Sonic the Hedgehog

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Re: Sonic the Hedgehog

Postby CHRdutch » Thu Apr 20, 2017 9:53 pm


Oh shit
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Re: Sonic the Hedgehog

Postby Greeness » Tue Apr 25, 2017 7:00 pm


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Re: Sonic the Hedgehog

Postby Rayfist » Wed Apr 26, 2017 6:36 am

Really have to say I'm confused with the direction they're going with on Sonic Forces with what I've seen thus far.

I assumed it would be a post-apocalyptic type game from the first trailer, with the city being ruins and eggman ruling. But this classic gameplay seems to show green hill (for like the thousandth time) still intact. So is it still going for a Generations thing where you visit past levels? Is that something exclusive to classic Sonic? Are the destructive type levels part of Modern Sonic's? This game has just been strange for me so far.
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Re: Sonic the Hedgehog

Postby Pirez » Wed Apr 26, 2017 8:31 am

It looks sluggish and uninspired. But hey, people want dat Classic Sanic amirite?
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Re: Sonic the Hedgehog

Postby Greeness » Wed Apr 26, 2017 4:58 pm

At least the gameplay looks polished though, other then that there's nothing negative I can add to this that wasn't already.

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Re: Sonic the Hedgehog

Postby Master » Thu Apr 27, 2017 12:12 am

Yeah...I have to admit, while I don't mind Classic being Sonic Forces, I think Sonic Team need to be careful. The whole callback thing was Generation's gimmick, and given how they've given the impression that Forces isn't meant to be Generations 2, stuff like this comes across as contradictory.
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Re: Sonic the Hedgehog

Postby CHRdutch » Tue May 16, 2017 5:12 pm


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Ambidextroid wrote:< was in such a rush < had no time for breakfast, so < took a fistful of corn flakes and stuffed them in <'s mouth, then poured milk over the top. It worked but it drizzled milk all over <'s front...

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Re: Sonic the Hedgehog

Postby Greeness » Tue May 16, 2017 5:36 pm

We sure do know that a part of the sonic fanbase is going to adore this title!
me? Not as much as I did before this announcement.

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Re: Sonic the Hedgehog

Postby Master » Tue May 16, 2017 5:41 pm

Ooh, Sonic OC just got official.

I'm not too fussed, though looking at the gameplay, it looks like a missed opportunity to make Tails or Knuckles playable characters. The gameplay's focus on gadgets fits Tails, while the acrobatics would work with Knuckles.

EDIT: Gameplay:
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Re: Sonic the Hedgehog

Postby CHRdutch » Tue May 16, 2017 5:54 pm

Oh well, there's still the option to make Garfield. A fat cat running at the speed of light would be kind of comical.


This video just never loses it's charm.
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Ambidextroid wrote:< was in such a rush < had no time for breakfast, so < took a fistful of corn flakes and stuffed them in <'s mouth, then poured milk over the top. It worked but it drizzled milk all over <'s front...

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Re: Sonic the Hedgehog

Postby Greeness » Tue May 16, 2017 5:56 pm

If the game's still gonna be fun I will not mind this feature, it is a little disappointing to me though.

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Re: Sonic the Hedgehog

Postby Rayfist » Tue May 16, 2017 6:52 pm

This is actually legitimately hilarious, I don't mind it one bit, but deviantart will certainly have a field day with this one.

On the brightside at least we don't have to worry about the 3rd gameplay style being shit, since it seems very similar to modern and classic Sonic.
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Re: Sonic the Hedgehog

Postby Master » Tue May 16, 2017 6:57 pm

Indeed, I read into it further, and apparently, the character options you choose affect aspects of the gameplay.
Bear — Blows away enemies with a homing attack
Bird — Flies high with double jump abilities
Cat — Keeps one ring after being hit
Dog — Restarts with five rings after the player dies
Hedgehog — Collects rings when getting damaged
Rabbit — Has longer invincible time after receiving damage
Wolf — Automatically draws in rings when near them
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Re: Sonic the Hedgehog

Postby Rayfist » Tue May 16, 2017 7:15 pm

On the park avenue video towards the end (0:29-ish) anyone notice the singing? Seems very different from what we can expect from a Sonic game, but I like it. Wanna hear more of it.
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Re: Sonic the Hedgehog

Postby Serza5 » Tue May 16, 2017 7:23 pm

I haven't looked too much into Forces but the custom hero thing is honestly the best idea they've had given how much that side of the fanbase would eat that up. Thinking about it though it would be cool if they topped off custom heroes with custom levels for the true roleplaying experience, which i'm all unironically for provided it does end up being good.
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Re: Sonic the Hedgehog

Postby Master » Tue May 16, 2017 7:28 pm

Rayfist wrote:On the park avenue video towards the end (0:29-ish) anyone notice the singing? Seems very different from what we can expect from a Sonic game, but I like it. Wanna hear more of it.

With the more rock-oriented main theme and now stage themes with lyrics, I wonder if this is their way of giving a nod to the Dreamcast era?
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Re: Sonic the Hedgehog

Postby Greeness » Tue May 16, 2017 8:19 pm

Well I did see in an interview that they wanted the story to be more entertaining like the adventure titles, however it's the same writing team from Colors-Lost world so I doubt it'll be radicaly different from recent titles in terms of tone.

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Re: Sonic the Hedgehog

Postby Hoodcom » Fri May 19, 2017 2:25 pm

Rayfist wrote:This is actually legitimately hilarious, I don't mind it one bit, but deviantart will certainly have a field day with this one.


Agreed, and this is the video that would go along with that too. :lol:

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Re: Sonic the Hedgehog

Postby Pirez » Fri May 19, 2017 3:19 pm

Related and already posted in the Skype group, but this is what I was reminded of when looking at this trailer
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Re: Sonic the Hedgehog

Postby Greeness » Wed May 24, 2017 5:27 pm

So apparently someone managed to leak a image of one of the new zones in Sonic Mania, with very interesting visuals if you'd ask me, I don't think we've ever seen an almost cathedral-like area in the earlier installments of the franchise:
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Here's a link to the article:
https://nintendowire.com/news/2017/05/24/new-sonic-mania-zone-spotted-new-promotional-material/


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