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Re: Rayman Raving Rabbids

Posted: Tue May 08, 2018 8:51 pm
by Birds858
Droolie wrote:2D images in the background are a common technique games (especially older ones) use to create the illusion of crowds. It's easier to render a few hundred planes with a single texture than a single 3D model, and if they're in the background people will notice less.

The final version of RRR also does this for the spectator rabbids in the colosseum, for example.
Yes, I know that, i just find it strange that we can see in some images Rayman be really close to the 2d rabbids.

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 1:17 am
by Steo
So basically even if there is any useful prototype files in the game, they made sure to make them hard to get at. Lots of encrypted BIN files and a lot of other weird extensions used after you extract the .BF file.

I still wonder though if it's only sounds that are left in it anyway.

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 1:23 am
by The Jonster
I still have to check the files of the WIi version later to see if I can find anything, though if the members 6 years ago couldn't find anything, I might not either, but I'll try anyway. It might take me a few days though since i'm a novice at these kinds of things...

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 1:26 am
by Steo
This isn't so much about being a novice, but finding the right tools/scripts to extract/decrypt the game files. I haven't tried the Wii version but have the PC and XBOX 360 versions. Both have slightly different file structures but they both have a lot of the same files in the end.

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 1:28 am
by The Jonster
Which tools do you think would work on the version I'm trying?

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 1:36 am
by Steo
The same ones I was using if it ends up having a file or 2 with the .BF extension once the ISO is extracted. I'll PM you about that though if you need help ;)

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 1:36 am
by The Jonster
OK. I might need some help for the next few days.

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 1:52 am
by Droolie
There's no point in checking RRR for unused stuff anymore. I recently made a level viewer for the Xbox 360 version of RRR (check the UnlockRay thread) and besides sound, everything unused is just gone. For the Wii and PC versions, I made a new BF extraction script that also extracts folder names (by doing it myself I could be certain everything was extracted) and it's pretty obvious that there too, nothing from the prototype remains.

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 1:54 am
by Steo
Droolie wrote:There's no point in checking RRR for unused stuff anymore. I recently made a level viewer for the Xbox 360 version of RRR (check the UnlockRay thread) and besides sound, everything unused is just gone. For the Wii and PC versions, I made a new BF extraction script that also extracts folder names (by doing it myself I could be certain everything was extracted) and it's pretty obvious that there too, nothing from the prototype remains.
I feared that, you're actually the one I was referring to when I said someone already tried this 6 years ago.

Thanks for letting us know then so I don't waste any more time on it :)

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 8:45 pm
by Alexinator
I heard there was concept art/early screenshots of Rayman Raving Rabbids (back when it was a platformer) with Rabbids chasing and capturing teensies and other characters from previous games but I can't find them anywhere.

Does anyone know where I can find these images? Thanks.

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 8:47 pm
by Birds858
You speak probably of this.

Re: Rayman Raving Rabbids

Posted: Mon May 21, 2018 8:56 pm
by Alexinator
Birds858 wrote:You speak probably of this.
That's the one! Thanks.

Re: Rayman Raving Rabbids

Posted: Tue May 22, 2018 9:27 pm
by Alexinator
Was a Gamecube version of Rayman Raving Rabbids ever in development?

Re: Rayman Raving Rabbids

Posted: Tue May 22, 2018 9:30 pm
by Birds858
I don't think, we only know that Rayman Raving Rabbids was first in development for PS2 before switches to Wii.
More info here : https://raymanpc.com/wiki/en/Rayman_Rav ... prototype)

Re: Rayman Raving Rabbids

Posted: Thu Jun 07, 2018 6:20 pm
by Steo
Oi, listen up you lot! Birds has something to say!

:lol: ;)

Re: Rayman Raving Rabbids

Posted: Thu Jun 07, 2018 6:21 pm
by The Jonster
Steo wrote:Oi, listen up you lot! Birds has something to say!

:lol: ;)
Damn I got beat! :lol:
Welp as long as this is done, time for my interview! I'm not ready for this though :P

Re: Rayman Raving Rabbids

Posted: Thu Jun 07, 2018 6:23 pm
by Birds858
Steo wrote:Oi, listen up you lot! Birds has something to say!

:lol: ;)
You could just post the link. :lol:

Anyway, i found the blogpost of François Roughol, one of the level designer of RRR and his prototype.
https://www.francois.games/rayman-raving-rabbids/
This page interesting, in fact, it’s say that he made multiple level of the prototype before going into a minigames compilation and he even mentioned the (possible ? ) old name of two FPS levels. (named "Canyon Carnage" and "Cemetery Chase")

Re: Rayman Raving Rabbids

Posted: Thu Jun 07, 2018 6:33 pm
by Steo
Birds858 wrote:You could just post the link. :lol:
Haha :lol:

I'm getting ready to go out and I'm still excited about breaking 100000 on LOTLD :)

So I wasn't think straight :mrgreen:

Re: Rayman Raving Rabbids

Posted: Thu Jun 07, 2018 7:08 pm
by The Jonster
Steo wrote:
Birds858 wrote:You could just post the link. :lol:
Haha :lol:

I'm getting ready to go out and I'm still excited about breaking 100000 on LOTLD :)

So I wasn't think straight :mrgreen:
No worries, I was like that too when I first did that. :)

Re: Rayman Raving Rabbids

Posted: Thu Jun 07, 2018 7:43 pm
by PluMGMK
Now there's an awesome domain name! 8) I'll check this out in a while.