Rayman 2 Remake

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!

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angzaf13
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Re: Rayman 2 Remake

Post by angzaf13 » Fri Jul 27, 2018 12:02 pm

Misaki1993 wrote:Hello guys I read this topic and I saw that you use UE4 for this project, I also use it but at the moment I'm busy with another game and I can't help you with the graphics, so I wanted to ask you, have you already finished to programming the character ? And do you use blueprints or c ++ codes? Sorry for my bad English, I'm italian
I don't know, at the moment, Rycer is the one that handles the Engine and is the one working on it. I just model stuff and experiment with lighting, so you will have to wait until you he is online, i will send him a message on discord right away.
LoveMetal wrote:Mhh, the demo I downloaded was made with Unity I think, not UE4.
EDIT: Whoops sorry, I did not read the last post of angzaf13 when I posted this.
angzaf13 wrote: Btw, which demo did you try? 0.3? or 0.2F (0.2F kinda resembles more the game).
The one I tried was RAYMAN_2_LIGHTING_PROTOTYPEv0.2.7z.
RE-EDIT: Dammit, I didn't even noticed that there was a version 3 because it was in another topic. For the sake of clarity, I think that you should keep all of your versions in the same topic, and maybe update the first post with all the uploaded versions. ;)
So, I'll try 0.3 later then.
(yes, i use Unity, i'm still learning UE4), 0.2F is the closest one that resembles the game. 0.3 is where Post processing gets ridiculous.
i should post it here, although i ended up posting it in a seperate place because i was starting to release multiple versions, so i thought i should split it, and in case i wanted to continue with the project someday, it would be much easier to acces and post.
Btw, i also made the source code available in case you wanna edit it. Just use Unity and import it, it should work with no problem whatsoever.
-Hakyra

Rycer
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Re: Rayman 2 Remake

Post by Rycer » Fri Jul 27, 2018 12:30 pm

Misaki, we're using blueprints, but C++ is always welcome. The character programming is not entirely done. I mean, shooting balls works, jumping works, etc. Aiming, sliding and jumping between two walls still need some improvements. And there are still a lot of things to do, so when you're ready with your project and still want to help, pm me. Thank you!

Misaki1993
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Re: Rayman 2 Remake

Post by Misaki1993 » Sat Jul 28, 2018 1:30 pm

Rycer wrote:Misaki, we're using blueprints, but C++ is always welcome. The character programming is not entirely done. I mean, shooting balls works, jumping works, etc. Aiming, sliding and jumping between two walls still need some improvements. And there are still a lot of things to do, so when you're ready with your project and still want to help, pm me. Thank you!
I sent you a pm :)

Rycer
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Re: Rayman 2 Remake

Post by Rycer » Wed Aug 01, 2018 12:25 am

Misaki1993 wrote:
Rycer wrote:Misaki, we're using blueprints, but C++ is always welcome. The character programming is not entirely done. I mean, shooting balls works, jumping works, etc. Aiming, sliding and jumping between two walls still need some improvements. And there are still a lot of things to do, so when you're ready with your project and still want to help, pm me. Thank you!
I sent you a pm :)
And I answered you :)

SrRayman
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Re: Rayman 2 Remake

Post by SrRayman » Fri Oct 26, 2018 2:41 am

Looks very interesting.
-Sr.Rayman
See ya on the Rayman side!
https://discord.gg/WBHP7kv <--- My Discord (it's empty at the moment and I would love to change that)
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angzaf13
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Re: Rayman 2 Remake

Post by angzaf13 » Fri Nov 02, 2018 5:03 pm

New Assets Soon:
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-Hakyra

SrRayman
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Re: Rayman 2 Remake

Post by SrRayman » Fri Nov 02, 2018 10:11 pm

noice
-Sr.Rayman
See ya on the Rayman side!
https://discord.gg/WBHP7kv <--- My Discord (it's empty at the moment and I would love to change that)
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