Search found 3 matches
- Sun Nov 05, 2017 12:14 pm
- Forum: Rayman
- Topic: Unreal Engine 4 - Rayman game assets IMPORTANT
- Replies: 5
- Views: 1893
Re: Unreal Engine 4 - Rayman game assets IMPORTANT
Just a bit of warning though, it's kinda broken, as it's a totally basic movement system. (I playtested it) and it's still not perfect. No helicopter or ledge grabbing either.
- Fri Jan 20, 2017 10:48 pm
- Forum: Modding and utilities
- Topic: RayTwol ~ Rayman 2 level editor (1.0 release)
- Replies: 231
- Views: 75442
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
so adding more terrain using preexisting textures on new (or recycled) models wouldn't be possible? That's what I was asking about, I didn't really make it clear. The R2 levels are honestly tiny and I wonder how big can the game handle them being.
- Thu Jan 19, 2017 6:43 pm
- Forum: Modding and utilities
- Topic: RayTwol ~ Rayman 2 level editor (1.0 release)
- Replies: 231
- Views: 75442
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Yes, like me. I don't even know what that place is.
Also, regarding the editor: WOW! It's incredible that fan content is being made for an almost 18 year old game. Would it be possible to add custom terrain models into the game? I wonder what the technical limitations of the R2 engine are, and how ...
Also, regarding the editor: WOW! It's incredible that fan content is being made for an almost 18 year old game. Would it be possible to add custom terrain models into the game? I wonder what the technical limitations of the R2 engine are, and how ...