Rayman 1

Talk about Rayman himself and Rayman games!

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Which version is your favourite?

Jaguar
8
5%
PC
38
25%
PlayStation
84
55%
Saturn
13
8%
Game Boy Colour
0
No votes
Game Boy Advance
5
3%
DSi
6
4%
 
Total votes: 154

RayCarrot
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Re: Rayman 1

Post by RayCarrot » Thu Jan 02, 2020 8:58 pm

sos404 documented a bunch which I used as reference. There's still missing documentation on a bunch of things though, like how to deal with background images, palette changing, events etc.

Hunchman801
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Re: Rayman 1

Post by Hunchman801 » Wed Jan 08, 2020 11:04 am

RayCarrot wrote:
Thu Jan 02, 2020 6:23 pm
So far I've managed to extract the maps for every level including their collision properties. You can see some examples on my Twitter.
Sounds great! Once you've sorted out the issues with the palette, we could replace the old maps we currently have on the wiki. Well, maybe we'd have to add the events first, but at least we could start with the missing maps (Betilla levels, boss battles, etc.).
Image

RayCarrot
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Re: Rayman 1

Post by RayCarrot » Wed Jan 08, 2020 11:54 am

I was actually considering working towards that. The events can in worst case be edited in manually, but I might be able to add it in dynamically too.
As for boss levels, they don't have any level textures as they're all just a background. The Betilla levels on the other hand are just like normal levels.
How do you prefer I deal with the background? Keep it transparent or use a single color? The in-game background is just a static image, so it won't fill the entire level.

Hunchman801
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Re: Rayman 1

Post by Hunchman801 » Mon Jan 13, 2020 6:26 pm

Maybe transparent would be better? We can always try both and pick the one we like best.
Image

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