Rayman: Razorbeard's Vengeance UPDATE 2.00

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Shrooblord
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Re: Rayman: Razorbeard's Vengeance

Post by Shrooblord »

Master wrote:Meh, if I'm being really honest, it lacks a professional flair.
Someting named '1.5' is just silly. It makes it sound like a patch, rather than a real game. No offence to your previous intentions, Ad, but I'm glad you decided on the namechange.
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Re: Rayman: Razorbeard's Vengeance

Post by Master »

Yeah, interquel or no interquel, there's no need for numbering all the time.
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Re: Rayman: Razorbeard's Vengeance

Post by THEdragon »

Hm, I've never heard of the term 'interquel' before. I'll have to remember that one.
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Re: Rayman: Razorbeard's Vengeance

Post by OCG »

Me neither, but it sounds really cool expecially the way to pronounce it.
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Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

Hello, I got a story now and I will get a video up showing Rayman's powerups and how they are useful in the game plus some costumes you can use to play the game.
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Re: Rayman: Razorbeard's Vengeance

Post by OCG »

Do I have to upload video on my channel as well or edit something?
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Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

OldClassicGamer wrote:Do I have to upload video on my channel as well or edit something?
You can upload it to your channel but you don't need to edit it. Its going to be a pretty short video so no editing to be needed.
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Re: Rayman: Razorbeard's Vengeance

Post by OCG »

Alright, thats how it will be then :D
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Re: Rayman: Razorbeard's Vengeance

Post by lumgum »

Ooh, seems like this project is getting along quite nicely. I like the use of the Rayman 3 powerups. Really mixes all the things up and gives the game a sense of uniqueness to it.
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Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

Almost done with the recording. I will though need some help with the backgrounds. Since Rayman 2 is in 3D. It is pretty tough to make those tiles be a 2D background. So I need someone to look at the tiles and put them in a nice background. I will send the pack of the tiles if you don't have them.
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Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

Surprise!
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Re: Rayman: Razorbeard's Vengeance Update

Post by Ray502 »

UPDATE: The demo is now 50% finished. Just need to finish the last 2 levels and fix a few things and it will be released :)
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Re: Rayman: Razorbeard's Vengeance Update

Post by lumgum »

If I may ask, what program did you use to make this game?
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Re: Rayman: Razorbeard's Vengeance Update

Post by Ray502 »

lumgum wrote:If I may ask, what program did you use to make this game?
Gamemaker 8.1 Standard Edition is what I use and will use it for future Rayman fan games.
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Re: Rayman: Razorbeard's Vengeance Update

Post by raymanfan25 »

When the full version will be released? because yor game looks very cool :D
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Re: Rayman: Razorbeard's Vengeance Update

Post by Ray502 »

raymanfan25 wrote:When the full version will be released? because yor game looks very cool :D
Thanks, the demo is nearly finished so you get to play 4 levels soon. Probably early 2015 is when I finish the game.
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Re: Rayman: Razorbeard's Vengeance

Post by OCG »

Will demo have fixed animations?
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Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

OldClassicGamer wrote:Will demo have fixed animations?
Yes, the Pre-Henchman 800 won't have his shoe moving under the floor. The Piranha's image_speed will be more realistic. The Green and Red pirates animation won't be shaky.
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Re: Rayman: Razorbeard's Vengeance

Post by OCG »

What about Lum ones?
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Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

OldClassicGamer wrote:What about Lum ones?
I'm trying to adjust it, it might take a while to fix it though.
FC: 37.699 | CF: 107.954 | BOM: 94.827 | LOTLD: 121.385 | DOTK: 109.831 | LS: 41.270 | SBTC: 94.755 | HH: 107.339 | TOTL: 104.496

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