Rayman 2 in Unity

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U2B
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Rayman 2 in Unity

Post by U2B » Sun Jan 14, 2018 9:47 pm

Rayman in Unity

Github: https://github.com/Spinu2b/Rayman-Unity Screens
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Hi all,

Some time ago I posted a thread in which I created sample level with Rayman 3 model. That walking animation was horrible xd Recently I got a motivation to do another project - this time I chose Rayman 2 model, due to simpler geometry and much simpler animations set (animations having only around 20-24 frames are neat concept), when compared to Rayman 3. My goal was to mimic Rayman 2 movement mechanics (as for now this does not include helicopter, shooting, climbing etc. - just running and jumping variants). When using Unity, this could be done in a much shorter amount of time - this is a great tool I must admit. I would like this little project to be some kind of a toy, starter for others who would like to make something with it (maybe their own fan game, who knows), so that does mean that I'm going to post this project source here later. Maybe I will go further with this and create some little game, we'll see. As for now animation transitions are little glitchy (you can see Rayman running in mid-air) ;p (I'm lazy person and stopped calibrating this only when I saw that it's roughly working :P)
Last edited by U2B on Sat Feb 24, 2018 2:41 pm, edited 4 times in total.
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Rayman 2-like fan-game in Unity (my project)
https://raymanpc.com/forum/viewtopic.php?f=51&t=25903

U2B
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Re: Rayman 2 in Unity

Post by U2B » Sun Jan 28, 2018 12:22 am

Multipost, anyway, I added helicopter, music and some sound effects
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Rayman 2-like fan-game in Unity (my project)
https://raymanpc.com/forum/viewtopic.php?f=51&t=25903

Aaron
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Re: Rayman 2 in Unity

Post by Aaron » Sun Jan 28, 2018 12:54 pm

Nice! Good luck on your project!
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U2B
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Re: Rayman 2 in Unity

Post by U2B » Sun Jan 28, 2018 6:16 pm

Thanks to szymski i was able to import original level geometry. So it's kinda reverse engineering of Rayman 2, now I can extend mechanics, manipulate physics, everything :D When it goes to some state, I'll post the project repository, might be useful for someone.
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Rayman 2-like fan-game in Unity (my project)
https://raymanpc.com/forum/viewtopic.php?f=51&t=25903

U2B
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Re: Rayman 2 in Unity

Post by U2B » Tue Jan 30, 2018 11:11 pm

As I promised, here is the link to github repository :) Feel free to fork and play with it :) Any pull request will be welcome, would be great if we could do it together. If you have questions, feel free to ask them. Currently there are more Rayman animations to be fetched from the game, so the basic movement mechanics is what I'm focusing on right now.

https://github.com/Spinu2b/Rayman-Unity
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Rayman 2-like fan-game in Unity (my project)
https://raymanpc.com/forum/viewtopic.php?f=51&t=25903

U2B
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Re: Rayman 2 in Unity

Post by U2B » Sat Feb 24, 2018 12:22 am

I must admit I got a little lazy, but anyway, I imported another level - this time it's the bonus one. Set in night time. Mechanics has to be corrected, I didn't add anything new in terms of code, just playing around and doing new animation clips when I have time etc. I'm sorry for the framerate drop, I was trying to use OBS Studio to record this instead of free version of Fraps (which limits me to only half of a minute), I have to dig deeper. Also sorry for no moving sounds - adding new animation clips to model, yet not used anyway breaks the metadata of internal events in frames of animations; I also attach a presentation of so far recreated animations. Enjoy :D
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Rayman 2-like fan-game in Unity (my project)
https://raymanpc.com/forum/viewtopic.php?f=51&t=25903

Ambidextroid
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Re: Rayman 2 in Unity

Post by Ambidextroid » Sat Feb 24, 2018 12:37 am

This looks interesting, are you planning to port the whole game or is it just a bit of playing around? Either way good luck!
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U2B
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Re: Rayman 2 in Unity

Post by U2B » Sat Feb 24, 2018 12:43 am

I got an idea that I can reverse engineer Rayman 2 as much as it is possible (rewrite game engine into Unity? who knows), with support from community, that's why I made my project open source. You can do anything with it, for example we might implement our own Rayman M with map editor itd. My dream is that we have our own Rayman source code that gives as a result some kind of approximation, if not the duplication, of the original game, and we can do anything with it. I didn't encounter that kind of a project before, so I decided to start my own, and share it with the community.
The idea is that I could write my own Rayman 2 level file format interpreter, the format is known thanks to szymski, it's just the matter of implementing all of the Rayman 2 entities with their respective behaviors (Plums, Lums, enemies itd.), and as a result we would get playable Rayman 2 levels we know and love ;p

Animations aren't that hard to recreate from the original game, it's just the stuff that needs to be done. We'll see where we get :)
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Rayman 2-like fan-game in Unity (my project)
https://raymanpc.com/forum/viewtopic.php?f=51&t=25903

CoffeeNeko
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Re: Rayman 2 in Unity

Post by CoffeeNeko » Wed Mar 21, 2018 10:05 am

It's looking really good, that's exactly what I've been dreaming about since some time now, thanks for making this!
Maybe you should give it a more appealing name, like "Rayman Fan Engine" or something like that idk. And do you think it'll be possible to add multiplayer like in Rayman M (local and maybe online)?

U2B
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Re: Rayman 2 in Unity

Post by U2B » Fri Mar 23, 2018 2:10 pm

Yes, everything is possible, it's just the matter of actually doing it :) I'm bad at names ;p Currently I'm stuck at movement mechanics, I have to implement my own collision detections since colliders are not good enough and are very glitchy.
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Rayman 2-like fan-game in Unity (my project)
https://raymanpc.com/forum/viewtopic.php?f=51&t=25903

Harpic fraîcheur
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Re: Rayman 2 in Unity

Post by Harpic fraîcheur » Fri Apr 27, 2018 8:43 pm

This is really awesome!

You and mixerx did a great job already, thank you. :D
Une nouvelle vague de fraîcheur, Harpic fraîcheur verte ! 8)
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angzaf13
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Re: Rayman 2 in Unity

Post by angzaf13 » Mon Jul 23, 2018 11:47 am

Hello! we are doing a full remake of rayman 2, in UE, but right now i'm using unity for ligthing purposes and to kinda see what we wanna do with the remake, can i use the source code to merge it with my prototype?

i haven't done anything with collisions and animations, so i thought that your work would save me a lot of time, THANK YOU!!
-Hakyra

U2B
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Re: Rayman 2 in Unity

Post by U2B » Sun Jul 29, 2018 1:33 am

Yes, you can use it for any purpose, just it would be nice if you gave me some credit, but it is not necessary :)
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Rayman 2-like fan-game in Unity (my project)
https://raymanpc.com/forum/viewtopic.php?f=51&t=25903

angzaf13
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Re: Rayman 2 in Unity

Post by angzaf13 » Sun Jul 29, 2018 3:25 pm

I will :)
-Hakyra

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