TTQ: Season 130 - dr_st

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dr_st
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Re: TTQ: Season 130 - dr_st

Post by dr_st »

Hunchman801 wrote: Wed Jan 05, 2022 11:36 am The Caves of Skops with 8 levels? 🤔
Nope, and there are only 5 in the Caves. :)
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Re: TTQ: Season 130 - dr_st

Post by Hunchman801 »

That was a random guess indeed. The only thing I could tell from your question is that the number of levels for the good answer is at least 8.
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Re: TTQ: Season 128 – dr_st

Post by dr_st »

Alright, well, it's been long enough. :)

The correct answer, BTW, is Mountain World with 10 levels.

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Question 5: Which mini-games In Rayman 3 feature no Hoodlums of any kind (and not even pictures of Hoodlums)?

In case no one gives a full answer, the point will go to the one who gave the closest answer within 3 days, provided there were at least 3 answers. Otherwise, we will wait for up to 1 week (or 3 answers) before giving the point, or withdrawing the question, if there were no answers at all. ;)
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Re: TTQ: Season 130 - dr_st

Post by The Jonster »

Balloons, Missile Command, and Space Invaders?
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Re: TTQ: Season 128 – dr_st

Post by Hunchman801 »

dr_st wrote: Thu Jan 06, 2022 4:45 pm The correct answer, BTW, is Mountain World with 10 levels.
I saw that on RayWiki after I posted my answer, that's quite a difference with the others. A lot of the maps seem to have the same layout, too.
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Re: TTQ: Season 130 - dr_st

Post by PluMGMK »

Oh yes, now I remember that! And that layout is from the educational games, so there are a lot of dead ends corresponding to wrong answers, which had to be somehow integrated into the level flow…
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Re: TTQ: Season 130 - dr_st

Post by Hunchman801 »

Rayman "By His Fans" indeed. :hap:
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Re: TTQ: Season 130 - dr_st

Post by dr_st »

The Jonster wrote: Thu Jan 06, 2022 6:05 pm Balloons, Missile Command, and Space Invaders?
Mostly correct. There is also "Crush", but since your answer is the only one, you get the point. :)

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Question 6: In Rayman Origins, how many of the playable characters (costumes) are Teensies?

Once again, if there is no exact answer in a while, the point will go to the one who gave the nearest number. ;)
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Re: TTQ: Season 130 - dr_st

Post by Hunchman801 »

I'll hazard a guess and say six?
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Re: TTQ: Season 130 - dr_st

Post by dr_st »

That would have been a correct answer to a slightly different question... ;)
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Re: TTQ: Season 130 - dr_st

Post by PluMGMK »

I'd say more like sixteen...
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Re: TTQ: Season 130 - dr_st

Post by dr_st »

PluMGMK wrote: Fri Jan 14, 2022 7:07 pm I'd say more like sixteen...
Remarkable, but my response to Hunchman801 applies. :hehe:
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Re: TTQ: Season 130 - dr_st

Post by dr_st »

Additional attempts are welcome, and anyone may re-answer too. :)
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Re: TTQ: Season 130 - dr_st

Post by ChronicTraitor »

I'll take a crack at it.

How about 9?
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Re: TTQ: Season 130 - dr_st

Post by Hunchman801 »

Ten maybe? :fou2:
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Re: TTQ: Season 130 - dr_st

Post by dr_st »

10 is indeed correct! There are also 3 Globox constumes and 3 Rayman constumes, for a total of 16.

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Question 7: In which game, other than Rayman Revolution, is there a "lum radar"?
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Re: TTQ: Season 130 - dr_st

Post by Hunchman801 »

Is that not the DS version of Raving Rabbids? Never played it, but I think I remember reading something about it on the wiki.
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Re: TTQ: Season 130 - dr_st

Post by dr_st »

Not what I had in mind.

Since the question asked for "game" in singular, I will accept for an answer any game that features such a mechanic; however, I did not find any reference to Raving Rabbids DS having it. If any such evidence is brought forth, though, I am prepared to change my mind, as long as no one gives the answer I am thinking about. :)
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