
It would be really great to translate this game that I love into Irish…
Moderators: English moderators, Modding and utilities team
I sent you a pm dude. Can you get on IRC with me and RibShark? It'll be easier to explain.MixerX wrote:Hey guys,
when I released these tools, there wasn't much of interested in them, so after a while I didn't come back here to check anything. I didn't get any FB messages or e-mails, well, until now from RibShark. So, what's going on? What's the big progess? What's needed from me? Give me links to some other topics if there's anything going on. I'll be glad to help.
Did that already to some other forum member. I'll try to dig up what I've written down.RibShark wrote:What would help is if you could describe in detail the formats (such as .cnt or the .gf)
Not that I'd mind, but they would be probably useless to you. I didn't think of releasing source code when I was writing it, so variable names, comments, etc are not in English.RibShark wrote:possibly release the source code to your programs (as long as you don't mind).
Aborting routine execution at this point probably wasn't a good idea. At that time I didn't know the engine changes that byte in every single build that uses this archive. That's easy to fix though.RibShark wrote:Your tools also seem to fail on the Rayman 3 PC Beta unless one byte in the .cnt is changed to 00
Actually they don't produce anything I guess. Decompression fails in certain files and since nobody seemed to mind until now, I didn't check whyRibShark wrote:and even then only some of the .gf files can be converted successfully (some produce corrupted .tgas).
When you want dude. irc.esper.net, channel #RayHacksMixerX wrote:Did that already to some other forum member. I'll try to dig up what I've written down.RibShark wrote:What would help is if you could describe in detail the formats (such as .cnt or the .gf)
Not that I'd mind, but they would be probably useless to you. I didn't think of releasing source code when I was writing it, so variable names, comments, etc are not in English.RibShark wrote:possibly release the source code to your programs (as long as you don't mind).
Aborting routine execution at this point probably wasn't a good idea. At that time I didn't know the engine changes that byte in every single build that uses this archive. That's easy to fix though.RibShark wrote:Your tools also seem to fail on the Rayman 3 PC Beta unless one byte in the .cnt is changed to 00
Actually they don't produce anything I guess. Decompression fails in certain files and since nobody seemed to mind until now, I didn't check whyRibShark wrote:and even then only some of the .gf files can be converted successfully (some produce corrupted .tgas).
Ok, let's meet on IRC then. Just say when.
Got it in private, I admit it's cool, I just think a GUI would be easier, it converts to text the file, but you can't exceed the size, else it'll go offscreen, you have to make yourself a limit :pPluMGMK wrote:I don't know, I think that a release, even not in English, could be useful to the rest of the community.
Code: Select all
http://www.lokalizacie.sk/editory/2-rayman-text-tool/
Happy tooMaster wrote:You have many thanks from me, MixerX. I'm really grateful that you decided to share your tools with the community.
Just to know, it'll be hell to put it in Irish, as you need to manage space of text, like you have to test every time to see if it's fitting right.PluMGMK wrote:Thank you very much!
Fix.sna, I was wondering what that huge file was for.
Thanks,you'r application it's perfect !MixerX wrote:Hey,
I decided to release the text tool for everyone. It has a simple readme file with explanation how to use it. There are some limitations like it was said, but I couldn't figure out format of whole file. Rayman 2 text is located in 'Fix.sna' (Rayman 2\Data\World\Levels\Fix.sna).
Have fun.Code: Select all
http://www.lokalizacie.sk/files/apps/RaymanTextTool.zip