The You Game!
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Re: The You Game!
< should hopefully try and get more work done today
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Re: The You Game!
< got this huge poster from Manchester
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Re: The You Game!
< Still has quite a bit going on at work, though at the same time, < has found a good source for some B&C 21" IPAL drivers that < would love to upgrade <'s system with.
Of course, by the time drivers and proper amplification are bought, < would have to spend $5,000 USD. That is using the existing subwoofer enclosures.
Ah the joys of a home theater system, especially deep into the rabbit hole, one reaches the point where improvements can cost thousands of dollars. (Not talking the fancy pantsy so called ultra 'high-end' crap that costs hundreds of thousand dollars or millions. Bleh. Not for me.)
Of course, by the time drivers and proper amplification are bought, < would have to spend $5,000 USD. That is using the existing subwoofer enclosures.
Ah the joys of a home theater system, especially deep into the rabbit hole, one reaches the point where improvements can cost thousands of dollars. (Not talking the fancy pantsy so called ultra 'high-end' crap that costs hundreds of thousand dollars or millions. Bleh. Not for me.)
Re: The You Game!
<’s glad to see you here, Hoodcom.
Come and participate in the annual Favorite Rayman Game survey!
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Re: The You Game!
< is also glad to see Hoodcom.
<'s power is back. Ironically <'s knowledge of climate change is making < want to get a diesel generator since these hurricanes are probably gonna hit a lot more often from now on.
<'s power is back. Ironically <'s knowledge of climate change is making < want to get a diesel generator since these hurricanes are probably gonna hit a lot more often from now on.
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Re: The You Game!
< never had any sort of power outage here, just incredible forces of wind
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Re: The You Game!
< is actually surprised at how many brown leaves have remained on the trees. Surely they should all have been gone even before the storm?
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Re: The You Game!
<'s managed to get graphical tiles and sprites working on <'s Gameboy and < can move the sprite around, but collision detection will be tricky...
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Re: The You Game!
< knows how glad ^ is to PM < over what ^ got.Fifo wrote:<’s glad to see you here, Hoodcom.
Re: The You Game!
Hehe.Hoodcom wrote:< knows how glad ^ is to PM < over what ^ got.Fifo wrote:<’s glad to see you here, Hoodcom.
Has < told ^ that < has got a Twitter bot? Check pic:
Come and participate in the annual Favorite Rayman Game survey!
Signature made with love by R4Y_ANC3L
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Re: The You Game!
< is slowly preparing for a new consulting mission which < is guaranteed to fail. <'s career in engineering is most likely over.Fifo wrote:Has < told ^ that < has got a Twitter bot? Check pic:
933E5D6A-0BCE-4F91-98CA-213239ADCADF.jpeg
Re: The You Game!
Geez, you really do hate me Pirez. Why is < always being criticized!?Pirez wrote:[But why?]Fifo wrote:Has < told ^ that < has got a Twitter bot? Check pic:
933E5D6A-0BCE-4F91-98CA-213239ADCADF.jpeg
EDIT: Nevermind, he told me it was a joke. It was my fault for taking it the wrong way.
Here’s your answer: I’m a tech guy, deal with it!
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Re: The You Game!
< has almost finished programming collision into <'s Gameboy game.
< has an array of 1s and 0s corresponding to obstacles and empty squares, and for each value in the array the coordinates are found by first taking the array position modulo the width of the level (giving the x position) and then the array position divided by the width of the level rounded up (for the y position).
Now all < has to do is check for bounding box collision between the sprite's edge ordinates and each of the obstacles' coordinates and hopefully it'll work...
< has an array of 1s and 0s corresponding to obstacles and empty squares, and for each value in the array the coordinates are found by first taking the array position modulo the width of the level (giving the x position) and then the array position divided by the width of the level rounded up (for the y position).
Now all < has to do is check for bounding box collision between the sprite's edge ordinates and each of the obstacles' coordinates and hopefully it'll work...
Re: The You Game!
< is back!
Bugger it.. < missed out.
Anyways..
< thinks the weather will be a little frisky
< was overwhelmed by the strong winds this morning, since < had difficulty trying to stabilize <'s umbrella
At least the bus had arrived in time to save < from the rains and wind
The power was tempting to go out since lights kept flashing on and off..but didn't actually cause a power outage at least.
Bugger it.. < missed out.
Anyways..
< thinks the weather will be a little frisky
< was overwhelmed by the strong winds this morning, since < had difficulty trying to stabilize <'s umbrella
At least the bus had arrived in time to save < from the rains and wind
The power was tempting to go out since lights kept flashing on and off..but didn't actually cause a power outage at least.
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Re: The You Game!
< finally got collision detection working after a few hours of racking <'s brain, < did away with bounding box collision and used a grid based system which checks if the adjacent tiles are walls or not. It's not perfect but it's certainly progress.
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Re: The You Game!
< seems to be in the early stages of a cold. Thank goodness it's almost the weekend.
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Re: The You Game!
< is feeling really out of it today
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Re: The You Game!
< went to the golf course for the first time ever. < was pleased with the results! < did much better than < expected. < even got some help from an older man who gave < some good tips.
Including how to actually grip the clubs correctly as a right-hander. < was gripping the club like a left-hander all this time.
Including how to actually grip the clubs correctly as a right-hander. < was gripping the club like a left-hander all this time.
FC: 37.699 | CF: 107.954 | BOM: 94.827 | LOTLD: 121.385 | DOTK: 109.831 | LS: 41.270 | SBTC: 94.755 | HH: 107.339 | TOTL: 104.496
Total: 819.556
Total: 819.556
Re: The You Game!
One of <'s friends gave < plenty of cents that <'s friend didn't want to keep today
< is making good progress in saving
< is making good progress in saving