Rayman Arena PC Widescreen Patch

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ICUP321
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Re: Rayman Arena PC Widescreen Patch

Post by ICUP321 » Sun Sep 08, 2019 7:55 pm

I made an updated Widescreen patch for Rayman Arena, this one includes more aspect ratios like 16:10, 21:9 and yes it is also cracked like it was already before. I also re-uploaded the Widescreen-compatible videos patch in case it ever gets taken down:
https://www.mediafire.com/file/88tmdlj6 ... ix.7z/file
https://www.mediafire.com/file/rogih330 ... os.7z/file

IIITA
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Re: Rayman Arena PC Widescreen Patch

Post by IIITA » Mon Sep 09, 2019 10:32 am

deton24 wrote:
Sat Sep 07, 2019 2:38 pm
PS. An icons need to be resized manually for each proportion, but type can resized by mentioned offset.
Ya, I noticed this issue, but my skill did not reach to that level, which is my current problem and I have been searching for.

ICUP321 wrote:
Sun Sep 08, 2019 7:55 pm
I made an updated Widescreen patch for Rayman Arena, this one includes more aspect ratios like 16:10, 21:9 and yes it is also cracked like it was already before. I also re-uploaded the Widescreen-compatible videos patch in case it ever gets taken down:
https://www.mediafire.com/file/88tmdlj6 ... ix.7z/file
https://www.mediafire.com/file/rogih330 ... os.7z/file
Oh, your exe I ran in my PC running Windows 7 SP1 x64bit, and noticed that your exe made good result on "type" i.e. characters as well as No-CD capability, but the same result on "icons" , graphic HUDs on the game screen stretched holizontally, such as the compass and player's avators.
You have the same problem that I had, HUDs unproper scaling.
As far as I know, HUDs must consist of two different things, "icons" and "type" that deton24 pointed.
I am looking for the lucid measure to eliminate this issue. If you know any idea, I will greatly appreciate it.

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