Music - Sound Modules and Sample CDs used in Rayman games

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Lorenzo
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Music - Sound Modules and Sample CDs used in Rayman games

Post by Lorenzo »

Hi everyone :) ,

I've always been a big fan of the Rayman soundtracks. I'm really interested in what goes into making a soundtrack for a videogame. What I like about the Rayman soundtracks is that the tracks are all very contextual and varied, there's always something interesting.

I like to compose music myself and have collected a lot of sample libraries and gear over the years. I thought it might be a cool idea to write down all the gear and sample libraries that were used in the production.


This is what I've found:


Rayman:

-Roland JV-1080 (Most of the instruments)
-Akai Factory Sound Library - (drums and more)
- Zero-G Funk Guitar (used in Blue Mountains)
-OMI Universe Of Sounds (Mr Dark Theme main lead sound and more)
-Roland U-series (U-110,U220 etc.) - Native 4 was used in Betilla the Fairy's theme
-Korg M1 (Additional instruments like the "Universe" choir)
-E-MU Proteus (or something that has the same string sounds) and piano sounds
(perhaps the Korg W/01, still doing a bit of comparing)
-Kurzweil K2000

Contributions by JadeUndead
EastWest Dance Industrial - (scratches) "FX 28" "FX 18"



Soundtrack by Remi Gazel ( Rest In Peace )
Recorded at Studios de la Seine (Paris)


Rayman 2 - The Great Escape:

-All kinds of Spectrasonics sample libraries (London Choir, Distorted Reality, Heart Of Africa, Asia, Supreme Beats etc ... almost all of them) -Some of the beats are also on the new Spectrasonics Stylus (RMX)
-Zero-G - Ambient (A loop from Whale Bay is in there)
-Zero-G - Cuckooland (There are 3 Cuckooland CDs, those CDs contain drumloops that were used in Rayman Revolution's exclusive music)
-Roland L-CD(X/P) series (Orchestral stuff) for the Roland S-7XX series sampler
-Roland Jazz Composer for the Roland S-7XX series sampler
-Roland Africa CD 1&2 for the Roland S-7XX series sampler
-Roland JV-1080 or JV-2080 (various sounds)
*note: I know that on Eric Chevalier's website it says that he owns an XV3080, but since it was released in 2000 (and Rayman 2 was released a year before that) it is likely that used the JV-1080 or JV-2080 and replaced it with the XV3080, which has pretty much the same sounds.
-AMG - Rhythm Of Life
-Roland SR-JV80-02 - Orchestral
-East West - Phat & Phunky (Clark's Theme Drumloop, Final Boss Drumloop, Canopy Theme Breakdown Drumloop)
-East-West - Dance / Industrial (Drumloop from Pirates' Theme )
-East-West - Percussive Adventures (two sounds from Whale Bay)
?? -Univers Sons - Raricussions (Bell thing at the start of "First Mask Found" and Berimbau)
?? -Best Service - No Kick (I believe I've heard a drumloop from Walk Of Life in one of those sample libraries)
X-Static GoldMine 2 - 1510 CONGA, 1208 BDRUM 2,
- eLab - XTC Files of Jungle:
Breaks in Ssssam's waterski challenge (Rayman Revolution)
- eLab - X-Static Goldmine 4 - Ambient Jungle 84 BPM or 168 BPM - Celestial Slide/Flying Barrel filtered Break

Contributions by calcobrena:
Steve Reid Definitive Percussions - "19 BD Call" (various bird sounds on this CD)

Soundtrack by Eric Chevalier


Rayman 3 - Hoodlum Havoc:

-Complete Orchestral Collection by Best Service
-Spectrasonics Drum loops (Stylus RMX, metamorphosis, Liquid beats, distorted reality etc..)
they might have already used Spectrasonics Vinyl Groove Module V ST (Released in 2002)
-Roland SR-JV Board Orchestral 2 - the celtic stuff
-Roland Hip Hop Expansion (Beats, Loops, SFX)
-Roland JV1080/2080 or XV3080/5080 (Basses and additional instruments)
-Zero-G Beats N' The Hood (The Hip Hop tracks and first bossfight where you have to stomp on a bunch of Hoodlums)
-Rarefaction - Poke In The Ear (Not sure which one, but one of the CDs contains a sample from the Reflux boss https://www.youtube.com/watch?v=vzTxeBu9n8M at 0:52)
-Art Of Sampling by JJ.Jeczalik (Brasses, hits and various others)
?? -East West - Phat & Phunky
- Norman Cook - Skip To My Loops (Some of the Hip Hop beats and the Funky Board beat, I believe )
- eLab - X-Static Goldmine 4 - Trip Hop Chant 100 BPM - The shakers in the Pirate Ship Battle
And a lot more from X-Static Goldmine 4 ... Mainly little fx and such

