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Rayman: Razorbeard's Vengeance UPDATE 2.00

Posted: Thu Nov 07, 2013 11:19 pm
by Ray502
Rayman: Razorbeard's Vengeance is a 2D Platformer fan game created by Ray502.

Story: A long time ago, Admiral Razorbeard was defeated by Rayman for good and never returned since then. Although, what everyone in the Glade of Dreams doesn't know, is that Razorbeard has been planning a way to take the world's energy and destroy it. The Admiral teamed up with one of Rayman's old enemies and stole the Lums' source of energy and captured almost every single living good creature. Meanwhile, Rayman and Globox are looking at the sky with familar pirate ships suddenly appearing everywhere which is where a little Lum tells Rayman Razorbeard's plan. Now it's up to Rayman to destroy the evil that threatens the world and gather the Four Lums that represent the elements of the world.

Trailer: https://www.youtube.com/watch?v=pTrS1muLMeM
Game download: https://www.4shared.com/zip/opFSKUcjca/data.html

To run the game correctly, open the downloaded zip file and replace the old data folder with the new one. Then move the .exe to the same location the data folder is.

Controls. You can change them in the menu.

A - Jump; twice for helicopter.
Space - Fist; hold for longer, more powerful punch.
Left key - Move left.
Right key - Move right.
Down key - Move down (in menu and shop), hold A to duck.
Up key - Move up (in menu and shop).
Shift - Hold to run.
E - Activate the shop choices (when in the shop and in contact with the Magician).
Enter - Select choices for menu/shop/entering places.
Escape - Pause.

Re: Rayman: Razorbeard's Vengance Video

Posted: Wed Nov 20, 2013 12:33 am
by Ray502
Hey, no one wants to respond? Here is video of what it looks like so far.
https://www.youtube.com/watch?v=XQDguYn ... e=youtu.be

Re: Rayman: Razorbeard's Vengance Video

Posted: Wed Nov 20, 2013 12:36 am
by Master
Meh, as nice as it is to see you making stuff and experimenting, the way this game looks right now is...inconsistent, to say the least.

Re: Rayman: Razorbeard's Vengance Video

Posted: Wed Nov 20, 2013 2:14 am
by Ray502
Master wrote:Meh, as nice as it is to see you making stuff and experimenting, the way this game looks right now is...inconsistent, to say the least.
Is there anything wrong with it?

Re: Rayman: Razorbeard's Vengance Video

Posted: Wed Nov 20, 2013 9:28 am
by Master
It looks way too blocky and the mix between the aesthetics from different Rayman titles is very jarring, it looks messy.

Re: Rayman: Razorbeard's Vengance Video

Posted: Wed Nov 20, 2013 1:52 pm
by Ray502
Master wrote:It looks way too blocky and the mix between the aesthetics from different Rayman titles is very jarring, it looks messy.
Just about all of these tiles are from the Rayman 2 tiles that were ripped and the green water was made by Raymanni. What did you see that I can improve on? Delete some of the tiles? Take out the water?

Re: Rayman: Razorbeard's Vengance Video

Posted: Wed Nov 20, 2013 3:20 pm
by Master
It's not the tiling that needs to be sorted, it's the consistency of the overall visuals, each aspect sticks out like a sore thumb, Rayman 2 aesthetic and Rayman 1's aren't mixing at all, I'm not the best at explaining it, but I'd suggest you do work to make them look better together.

Re: Rayman: Razorbeard's Vengance Video

Posted: Wed Nov 20, 2013 3:22 pm
by Ray502
Master wrote:It's not the tiling that needs to be sorted, it's the consistency of the overall visuals, each aspect sticks out like a sore thumb, Rayman 2 aesthetic and Rayman 1's aren't mixing at all, I'm not the best at explaining it, but I'd suggest you do work to make them look better together.
The only Rayman 1 tile that is used is the water so I will try to fix it and make new water to fit the Rayman 2 tiles.

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 8:46 pm
by Ray502
Emshomar is working on the project with me now and a video of new stuff will be coming out soon, possibly next week. Plus, photos as well. So be prepared for another big update and the photos :)

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 9:10 pm
by OCG
Rayman 1 Rayman? Count me in that I will promote this game once it's released if I like it.

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 9:25 pm
by Ray502
OldClassicGamer wrote:Rayman 1 Rayman? Count me in that I will promote this game once it's released if I like it.
Do you wanna work on the project OCG? This game has R2 tiles that were ripped by Droolie. This game will be MUCH better then my demo I released a couple of months ago. Better camera, better room speed, R3 costumes and powerups, cancelled R2 level enemies and sounds. Wait, I am spoiling it a bit :lol: Lets just call it, and much more to feature :)

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 9:26 pm
by OCG
I would, but I don't have skill to help in making games sadly :(
I guess I can only do promotion or some bug testing.

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 9:30 pm
by Ray502
OldClassicGamer wrote:I would, but I don't have skill to help in making games sadly :(
I guess I can only do promotion or some bug testing.
Congratulations, you will become a tester of the game and do the promotion :wink:

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 9:32 pm
by Master
Hm, did you see that fangame concept that was bumped a few days ago? That one also used Rayman 2 assets, but in a much more pleasing way:

Obviously, you don't want to be making the same game, but I think you might find some inspiration in how to better use the assets.

I probably sound like a whiny git, but I do hope this goes well for you, and I think looking at what others have done might benefit your game.

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 9:44 pm
by OCG
Master wrote:Hm, did you see that fangame concept that was bumped a few days ago?
Link please?

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 10:05 pm
by Ray502
Master wrote:Hm, did you see that fangame concept that was bumped a few days ago? That one also used Rayman 2 assets, but in a much more pleasing way:

Obviously, you don't want to be making the same game, but I think you might find some inspiration in how to better use the assets.

I probably sound like a whiny git, but I do hope this goes well for you, and I think looking at what others have done might benefit your game.
I already saw it before, it looked great. I think the R2 tiles I just download a couple of days ago will help me. I will improve the assets by looking more into it.

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 10:09 pm
by Master
Okedoke, best of luck then!

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 10:17 pm
by Ray502
Also, I ranked up to Bzzit on this topic :)

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 10:20 pm
by OCG
Congrats, but in my opinion Chef Dragon suited you best.

Re: Rayman: Razorbeard's Vengance Big News

Posted: Sat Dec 07, 2013 10:58 pm
by Ray502
OldClassicGamer wrote:Congrats, but in my opinion Chef Dragon suited you best.
It suited me too. But my goal is to get to the R1 rank.