Search found 2090 matches

by RayCarrot
Mon Jul 27, 2020 7:45 am
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

That is odd behavior indeed. I was looking through the code and found this: TailleMainMemTmp = 139264; TailleMainMemFix = 317440; TailleMainMemWorld = 1536000; TailleMainMemLevel = 1536000; TailleMainMemSprite = 914432; It runs when the game launches and it sets up a lot of variables and environment...
by RayCarrot
Mon Jul 27, 2020 7:17 am
Forum: Rayman
Topic: Rayman 1
Replies: 9002
Views: 391580

Re: Rayman 1

Yeah, they probably never bothered copying over the functions which handled rotating the graphics, but left in the collision ones for some reason.
by RayCarrot
Sun Jul 26, 2020 7:20 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Oh wow, I just now noticed my typo where I wrote the .wld size in GB :oops2:

Too bad there's still a limit for it in Designer :( I was hoping it'd be much higher. I wonder if it'd be possible to increase somehow.
by RayCarrot
Sun Jul 26, 2020 2:26 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Ah yes, I remember that now. Does anyone know what causes that mode to activate? It feels like something that's there for 286/386 backwards compatibility, but I'm not sure why… I haven't actually activated the mode myself, but Rib said he got it to activate by lowering the amount of vram the game h...
by RayCarrot
Sun Jul 26, 2020 1:38 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Ah right, I forgot the spell stays when you die in R1. That makes sense indeed! Around 900kb, yeah. But we never found the exact size. I just remember that including Dark Rayman's DES in the Jungle .wld didn't work, which is why our Dark Rayman mod had to use Rayman's DES :P That mode you're talking...
by RayCarrot
Sun Jul 26, 2020 9:03 am
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Regarding Skops, could be, but I can't find anything in the code which suggests he could trigger your directions to swap. I did however notice the function RAY_REVERSE_COMMANDS gets called from 3 places; INIT_RAY, DO_DARK_SORT_COLLISION (Mr Dark when he casts a spell on you) & DoAnnuleDarkSortRayman...
by RayCarrot
Sat Jul 25, 2020 4:38 pm
Forum: Rayman
Topic: Rayman 1
Replies: 9002
Views: 391580

Re: Rayman 1

No, whenever it appears that a sprite rotates in Rayman 1 it's handled through an animation by changing the displaying sprite and moving it. This on the other hand is done dynamically as it gets rendered. It also rotates the hitbox in a special function, which is also quite impressive. I can also co...
by RayCarrot
Sat Jul 25, 2020 4:17 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Looking at the sprites, it seems Joe and the Beach Ball are in the same DES, which I had failed to notice before because I didn't look at exporting the sprites. There doesn't seem to be an ETA for either though, which is very disappointing. The DES is basically a waste of space without its ETA, so ...
by RayCarrot
Sat Jul 25, 2020 4:12 pm
Forum: Rayman
Topic: Rayman 1
Replies: 9002
Views: 391580

Re: Rayman 1

I thought we'd found everything in the PC version which was unused, but I guess not :P Turns out they were experimenting with allowing sprites to rotate, something the R1 engine is not build to allow at all. This was later used in the 2D version of Rayman 2. Video: https://twitter.com/RayCarrot/stat...
by RayCarrot
Sat Jul 25, 2020 3:19 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

I had a look at the Beach Ball too and couldn't find the ETA either :/ Maybe they didn't include it. Regarding the lava, that is very odd indeed... The control reversing should only happen from the Mr Dark event type. I had a look in the Rayman Classic exe, since that has function names and such, an...
by RayCarrot
Sat Jul 25, 2020 11:43 am
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Ah, I see. I used the right ETA, but the wrong DES. :oops2: In every other world, the MOT ETA and DES are both 3 after the SMP ones. But in cave apparently the MOT DES is 5 after the SMP one. I wonder what the two extra ones are. Ah I see! Regarding the DES, you can use the "Export sprites" tool fo...
by RayCarrot
Sat Jul 25, 2020 9:03 am
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

OK, now I've got a name for every single object in the spreadsheet, including prefixing the words "Symbol", "Punctuation" or "Letter" to any "TYPE_EDU_LETTRE" ones that didn't already have them, so they'll be sensibly grouped in the alphabetical listing. I'd like to add all the other artworks (that...
by RayCarrot
Fri Jul 24, 2020 10:31 am
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Yes, only the ones that can be affected by levers can appear in-game (subetats 0-3). That's why I said it was pointless for them to change the HP on all the other ones in their Image MLT, and it just ended up leading to duplication on our spreadsheet. Oh I see. I probably won't bother handling it d...
by RayCarrot
Fri Jul 24, 2020 8:17 am
Forum: Rayman
Topic: Rayman 2
Replies: 9575
Views: 404565

Re: Rayman 2

He was asked in a private conversation and happy to answer our questions :)
by RayCarrot
Thu Jul 23, 2020 10:19 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

I tried it again and it seems it works for only some of them. The ones which change the speed don't ever seem to display. A new Bzzit stage would be cool! :) Do you think I should include the sheet as it is in a new commit now? I haven't had time yet to look through it as I've been fixing up some fi...
by RayCarrot
Thu Jul 23, 2020 1:05 pm
Forum: RayWiki
Topic: Names in other languages?
Replies: 217
Views: 16826

Re: Names in other languages?

I'm currently doing some major updates and such to the localization folder and just wanted to let you all know I've added the Spanish Rayman 1 localization from the PC version :) There is probably an Italian and Dutch version out there too as they're mentioned in the Spanish release, but we haven't ...
by RayCarrot
Thu Jul 23, 2020 9:47 am
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Nice! :) I also realized that I accidentally removed a method used for updating the selected collision type in a previous commit :oops2: I've added it back, so collision editing should work again. You need to hold CTRL while dragging for it to work though. Edit: Btw, regarding the HP value determini...
by RayCarrot
Wed Jul 22, 2020 9:16 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

I couldn't find a level with the artwork objects, but I set it to use the HP value as the frame there. I did also notice while searching for a level with it that I missed that type TYPE_EDU_CHIFFRE also uses the editor frame value, so I updated that. I also cleaned it up a bit by adding these things...
by RayCarrot
Wed Jul 22, 2020 4:03 pm
Forum: Rayman
Topic: The Awesome and Cool Rayman Poll Thread
Replies: 404
Views: 17761

Re: The Awesome and Cool Rayman Poll Thread

Haha yeah, once we finish making the web version of Ray1Map I'm actually taking a break for a bit to focus on other projects. But I'm still excited to add support for all these other games after that!
by RayCarrot
Wed Jul 22, 2020 8:54 am
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 76
Views: 2778

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Regarding the sheet: I've made a script for exporting all events from EDU and merging them with the sheet. I've also merged the local & compiled commands and added EDU events :) I made a backup of the sheet before in case something went wrong. So what needs to be done is the following: - Merge dupl...