Contributions by JadeUndead
- EastWest Steve Stevens Guitar Samples Collection - "DIVEBOMB7"
- E Lab X Static Goldmine 2 - "5101 ORG RIFF"
- Best Service Ethno World - "flute fx"
- E-Lab X Static Goldmine 5 - "EE39_Drm_kwerk"


Soundtrack by Fred Leonard, Plume and Laurent Parisi


Rayman M:

Contributions by JadeUndead:
-Kritical Massive Soun Bwoy Reggae Dub - "Track 56 and 57" (vocals)


Rayman Legends:
-Best Service - ERA II = Medieval Legends
Christophe Heral: "As a composer I worked last year on Rayman Origin´s, a UbiSoft Video Game.
I needed to find Middle-ages Instruments to animate the World of princesses and dragons in our next project, Rayman Legend !
I found all I needed in ERA."





New!

SFX:

Many of the Rayman 2 sounds are from the well known "The General Series 6000" from Soundideas. (You'll also find the famous "Doom doors" sounds in there, that "swoosh" fire sound that has been used in countless videogames and movies (I'm talking about the sound that you hear when Jano shoots fire at you) and the "warp" sound from Super Mario 64, when you enter Princess Toadstool's secret slide.)

The additional sounds (like when you get a lum or get powered-up and the "footstep" sounds from the robotpirates) are from the Hanna Barbera SFX library. I also found a bunch of Rayman 1 and Rayman 3 (GBA version) sounds in that library.

I found most of these sounds on stockmusic.com (in the sound effects category). I also found the robot pirates' "laser gun" (kapeeewww.. ) sound there. It's called "Gun Laser" or something along those lines. I think it came from the Lucasfilm Library that they sell, because I've heard that particular sound in the Star Wars movies before.



If you know more of what went into the making of the Rayman soundtracks, please leave a comment. I'd really like to see this list grow.


~Lorenzo


?? = Unsure
Last edited by Lorenzo on Tue Feb 04, 2020 11:27 pm, edited 55 times in total.

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Re: Music producers - Dissecting the Rayman soundtracks

Post by bunnieblaster »

Holy cow, that must have taken quite a while to research :o
Great finds!
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Lorenzo
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Re: Music producers - Dissecting the Rayman soundtracks

Post by Lorenzo »

Thanks, yes it took quite a while, but I already owned a lot of it, so it was just a matter of recognizing a sound while looking around in my sample library and writing it down :)

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Re: Music producers - Dissecting the Rayman soundtracks

Post by DandyGuy »

Oh my lawd! :shock: I was looking for a few instruments used in Rayman 1.


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Re: MusicProducers - Gear/Samples used in the Rayman Soundtracks

Post by Lorenzo »

Thanks! Yes, Drolpiraat and I have talked via PM before (with my old RPC account). I already knew that Mr. Chevalier used Akai and Roland samplers and it helped making the search a little easier, but it doesn't really give away a lot.

Basically, a sampler is a machine that is able to record audio and map that audio to different keys on the keyboard. Of course you can save that data (to a CD, zip or floppy-disk), so in the 80s, 90s and early 2000s, there were many manufacturers who sold their samples on CDs and floppies. Those CDs came in various different formats, since there were many samplers by different manufacturers (like Roland, E-Mu, Kurzweil, Akai, Yamaha .. etc).
That has been replaced by VST samplers (like Kontakt or SampleTank) and online distribution.

A sampler usually comes with nothing. You have to either record your own samples, or buy CDs or preloaded floppy-disks for it. But knowing that most sample libraries were produced for more than just Akai samplers, I think it's better to look for sample libraries from that time period in general.
I usually search for Akai or Roland CD-Rom listings, look for a demo and hope there's a copy on eBay.

