RayUnite framework (Rayman 2/3 in Unity)

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U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

I decided to start implementing strafing at first, this is what I have so far :) First I think I will implement base mechanics, then polish the whole thing (i.e. so you can't clip through the walls/slopes under certain angles, yes thats a thing right now and other things :P ) and then post a link to the source code (it is already available on my project Discord) and you can play with it - Rayman Sandbox, Rayman Hoodlums' War, Rayman 3 in Unity, whatever :D

Rayman 2-like fan-game in Unity (my project)
viewtopic.php?f=51&t=25903
Hunchman801
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Re: Rayman 2/3 in Unity

Post by Hunchman801 »

Pretty cool, do you plan on implementing curved shots as well?
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hoodlumsworld
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Re: Rayman 2/3 in Unity

Post by hoodlumsworld »

So I hear this is Rayman Hoodlums' War now?
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Re: Rayman 2/3 in Unity

Post by Aaron »

A bit late, but nice work on the mechanics implemented so far! :)
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U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

hoodlumsworld wrote: Fri Oct 08, 2021 6:36 pm So I hear this is Rayman Hoodlums' War now?
Yes, but the name might change at anytime :P
Small update, ground rolls and some curved trajectories for hands while in strafing
Rayman 2-like fan-game in Unity (my project)
viewtopic.php?f=51&t=25903
Hunchman801
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by Hunchman801 »

Looking good! Maybe the angle is a bit steep, but it feels a lot like Rayman 3.
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Elite Piranha
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by Elite Piranha »

Do you plan to include all the hoodlums in this game of just a small portion of them?
U2B
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by U2B »

Elite Piranha wrote: Sat Oct 09, 2021 11:07 pm Do you plan to include all the hoodlums in this game of just a small portion of them?
Depends on how many useful assets I will possess in the end. At least flying hoodlum, I would to utilize Knareens and some random enemies from the Asset Store and see how it will play out.

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But even if they have glitched legs they still should be useful somehow, wouldn't they? ;) Not all the hoodlums, thats for sure, but maybe regular hoodlum and elite units would be nice since they shoot and all. I will see how they look in the end or will try to tweak the export a bit.
Rayman 2-like fan-game in Unity (my project)
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by Hunchman801 »

Yeah, you can always hide the glitched legs behind some kind of a fence and have them shoot at you. :)
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by hoodlumsworld »

The flying ones must be really hard to program anyway.
U2B
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by U2B »

Working on targeting system as a basis for further fighting system and more :)

Rayman 2-like fan-game in Unity (my project)
viewtopic.php?f=51&t=25903
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by PluMGMK »

That looks really polished! You're really capturing R3's movement and mechanics! :)
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by Hunchman801 »

This appear to be working really well! I can't believe all the progress you've made since that first video.
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by Marx-Y »

what it's the plan about the scoring system?
it's planned for unlock extras or has other function?
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hoodlumsworld
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by hoodlumsworld »

I don't think it's fully implemented yet, at least not like in Rayman 3.
U2B
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by U2B »



Working on swinging on purple lums

For the scoring system the points could act as a currency at Teensies Stores to buy powder for superpower cans that we could use anytime as long as we need as long as possessing powder for respective power - superpower cans as known from Rayman 3.

Also the overall amount scored throughout the all game would not be decreasing at any moment to have ability to have high scores in the game. So there would be two distinct counters - one for currency, another for overall high score among other players.
Rayman 2-like fan-game in Unity (my project)
viewtopic.php?f=51&t=25903
U2B
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by U2B »

Playing with level design to get rest from programming for a moment :) Teensies' World level concept



As for characters, I've not decided yet
Rayman 2-like fan-game in Unity (my project)
viewtopic.php?f=51&t=25903
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by Marx-Y »

the Purple Lums are temporal for add later the flying hooks for LockJaw power or both are planned simultaneously?
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Hunchman801
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by Hunchman801 »

Things are becoming real serious! Swinging on flying rings and purple lums is often a pain in the ass to implement, and you seem to have done a great job at it! I also really like this concept level, it's got some strong Rayman 3 vibes. :up:
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