Search found 2278 matches

by RayCarrot
Sat Mar 02, 2024 6:08 pm
Forum: RayWiki
Topic: Have we some kind of feedback loop with Ubisoft?
Replies: 44
Views: 14686

Re: Have we some kind of feedback loop with Ubisoft?

Oh yeah, I was recently discussing this with Ryemanni. We also came to the conclusion that any source stating there were going to be 13 episodes in turn got their information from RayWiki judging by the dates, which is why I updated the article. The French one correctly stated 26 episodes, and all s...
by RayCarrot
Wed Feb 28, 2024 9:42 pm
Forum: Modding and utilities
Topic: Rayman Jungle/Fiesta Run patch (Android)
Replies: 55
Views: 35851

Re: Rayman Jungle/Fiesta Run patch (Android)

What exactly did you change in the APK? I'm still a bit wary downloading modified APKs unless it's been done by people I know, but good job getting it to work. Although for now I'll keep the ones I have on my phone since both Jungle and Fiesta Run work fine for me on Android 14.
by RayCarrot
Tue Feb 27, 2024 9:08 am
Forum: Modding and utilities
Topic: Rayman Jungle/Fiesta Run patch (Android)
Replies: 55
Views: 35851

Re: Rayman Jungle/Fiesta Run patch (Android)

Hm, I wasn't aware that the game could also read the data directly from the apk. Perhaps we should make new patches for both games where we bundle in the data there rather than updating the download url? That would probably be a better long-term solution. I'd also rather have our own patches than do...
by RayCarrot
Thu Feb 22, 2024 12:48 pm
Forum: Modding and utilities
Topic: Rayman Control Panel (Rayman PC tools & utilities)
Replies: 254
Views: 172924

Re: Rayman Control Panel (Rayman PC tools & utilities)

Select Rayman Legends, press the settings button and then go to the utilities tab. There on the top is a utility for enabling it. If you don't see it then you have a mod that's conflicting with it. I would in that case recommend first disabling all mods, then enabling UbiRay, and then enabling the m...
by RayCarrot
Wed Feb 14, 2024 6:06 am
Forum: Rayman
Topic: Rayman Origins
Replies: 17071
Views: 1651191

Re: Rayman Origins

Rayman Origins prototype footage (being played in the ubi art editor) with a lot of cut content, including features from Rayman 1 such as photographers and plums https://www.youtube.com/watch?v=K_rC2QcsueA Very interesting! Do you have access to the prototype in question? We're gonna want good-qual...
by RayCarrot
Sun Feb 11, 2024 7:37 am
Forum: Rayman
Topic: Rayman Origins
Replies: 17071
Views: 1651191

Re: Rayman Origins

Rayman Origins prototype footage (being played in the ubi art editor) with a lot of cut content, including features from Rayman 1 such as photographers and plums
by RayCarrot
Sat Jan 13, 2024 3:40 pm
Forum: Rayman
Topic: What do you think is the worst version of rayman 1?
Replies: 34
Views: 2125

Re: What do you think is the worst version of rayman 1?

I'm surprised to see the iOS/Android version being so unpopular. I assume because of the touch-screen controls? Personally I thought it was a pretty solid port all things considered. Yeah, it seemed to be a 1:1 port of the DOS version, which I appreciated. The only issue was that the tileset render...
by RayCarrot
Sat Jan 13, 2024 9:07 am
Forum: Rayman
Topic: What do you think is the worst version of rayman 1?
Replies: 34
Views: 2125

Re: What do you think is the worst version of rayman 1?

I'm surprised to see the iOS/Android version being so unpopular. I assume because of the touch-screen controls? Personally I thought it was a pretty solid port all things considered. It does seem a bit unfair though to include the web demo in this poll, because that was immediate pick now :P If it w...
by RayCarrot
Thu Jan 11, 2024 8:22 pm
Forum: Modding and utilities
Topic: Raym.app - Online Rayman map viewers
Replies: 41
Views: 12519

Re: Raym.app - Online Rayman map viewers

Running locally through Unity is the same as compiling the source code. But if the performance isn't good through the browser then that's probably your best option.
by RayCarrot
Sun Jan 07, 2024 2:53 pm
Forum: Rayman
Topic: Over 60 Rayman 3 (GBA) prototypes got leaked!
Replies: 49
Views: 3554

Re: Over 60 Rayman 3 (GBA) prototypes got leaked!

