Search found 30 matches

by Multimagyar
Tue Jun 26, 2018 7:45 pm
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 44
Views: 6938

Re: Dream for a new Rayman 1 map editor

Nah no worries. I see him and Terminapor pop up every decade practically in the intervals when I'm not active because life or busy with other projects.
by Multimagyar
Tue Jun 26, 2018 8:22 am
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 44
Views: 6938

Re: Dream for a new Rayman 1 map editor

okay well both of those spreadsheets are quite useful he shared, but from fun search it kind of seem to turn into house keeping with these two spreadsheets. Since there are quite a few redundant data in it and the only difference is the position and would be nice if it was organized per world. Other...
by Multimagyar
Tue Jun 26, 2018 12:31 am
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 44
Views: 6938

Re: Dream for a new Rayman 1 map editor

Did not know such gold existed around here. Sometimes should investigate if the info exists rather than trying to rebuild them myself.
by Multimagyar
Mon Jun 25, 2018 9:31 pm
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 44
Views: 6938

Re: Dream for a new Rayman 1 map editor

PluMGMK wrote:Nice! Though I'm pretty sure the hitpoints thing for the scrolling entities was already known. The scrolling entities are available in the Extended RD Editor.
huh alright, I don't assume there is a sort of documentation for that? Could match some thing I have here.
by Multimagyar
Mon Jun 25, 2018 3:53 pm
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 44
Views: 6938

Re: Dream for a new Rayman 1 map editor

Soo I've been tinkering to find more out, I still kind of search for the trigger that makes things look like it's in the darkness only a light bulb following Rayman's fist like in the joe's level, while studying certain other things in the format for some selfish reasons. I went back to the very beg...
by Multimagyar
Mon May 28, 2018 4:21 pm
Forum: Rayman fanworks
Topic: Rayman Redemption
Replies: 34
Views: 4213

Re: Rayman Redemption

it will mostly cause issues when you need larger texture pages to handle. Something like Mr stone, Mr skops and such could cause issues. I'm glad to hear you're using external files with Game maker, not a common behaviour really besides some potential 3dish games using models with the engine. Hardly...
by Multimagyar
Mon May 28, 2018 11:10 am
Forum: Rayman fanworks
Topic: Rayman Redemption
Replies: 34
Views: 4213

Re: Rayman Redemption

saw the video pop up like a week ago but for some reason it did not registered in my brain that it was you who made it. Only today, when I actually checked who made the gamejolt page I realized that it was you. Personally not too much fan of the smooth camera movement that the atari version had but ...
by Multimagyar
Sat Jan 06, 2018 5:41 pm
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 44
Views: 6938

Re: Dream for a new Rayman 1 map editor

Sure! I was slightly afraid I have to drop my version of the editor to the public. I'm not amazing with user friendly designs so a modern UI/editor design probably be the best for everyone. I'll continue my digging and add things to the spread sheet and make a new version of the original document.
by Multimagyar
Sat Jan 06, 2018 2:55 pm
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 44
Views: 6938

Re: Dream for a new Rayman 1 map editor

okay so here 's a bit of a spread sheet I figured about the types so far which is the easier part, if you know what object is what on the map. What is harder when things like type 3 appears on the same position 10 times with similar attributes but there is no actual visualization what they are. Furt...
by Multimagyar
Mon Dec 25, 2017 12:04 am
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 44
Views: 6938

Re: Dream for a new Rayman 1 map editor

https://i.imgur.com/WQnsMQn.png I have a gut feeling that the "unpredictable" checksum of the texture table seems to be rather... consistent with the same values in different order so it should really be just something like checksum=(sum(data1,data2, ... ,datan) modulo 256). Would not confirm yet. ...
by Multimagyar
Thu Apr 20, 2017 10:52 pm
Forum: Rayman fanworks
Topic: Rayman 2: The Alternate Side DEMO
Replies: 24
Views: 5296

