Rayman Adventures

Talk about Rayman himself and Rayman games!

Moderator: English moderators

Hunchman801
Bad Rayman
Posts: 77510
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 552700

Re: Rayman Adventures

Post by Hunchman801 » Sat Dec 03, 2016 5:58 pm

I see, the French article explains it all. Gonna add this information to the English one too.
Image

Bradandez
Globox
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman Adventures

Post by Bradandez » Sun Dec 04, 2016 1:37 pm

Hunchman801 wrote:I see, the French article explains it all. Gonna add this information to the English one too.
Added images and more info to Santa Ray's page.

And by the way, there are new levels in this update. Never seen this one before.

RayCarrot
Bzzit
Posts: 1729
Joined: Sat Jan 11, 2014 5:46 pm
Location: Sweden
Contact:
Tings: 24344

Re: Rayman Adventures

Post by RayCarrot » Sun Dec 04, 2016 2:26 pm

There are a few more new levels as well. There's one enemy stage with several small rooms in Wild, Wild East, a new enemy stage in Sea of Serendipity in the open and a few more I can't remember of hand. But the majority are just reversed stages.

Bradandez
Globox
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman Adventures

Post by Bradandez » Mon Dec 05, 2016 7:52 am

Yeah. The "Flipped" stages give me some trouble. So used to them playing them the other way around.

Also uploaded this to the Wiki, but for some reason the older version shows in place but within the newer versions dimensions making it look stretched.
Image

Miss-Cerasus
Otto Psi
Posts: 454
Joined: Sat Jul 17, 2010 1:21 pm
Location: Germany
Contact:
Tings: 8905

Re: Rayman Adventures

Post by Miss-Cerasus » Mon Dec 05, 2016 7:25 pm

Gee, I still have the invisible egg glitch and it wasn't fixed yet. Anybody else who got the glitch?
Even after asking Ubisoft back in October they didn't fixed it.

Bradandez
Globox
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman Adventures

Post by Bradandez » Tue Dec 06, 2016 5:49 am

I think this an Android problem as I have yet to encounter this glitch.

Also, is there any way to get sprites from the game?

Hunchman801
Bad Rayman
Posts: 77510
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 552700

Re: Rayman Adventures

Post by Hunchman801 » Tue Dec 06, 2016 10:03 pm

Bradandez wrote:Also uploaded this to the Wiki, but for some reason the older version shows in place but within the newer versions dimensions making it look stretched.
That's your browser cache, you can bypass it by reloading with Ctrl+F5.
Image

Bradandez
Globox
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman Adventures

Post by Bradandez » Fri Dec 09, 2016 9:08 am

RibShark wrote:Me and got4n have looked at the file names and all three (and there are only 3) new enemies are in the ninja folder. The blue one is referred to as "basic hatman" or "hat", the yellow one is referred to as "basic swordman" or "swd" and the red one is referred to as "dualswdjumping" or "dualswd". These don't give clear names (and 'basic' may not even be a part of their names but an adjective about the sprites) but we could make up something for the time being, like "Hatman Ninja", "Swordman Ninja" and "Dual Swordman Ninja".
I went ahead and created wiki pages for the new enemies from Wild, Wild East and I used these names for them seeing as the devs never properly named them.

RayCarrot
Bzzit
Posts: 1729
Joined: Sat Jan 11, 2014 5:46 pm
Location: Sweden
Contact:
Tings: 24344

Re: Rayman Adventures

Post by RayCarrot » Fri Dec 09, 2016 10:46 am

Bradandez wrote:
RibShark wrote:Me and got4n have looked at the file names and all three (and there are only 3) new enemies are in the ninja folder. The blue one is referred to as "basic hatman" or "hat", the yellow one is referred to as "basic swordman" or "swd" and the red one is referred to as "dualswdjumping" or "dualswd". These don't give clear names (and 'basic' may not even be a part of their names but an adjective about the sprites) but we could make up something for the time being, like "Hatman Ninja", "Swordman Ninja" and "Dual Swordman Ninja".
I went ahead and created wiki pages for the new enemies from Wild, Wild East and I used these names for them seeing as the devs never properly named them.
I think those names are good enough for now since we don't have any official ones yet.
I found the official names for the level themes though and added them in the world articles. Also made some new templates to organize the new Adventures articles.

Bradandez
Globox
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman Adventures

Post by Bradandez » Tue Dec 20, 2016 12:39 am

Nice. Glad that the both of us are adding more information to Adventures in the wiki.

By the way, I rescued the Winter event creatures and bought Snowbrina.
Image
Image
Image

Misterfan2000
Dora Dodemer
Posts: 32
Joined: Sun May 11, 2014 7:22 pm
Location: Spain
Contact:
Tings: 5216

Re: Rayman Adventures

Post by Misterfan2000 » Thu Dec 22, 2016 10:17 pm

Anyone can upload the Rabbids Sprites from Rayman Adventures?

