It is not the name I am interested in, but knowing who did it is necessary to ask them why, otherwise you have nobody to ask. I understand and respect your concern, but I don't see anyone on this forum attacking a developer for something so insignificant...Droolie wrote: Mon Jul 06, 2026 6:50 pm Sorry, I still fail to see what exactly you will learn by putting a name under what you call a mistake, that will allow for "improvement of the process". Isn't this exactly what pointing fingers is?
Thoughts on the nymphs in Rayman Origins+ getting to the bottom of who actually designed them.
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daniel careon

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Re: Thoughts on the nymphs in Rayman Origins+ getting to the bottom of who actually designed them.
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Rayman fan2000

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Re: Thoughts on the nymphs in Rayman Origins+ getting to the bottom of who actually designed them.
To be fair, I feel like Rayman had been a bit on the raunchy side for a good while, between like... the Rayman 3 era up to Origins, I'd say? I'm not sure if it's particularly out of place for that period of time. If we're talking Rayman 1 or 2 then sure, but I feel like everything afterwards has had some strange element to it that doesn't particularly align with the innocence of 1 and 2. By all means, Rayman has been kind of a cheeky/raunchy series for longer than it hasn't been, even if the Nymph designs are definitely the most outwardly they've had it. (Maybe Begoniax and her dialogue would be second place?)Hunchman801 wrote: Sun Jul 05, 2026 10:09 pmYou and me both! But in a Rayman game? It feels completely antithetical to the series' identity to me.
On that note, I wonder if this game really had any controversy surrounding these designs or anything...? Maybe it's just because it was a different time, but I personally don't remember anyone really raising their voice about it around the time this game came out, even though it seems like it could've easily been done.
I think I'm definitely in agreement with Droolie's sentiment here. It does all feel a little off, from the title to the thread in general.Droolie wrote: Mon Jul 06, 2026 6:50 pm Does it really matter WHO made it? Ultimately what you want to know is HOW it happened. (though your first post and title were clearly more about who than how)
Sure, that could be a funny story, like that interview is - but is it really worth contacting devs over, and is it worth any trouble that might be attached to it? I think it's very easy to guess that it was a collaborative decision between designers, animators and directors who all just liked the humorous situations these designs could create in the game and went with it (like Rayman flipping her skirt with his new wind power, in the same way that he could blow the Lividstones' clothes off and put them in their underwear). No need to put any specific name under that, is there?
I mean... let's talk about the "butt of jokes" part from OP, actually.
The only instance I feel we can ACTUALLY say this is with Rayman upskirting Betilla. Which, not only is actually equivalently done with how, like Droolie says, the same could be done with Lividstones... but also, this wasn't even something that made it to the final game, and only existed in that one trailer. Granted it's not particularly in great taste but there's certainly not much to be said about something that was clearly cut and no longer represented the state of the game at that point.
And, even if we count that... what other instances? They're damsels in distress until you save them, that is true. But aren't the Nymphs also super powerful beings that created Rayman, give him more powers and generally help him out on his journey? I'm not really sure what part of that makes them the "butt of jokes" outside of the one thing that was cut anyways. I'm only speaking from memory, of course, so if there is anything I've missed then I'd definitely like to be corrected.
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Hunchman801

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Re: Thoughts on the nymphs in Rayman Origins+ getting to the bottom of who actually designed them.
I'd say Rayman 3 is irreverent, but not really raunchy. Even when it plays with sexual undertones, they're meant to be funny, not sexy.Rayman fan2000 wrote: Tue Jul 07, 2026 2:42 pm To be fair, I feel like Rayman had been a bit on the raunchy side for a good while, between like... the Rayman 3 era up to Origins, I'd say?
Re: Thoughts on the nymphs in Rayman Origins+ getting to the bottom of who actually designed them.
Droolie wrote: Mon Jul 06, 2026 6:50 pmSorry, I still fail to see what exactly you will learn by putting a name under what you call a mistake, that will allow for "improvement of the process". Isn't this exactly what pointing fingers is?daniel careon wrote: Mon Jul 06, 2026 8:58 amI am also interested in finding out who designed them. Not to aim pitchforks, but to learn more about the creative process. Pointing fingers is counterproductive, but identifying the causes of a mistake allows for the improvement of the process itself.Yes, I did read the message (you shouldn't publish private conversations without telling the other person, by the way). The first post reads to me like you admire her work but want her to point out who on the team made the thing you don't like (not necessarily her). I didn't mean that you would attack this person, but you would publish this name on the internet, right? Like I said, it would change absolutely nothing about how the designs are perceived - but it would cause them to known here as "the person who made the horny designs". Not a good look. Maybe your aim is not to attack them, but the result would be similarly negative.icesmile wrote: Mon Jul 06, 2026 2:49 pmNOOOO NO NO NO, I am not an animal, of course I’m not going to attack the artist for a design I didn’t like, if you read my message to Celine Tellier you can see how grateful I am for her work, no joke Rayman Origins has inspired me a ton in my journey to become an artist. Ultimately I want to just ask how the Betilla designs came about.
Does it really matter WHO made it? Ultimately what you want to know is HOW it happened. (though your first post and title were clearly more about who than how)
Sure, that could be a funny story, like that interview is - but is it really worth contacting devs over, and is it worth any trouble that might be attached to it? I think it's very easy to guess that it was a collaborative decision between designers, animators and directors who all just liked the humorous situations these designs could create in the game and went with it (like Rayman flipping her skirt with his new wind power, in the same way that he could blow the Lividstones' clothes off and put them in their underwear). No need to put any specific name under that, is there?
I feel that I’ve made it intentionally clear that I have zero interest on who made it as that has no relevance or bearing on the actual designs. Again like you mentioned, I am more interested in how their designs came about on which I disagree with you and think it is absolutely worth hearing their side of the story, especially when the method I went about is something as unobtrusive as an instagram message which they have no obligation to respond to. I’m not sure where I’ve implied that I want to know more about who created them and if that is the impression I have of, could you show me where you were able to parse that from?
And also please do not put words in my mouth, I had and still have zero intentions on sharing the message without her permission and thus far have only shared my side of the story