Re: Rayman 2: The Alternate Side DEMO

I guess it's great to see my very old engine still being in use from 2012-2013? .-. I also love to see my development.dic still... being there in the data folder? .--. I mean kudos for you to still putting up on GM8's bullshit, but the overwritten version of that very engine was like put on the foru...
by Multimagyar
Mon Mar 09, 2015 9:43 pm
Forum: Rayman fanworks
Topic: Multi's Rayman engine
Replies: 49
Views: 6951

Re: Multi's Rayman engine

This is a bit of a bump, but do you mind if I use the sprites from this for an engine I'm making? It takes a lot of time managing to get them from the game. You could but there is a bit of a problem there, the engine does not use actuall sprites but bodyparts that eventually makes into animation by...
by Multimagyar
Mon Dec 15, 2014 4:03 pm
Forum: Rayman fanworks
Topic: Rayman: Razorbeard's Vengeance UPDATE 2.00
Replies: 329
Views: 33361

Re: Rayman: Razorbeard's Vengeance

Long story short I see people complaining about lag issues as I recall the game based on my rayengine from back in those days. To cut it short if you still using the engine and you did not thinker around and use external data as I did it WILL drop performance. Keeping everything in memory is not exa...
by Multimagyar
Fri Jul 25, 2014 11:27 am
Forum: Rayman fanworks
Topic: Thank You For Playing Rayman (Creepypasta)
Replies: 34
Views: 7982

Re: Thank You For Playing Rayman (Creepypasta)

This was awesome. :D
Mind if I make a creepy Rayman for my Rayman engine based on yours? :o
by Multimagyar
Fri Jul 25, 2014 10:54 am
Forum: Rayman fanworks
Topic: Multi's Rayman engine
Replies: 49
Views: 6951

Re: Multi's Rayman engine

Thanks.
I just found my ooooown bug. Yay?
Also I forgot to mention.
now it somewhat more Rayman Gold/designer like.
by Multimagyar
Fri Jul 25, 2014 10:04 am
Forum: Rayman fanworks
Topic: Multi's Rayman engine
Replies: 49
Views: 6951

Re: Multi's Rayman engine

ssssuuuuuuuurrrreeee thanks for the useful tips. :roll: anyway I updated it don't expect much but it did change deep inside which might going to cause rayman flashing sometimes I'll see what I can do about it. also seeds and things you might want to see yourself. Download before I forget. When you c...
by Multimagyar
Tue Jul 08, 2014 10:33 am
Forum: Rayman fanworks
Topic: Multi's Rayman engine
Replies: 49
Views: 6951

Re: Multi's Rayman engine

Thank you. :) I wont give up, but I am on a vacation so I only have my laptop with me and I didn't really clean the junk up yet which is mostly happened because of my laziness which made the project hard to open and when I close it it actually crashes. But until then I'll make other uses for a few p...
by Multimagyar
Sat Jun 28, 2014 2:33 pm
Forum: Rayman fanworks
Topic: Multi's Rayman engine
Replies: 49
Views: 6951

Re: Multi's Rayman engine

1 It doesn't mean it's better or faster, 2 I'm not desperate to work with game development tools. If this project have not started back in those days when I didn't know C++ it would be already in SDL. Now the only reason it's not in SDL is because I'm somewhat lazy to redo the entire thing. But I'm ...
by Multimagyar
Fri Jun 27, 2014 1:49 pm
Forum: Rayman fanworks
Topic: Multi's Rayman engine
Replies: 49
Views: 6951

Re: Multi's Rayman engine

I did report these bugs earlier and right now I kinda hate myself because I did not find another solution but change the size of the view and taking down the application surface resize ended up being a bad idea. So I don't think I'll let it disable it. I'll try to not disable it but set it in the or...
by Multimagyar
Thu Jun 26, 2014 7:40 am
Forum: Rayman fanworks
Topic: Multi's Rayman engine
Replies: 49
Views: 6951

Re: Multi's Rayman engine

That would maybe actually work but it would be unnecessary to restart the game because of it.
Keeping aspect ratio in anyway is works I still have to get rid of the resize of the application surface to see if there's any change. I was kinda busy with hoodoo magic. If you know what I'm hinting at.