Bradandez
Globox
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman Adventures

Post by Bradandez » Fri Dec 23, 2016 12:55 am

Misterfan2000 wrote:Anyone can upload the Rabbids Sprites from Rayman Adventures?
Here you go.
Image

RayCarrot
Bzzit
Posts: 1729
Joined: Sat Jan 11, 2014 5:46 pm
Location: Sweden
Contact:
Tings: 24344

Re: Rayman Adventures

Post by RayCarrot » Tue Jan 03, 2017 9:35 am

GOT4N wrote:
Carrot-master wrote:A few pages back...
GOT4N wrote:Also, I can say they're planning another game mode it seems, maybe Mya can confirm it or not, I won't spoil anything so you get the surprise, but yeah it seems they're planning something, I told it to Droolie, but I hope I'm not wrong ^^
I assume this never happened, so could please you tell us what it was you found?
I guess.. :P
It was just much likely a version of Kung Foot, there were some backgrounds from it and a few files like soccer balls etc
Hm, checking at an old article by Ubisoft regarding the Apple TV version I saw this:
Since it was already designed to take advantage of touch features on iOS devices, Rayman Adventures makes use of the new Apple TV remote, which also features a touch sensor. And because it encourages more of a social gaming experience than games specifically designed for mobile, the Apple TV version of Rayman Adventures includes a one-on-one version of Kung Foot — the popular, soccer-inspired mode from Rayman Legends — so players can go head-to-head on the couch.
Since I've never played the Apple TV version I have no idea if this was included or not, but I can't see any other mentioning of it anywhere else or in any video, so I assume it was cut.

Bradandez
Globox
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman Adventures

Post by Bradandez » Wed Jan 04, 2017 7:43 pm

New update already leaked? Going by the icon, it looks like we might be getting Fiesta de los Muertos.
Image

RayCarrot
Bzzit
Posts: 1729
Joined: Sat Jan 11, 2014 5:46 pm
Location: Sweden
Contact:
Tings: 24344

Re: Rayman Adventures

Post by RayCarrot » Wed Jan 04, 2017 9:32 pm

Where did you find that? It looks rather fake though...

Bradandez
Globox
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman Adventures

Post by Bradandez » Thu Jan 05, 2017 2:31 am

It was posted in the comment section in the latest Rayman Adventures Facebook page.

Sabertooth
Joe
Posts: 5019
Joined: Thu Mar 19, 2009 8:15 am
Location: Probably somewhere
Contact:
Tings: 53310

Re: Rayman Adventures

Post by Sabertooth » Sat Jan 21, 2017 2:50 am

Who on earth would fake a Rayman Adventures update?
BestXIII wrote:The knaarens are very big shitass! :grrrrrr:

GOT4N
Électoon
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 10

Re: Rayman Adventures

Post by GOT4N » Wed Jan 25, 2017 6:07 pm

Carrot-master wrote:
GOT4N wrote:
Carrot-master wrote:A few pages back...
GOT4N wrote:Also, I can say they're planning another game mode it seems, maybe Mya can confirm it or not, I won't spoil anything so you get the surprise, but yeah it seems they're planning something, I told it to Droolie, but I hope I'm not wrong ^^
I assume this never happened, so could please you tell us what it was you found?
I guess.. :P
It was just much likely a version of Kung Foot, there were some backgrounds from it and a few files like soccer balls etc
Hm, checking at an old article by Ubisoft regarding the Apple TV version I saw this:
Since it was already designed to take advantage of touch features on iOS devices, Rayman Adventures makes use of the new Apple TV remote, which also features a touch sensor. And because it encourages more of a social gaming experience than games specifically designed for mobile, the Apple TV version of Rayman Adventures includes a one-on-one version of Kung Foot — the popular, soccer-inspired mode from Rayman Legends — so players can go head-to-head on the couch.
Since I've never played the Apple TV version I have no idea if this was included or not, but I can't see any other mentioning of it anywhere else or in any video, so I assume it was cut.
Interesting :o

RayCarrot
Bzzit
Posts: 1729
Joined: Sat Jan 11, 2014 5:46 pm
Location: Sweden
Contact:
Tings: 24344

Re: Rayman Adventures

Post by RayCarrot » Wed Feb 08, 2017 5:12 pm

Well there's a new Adventures update out now... And now you've got a time limit to finish each adventure...

MagicalPlatypus7
Ptizêtre Vert
Posts: 184
Joined: Mon Jan 09, 2017 5:24 pm
Location: Morrowind
Tings: 1120

Re: Rayman Adventures

Post by MagicalPlatypus7 » Wed Feb 08, 2017 6:27 pm

Really ? I'm going to take a look to see what's new
Image
Tout ce qui ne me tue pas
devrait courir!

Post Reply