<r><QUOTE author="RayCarrot" post_id="1447605" time="1666179358" user_id="5309"><s>[quote=RayCarrot post_id=1447605 time=1666179358 user_id=5309]</s> I haven't played this game before, but using the Tonic Trouble configuration in RCP it seems to be able to read them:<br/> Rayman_Control_Panel_2022 ...
<r>I've restarted my attempts into trying to extract the weird 2 channel .gf files from 5(!!!!) years ago, and finally, after a day of work, they've been cracked!<br/> <br/> The 2 palette .gf file employs a unique RGB palette format that I have not seen anywhere else, hence why it took a while to ...
Dinosaur modder returning after a year of inactivity.
I have been working on trying to crack DIsney's Dinosaur, a Ubi Soft game that uses a mildly modified version of the Rayman 2 game engine. Currently, I am trying to retrieve textures from Textures.cnt and Vignette.cnt, and have managed to get ...
Love the corrupted image. At least you could get something lmao.
The game, from what I know, is based on a mix of R2 and R3 engine (look at the icon in the main .exe, it's got a leftover Ray 2 logo in it)
Dinosaur modder again. Again, I ask for help. I've been going fairly smoothly along in ripping the .bnm and .apm files of Disney's Dinosaur, a game that runs on the same engine as Ray 2. However, one thing I've never been able to get open is the .lvl and .ptr files. I've noticed some talk about ...
So I am a (beginner) modder who needs some help with extracting game files from a Ubisoft Game with a similar 'skeleton' to the Rayman Games (Disney's Dinosaur PC game).
I have seen some of the tools you have on offer here, however none seem to work for the .bnm, .cnt and .apm files of my game ...