I made another big Twitter thread, this time on the contents of the early prototypes: https://twitter.com/RayCarrot/status/17 ... 5778089163 :)
by RayCarrot
Sun Jan 07, 2024 11:19 am
Forum: Modding and utilities
Topic: Rayman Control Panel (Rayman PC tools & utilities)
Replies: 254
Views: 172924

Re: Rayman Control Panel (Rayman PC tools & utilities)

You have to decrypt the PS Vita files before they can be used in the Rayman Control Panel. By default all your PS Vita games have their files encrypted.
by RayCarrot
Sat Jan 06, 2024 9:56 pm
Forum: Rayman
Topic: Over 60 Rayman 3 (GBA) prototypes got leaked!
Replies: 49
Views: 3554

Re: Over 60 Rayman 3 (GBA) prototypes got leaked!

I've been really busy going through these prototypes the past few days. I've been posting most of my findings on Twitter and will help adding things to the wiki soon too. In the meantime I thought I'd post this which I just found. Another image of the early Ssssam design! 9_0x084315B8.png Indeed! At...
by RayCarrot
Sun Dec 24, 2023 7:00 pm
Forum: RayWiki
Topic: A dedicated section for fangames?
Replies: 39
Views: 2586

Re: A dedicated section for fangames?

I didn't check yet, but I believe many saves from some games like Redemption or RDMRT could work when shared. They could definitively work. You can also edit saves from almost all supported Rayman games in RCP (including console games, starting with the GBA ones now), which could help with adding n...
by RayCarrot
Sun Dec 24, 2023 6:56 pm
Forum: Rayman
Topic: Rayman 1
Replies: 9434
Views: 770996

Re: Rayman 1

I'm assuming its a hurt frame for the trumpets perhaps? I can't think of any in the game that you can actually punch. There is one trumpet in the game that Rayman Saturn was able to reach, and Rayman's fist went right through it, so if this sprite is for a "hurt" frame, then the animation...
by RayCarrot
Thu Dec 21, 2023 2:07 pm
Forum: RayWiki
Topic: A dedicated section for fangames?
Replies: 39
Views: 2586

Re: A dedicated section for fangames?

Really nice work on the new wiki :D It was a really nice surprise during the Rayman Alive event! I have a few questions though. To begin with, I'm wondering what the List of notable Rayman fangames article is meant to be for exactly. It makes it sound as if it's only for fan-games, but it also lists...
by RayCarrot
Mon Dec 18, 2023 12:48 pm
Forum: Modding and utilities
Topic: Rayman Control Panel (Rayman PC tools & utilities)
Replies: 254
Views: 172924

Re: Rayman Control Panel (Rayman PC tools & utilities)

Those aren't created as Rayman Control Panel mods. You need to create a mod from RCP's mod loader and upload that for it to work. There's documentation on it here.
by RayCarrot
Mon Dec 18, 2023 11:57 am
Forum: RayWiki
Topic: Quality of gameplay videos
Replies: 45
Views: 12155

Re: Quality of gameplay videos

I'm a bit late, but thanks a lot to everyone involved to help this get finished :D
by RayCarrot
Mon Dec 18, 2023 11:56 am
Forum: Modding and utilities
Topic: Rayman Control Panel (Rayman PC tools & utilities)
Replies: 254
Views: 172924

Re: Rayman Control Panel (Rayman PC tools & utilities)

Which mods do you mean? If you include a link to them I can see what's wrong.
by RayCarrot
Mon Nov 20, 2023 11:28 am
Forum: Rayman
Topic: Rayman Adventures
Replies: 1987
Views: 255025

Re: rayman adventures returned

The servers are still down. There's nothing stopping you from launching the game (the server connection will time out and let you play offline), but you can't move to the next adventure or perform other actions which require a connection. So you're just stuck with the 3/4 levels you're on.
by RayCarrot
Thu Oct 12, 2023 7:39 pm
Forum: Rayman
Topic: Rayman 2
Replies: 10369
Views: 855207

Re: Rayman 2

I have yeah. I've gone through the majority of the decompiled code in Ghidra. There is a lot of unused stuff in the code, and also a lot of leftovers from Rayman 1. For example, 66 out of the game's object types are unused in the level we got. 3 of these are Rayman 1 leftovers, so 63 unique object t...