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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by Lorenzo »

-Added an SFX section

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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by SpyroGuy »

Now that the upcoming new Star Wars movie has made me to rewatch the previous 6 movies I've just realised that Han Solo's blaster sound was used in Rayman 2, lol.

http://stockmusic.com/getsound/248263.16
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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by Master »

The sound made when Rayman opens the door in the first level of the Longest Shortcut also played in a Star Wars film:
https://youtu.be/BLUGIPwjqQc?t=5m21s
https://youtu.be/_xP3fI7yn5s?t=3m22s
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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by RibShark »

I thought I'd recognised that, and the blaster sound too! That is one of the consequences of using sample collections rather than in-house sound effects, but I think it's cool that these are recognisable. Some of the Rayman 3 sounds I seem to remember being in that old pinball game that came with Windows XP.

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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by Master »

Funny thing, that blaster sound. If memory serves, that plays in the PS1 version, the other versions use a different sound for a Robo-Pirate blast:
https://youtu.be/LugG_a8mVk8?t=3m23s

Compared to:
https://youtu.be/zLjdlu7080w?t=7m47s
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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by RibShark »

I believe the PS1 blaster sound is used in the other versions for the more powerful shots delivered by certain Henchmen.

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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by Master »

I'll pop into Rayman 2 and check that, but it sounds right.
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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by bunnieblaster »

RibShark wrote:I believe the PS1 blaster sound is used in the other versions for the more powerful shots delivered by certain Henchmen.
Correct.
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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by Master »

Yup, double checked, that is indeed the case. Wonder why they opted not to use the normal blaster sound in PS1, perhaps to save space?
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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by Lorenzo »

Master wrote:Yup, double checked, that is indeed the case. Wonder why they opted not to use the normal blaster sound in PS1, perhaps to save space?
Could be.
I think I've heard both laserblast sounds in Starwars. And if you've ever seen Fate/Stay Night (an anime) - the sound that plays when Saber does her "dash attack" is the same sound.

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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by THEdragon »

Which Rayman 1 sounds were in the Hanna Barbera SFX library? I know a bunch of sounds in R1 were also in the cartoon 'Tiny Planets'. From memory they were the gendoor sound, the fist-throw swoosh, the electoon giggling, and possibly the bounce noise.
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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by Lorenzo »

I think it's the sound when you hit one of the bosses.. but I'm not sure. Here's someone who put together all the soundeffects: https://www.youtube.com/watch?v=KBuhEHVB8L8

If you have some money to spend, here's the full library: https://www.sound-ideas.com/Product/409 ... ts-Library
http://stockmusic.com/sound_effects (which is part of Sound Ideas) also has a bunch of sound effects from the Hanna Barbera library. I like to buy my soundeffects from this site, because I don't have to buy a full library if I'm just looking for 1 sound effect. And yes... they are quite expensive, but keep in mind that you're paying for the right to use that soundeffect.

I also just noticed the "boing" skippy ball-like sound from the GBA version of Rayman 3 (when you jump on a balloon) and the "lightswitch" sound when you select something from the menu.

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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by Sabertooth »

I was a little disappointed when I found out that so many of R2's sound effects were just public domain. I always thought they were cool and associated them directly with Rayman 2. But it was all a lie.
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Re: Music Producers - Gear/Samples/SFX used in Rayman games

Post by Lorenzo »

Sabertooth1000000000 wrote:I was a little disappointed when I found out that so many of R2's sound effects were just public domain. I always thought they were cool and associated them directly with Rayman 2. But it was all a lie.
Well ... they are not public domain, because a company still holds the rights and they sell you the right to use that sample, if you pay them .. but, I understand what you mean.

It was just more common that studios bought a few sample CDs to work with.. it's cheaper than hiring a soundeffects designer. And it's still being done today.

Even original soundeffects are usually made with these sample CDs, unless the sounddesigners have time to record their own sound sources. They do it by layering, cutting, reversing, stretching, just processing the sounds in unique ways.

But don't worry, it's not too bad :) Look at it this way: if a sound works and has the right impact in the final game, or movie, it has done it's job.

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