 173638
Re: Rayman Control Panel (Rayman PC tools & utilities)
You have to decrypt the PS Vita files before they can be used in the Rayman Control Panel. By default all your PS Vita games have their files encrypted.
- Sat Jan 06, 2024 9:56 pm
- Forum: Rayman
- Topic: Over 60 Rayman 3 (GBA) prototypes got leaked!
- Replies: 49
- Views: 3712
Re: Over 60 Rayman 3 (GBA) prototypes got leaked!
I've been really busy going through these prototypes the past few days. I've been posting most of my findings on Twitter and will help adding things to the wiki soon too. In the meantime I thought I'd post this which I just found. Another image of the early Ssssam design! 9_0x084315B8.png Indeed! At...
- Sun Dec 24, 2023 7:00 pm
- Forum: RayWiki
- Topic: A dedicated section for fangames?
- Replies: 39
- Views: 2637
Re: A dedicated section for fangames?
I didn't check yet, but I believe many saves from some games like Redemption or RDMRT could work when shared. They could definitively work. You can also edit saves from almost all supported Rayman games in RCP (including console games, starting with the GBA ones now), which could help with adding n...
Re: Rayman 1
I'm assuming its a hurt frame for the trumpets perhaps? I can't think of any in the game that you can actually punch. There is one trumpet in the game that Rayman Saturn was able to reach, and Rayman's fist went right through it, so if this sprite is for a "hurt" frame, then the animation...
- Thu Dec 21, 2023 2:07 pm
- Forum: RayWiki
- Topic: A dedicated section for fangames?
- Replies: 39
- Views: 2637
Re: A dedicated section for fangames?
Really nice work on the new wiki :D It was a really nice surprise during the Rayman Alive event! I have a few questions though. To begin with, I'm wondering what the List of notable Rayman fangames article is meant to be for exactly. It makes it sound as if it's only for fan-games, but it also lists...
- Mon Dec 18, 2023 12:48 pm
- Forum: Modding and utilities
- Topic: Rayman Control Panel (Rayman PC tools & utilities)
- Replies: 254
- Views: 173638
Re: Rayman Control Panel (Rayman PC tools & utilities)
Those aren't created as Rayman Control Panel mods. You need to create a mod from RCP's mod loader and upload that for it to work. There's documentation on it here.
- Mon Dec 18, 2023 11:57 am
- Forum: RayWiki
- Topic: Quality of gameplay videos
- Replies: 45
- Views: 12201
Re: Quality of gameplay videos
I'm a bit late, but thanks a lot to everyone involved to help this get finished
- Mon Dec 18, 2023 11:56 am
- Forum: Modding and utilities
- Topic: Rayman Control Panel (Rayman PC tools & utilities)
- Replies: 254
- Views: 173638
Re: Rayman Control Panel (Rayman PC tools & utilities)
Which mods do you mean? If you include a link to them I can see what's wrong.
- Mon Nov 20, 2023 11:28 am
- Forum: Rayman
- Topic: Rayman Adventures
- Replies: 1987
- Views: 255591
Re: rayman adventures returned
The servers are still down. There's nothing stopping you from launching the game (the server connection will time out and let you play offline), but you can't move to the next adventure or perform other actions which require a connection. So you're just stuck with the 3/4 levels you're on.
Re: Rayman 2
I have yeah. I've gone through the majority of the decompiled code in Ghidra. There is a lot of unused stuff in the code, and also a lot of leftovers from Rayman 1. For example, 66 out of the game's object types are unused in the level we got. 3 of these are Rayman 1 leftovers, so 63 unique object t...