Search found 12 matches
- Wed Jun 15, 2016 8:28 am
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 backgrounds
- Replies: 4
- Views: 3065
Re: Ripping Rayman 1 backgrounds
I still can't figure out how the encryption byte is determined. I have some evidence that the game system also checks the 8-bit checksum. Putting the technicality aside, I wrote a simple code that detect the PCX header pattern and used this to rip all the images inside. Download This contains ripped...
- Wed Jun 15, 2016 5:17 am
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10123
Re: Ripping Rayman 1 Sprites and Maps
My laptop died a few months ago and I lost most of the file therein, including the ripping algorithm I wrote down. Now I only have a couple of files.raymandesigner wrote:Help me re upload me
I reuploaded them:
Ripped from Rayman 1 ALLFIX.DAT
Ripped from Rayman 1 RAY1.WLD
- Mon Jun 13, 2016 1:11 pm
- Forum: Modding and utilities
- Topic: Dream for a new Rayman 1 map editor
- Replies: 45
- Views: 19436
Re: Dream for a new Rayman 1 map editor
Yes, I am surprised by the quality of the program Chacanger is making, and now looking forward to see the beta releaseRaymanni wrote:That's sad. At least Chacanger is making great progress with the help of the data you collected.
- Mon Jun 13, 2016 12:42 pm
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 backgrounds
- Replies: 4
- Views: 3065
Ripping Rayman 1 backgrounds
I know that this is probably an out-dated topic, but I decided to post it because I was unable to find any posting that explain how background images are packed in. My starting point was this excellent thread , where people discovered that background images are packed in VIGNET.DAT, and at least one...
- Sun Jun 12, 2016 9:59 pm
- Forum: Modding and utilities
- Topic: Dream for a new Rayman 1 map editor
- Replies: 45
- Views: 19436
Re: Dream for a new Rayman 1 map editor
Hi everyone, It has been a long time since I visited here last time. Unfortunately my laptop died out a few months ago and I lost all the data therein, and then I have been too busy with my job to begin the project again. Hopefully it seems that another user is building up a nice level editor, so I ...
- Tue Jan 12, 2016 8:38 pm
- Forum: Modding and utilities
- Topic: Dream for a new Rayman 1 map editor
- Replies: 45
- Views: 19436
Re: Dream for a new Rayman 1 map editor
Thank you for all those responses! And any help will be very appreciated as I sill don't know large portion of the data. Here I am summarizing what I have known so far (still on progress): https://docs.google.com/document/d/1b28OnC8-7bubEE0tGr-i5v6t2HU6d_A8gG6yLwoEh5k/pub Adding any new insight to t...
- Tue Jan 12, 2016 9:06 am
- Forum: Modding and utilities
- Topic: Dream for a new Rayman 1 map editor
- Replies: 45
- Views: 19436
Dream for a new Rayman 1 map editor
(This is a cross-posting from Betilla's Gardens ) Hi again! I know that this is yet a quite old topic, and people are now rarely interested in it. Nevertheless I have a small plan to develop a new mapper that works for any variants of Rayman 1 (that is, the original Rayman 1, Rayman Designer and Ra...
- Wed Jan 06, 2016 1:43 pm
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10123
Re: Ripping Rayman 1 Sprites and Maps
Okay, it turns out I was silly. Unlike Rayman 1 (where multiple palettes are used for each world), Rayman Designer uses a single color palette for each world. Using that palette seems to give the correct sprites. Since converting animation sequences into GIFs takes considerable time, I will upload t...
- Wed Jan 06, 2016 12:35 pm
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10123
Re: Ripping Rayman 1 Sprites and Maps
What's up with anim_0_59? It's just a bunch of round things moving back and forth diagonally, nestled in among the other Rayman animations. I remember screwing around with Rayman Advance and replacing Rayman's walk cycle with his other animations, and that one came up. I am afraid I neither have an...
- Wed Jan 06, 2016 1:11 am
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10123
Re: Ripping Rayman 1 Sprites and Maps
Wow! That's awesome! Does that mean the RD tool was used to make R1? Would it be possible to do it the other way around and put RD levels into R1? RD and R1 encode data in a slightly different way, but in general they are very similar. In fact, in many cases the difference just comes from the order...
- Tue Jan 05, 2016 1:03 pm
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10123
Re: Ripping Rayman 1 Sprites and Maps
Actually, I know how to get the palette's but still don't know which palette is a correct one. It seems that Rayman 1's color palette system is quite weird. Playing with R1's level files (.LEV), I found that there are 3 different color palettes in a single level file. And more weirdly, which palette...
- Tue Jan 05, 2016 11:58 am
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10123
Ripping Rayman 1 Sprites and Maps
Hello everyone! I am very glad to meet you guys. I joined this community just now, so please forgive me If I am ignorant on community standards and history. It makes me happy that there are still a sustainable amount of people interested in Rayman 1 and eager to go deep inside the game. Anyway, I kn...