Hello everyone! It's been a while, but I just wanted to pop in and show you my latest project: Rayman Redemption.
This game will be a reimagination/remake of Rayman 1, including a lot of new content.
Here's the first video to give you a little taste:
And here's the Gamejolt page, which I'll be using for updates and such, but I'll also occasionally post here.
https://gamejolt.com/games/raymanredemption/340532
I hope you like what you're seeing so far. More interesting stuff is on the way.

___
Here's the boxart for the game:
Rayman Redemption can now be downloaded from the Gamejolt page.
Version 1.0.4+ has an optional patch (smaller download) which can just be applied to an older revision of the game instead.
Downloads
Full game
Current Version: 1.1.4
Note: Save files work between updates.
Mods
An optional patch to use Cabin Boy sprites from an earlier version
How to use: Place the RaYCiSS.exe file in the same directory as Rayman Redemption, then drag data.win onto it.
Note: If using Linux, run "wine cmd" from a terminal, cd to the Rayman Redemption directory, then run "RaYCiSS.exe data.win".
Download:
RaYCiSS (Github)
An optional patch which replaces the Magician's voice with his US counterpart
How to use: Optionally backup your audiogroup1.dat beforehand, then simply just replace it with this one.
Download:
Mirror 1 (Ulozto)
Mirror 2 (Mega)
Releases
1.0.0 - Initial release. (19/06/2020)
1.0.1 - Multiple bug fixes. (20/06/2020)
[code]Fixed:
-Multiple dialogue typos
-4:3 screen would be cut off from the bottom
-Some controls not saving correctly
-Skin related visual glitches
-Fullscreen not saving correctly with alt+enter
-Multiple missing collisions in maps
-Chase bosses caused Rayman to start floating in the air
-Bongo hills midboss softlock
-Picture City pencil related softlocks
-Mr Dark crash
-Other minor visual glitches[/code]
1.0.2 - Multiple bug fixes. (21/06/2020)
[code]Fixed:
-Collisions in some maps
-Falling pencil softlock
-Shop consumables not activating in a certain level
-A cheat related crash
-Can't jump when landing in a pan while helicoptering[/code]
1.0.3 - Multiple bug fixes. (23/06/2020)
[code]Fixed:
-Collision fixes in some maps
-Checkpoint saving instantly after respawn
-A cheat related crash
-Bossrush timer not resetting correctly
-Infinite arcade spin
-Custom keyboard inputs getting in the way when writing codes or savefile names
-Menu navigation not working with custom directional inputs
-Crash when loading some savefile names
-Dark Rayman would track you even when frozen during dialogue[/code]
1.0.4 - Multiple bug fixes. (24/06/2020)
[code]Fixed:
-Minor level design fixes here and there
-Edge animation appearing in some slopes
-Bzzit buttonmashing replaced with autofire
-Bzzit skin appearing in boss rush
-Boss rush powerups being too low
-Changes to some codes
-Dark Rayman not properly reacting to small Rayman[/code]
1.0.5 - Multiple bug fixes. (29/06/2020)
[code]Fixes:
-Optional timer wouldn't appear correctly in some boss stages
-Various visual animation errors
-Rare chance that Mr Dark would stop attacking after the game is paused
-Level layout related softlock in playtopia level 2
-Classic camera wouldn't follow the player properly when jumping off of rings
-Dark Rayman cheat related crash
-Flood stone ledge zip
-Default windows cursor being visible[/code]
1.1.0 - Additional content and bug fixes. (13/07/2020)
[code]New:
-New difficulty mode called 'Demise'
-Added an option to turn off the skid sound effect
-Bzzit medallions will also turn golden when all collectibles have been found
-Level best time is now saved and displayed on the map
Fixed:
-Delay after helipunching
-True boss rush icons represent the true boss colours
-Altered Darker Mr. Dark's true boss rush colours
-Altered the cabin boys' sprites
-More bosses having a chance to softlock when pause spamming
-Decreased the volume of loud music tracks
-Added some hint sparkles to obscure gendoors
-Cheat related crash
-Small Rayman related softlock in Brain Games
-Super heli related clip
-Removed invisible wall from the lonely cliffs
-Helicoptering to the run curse would disable jump
-Timers now display minutes
-Bossrush pause taking you back to the map
[/code]
1.1.1 - Additional content and bug fixes. (14/11/2020)
[code]New:
-Added an important new message to the startup disclaimer
-A link to main menu which takes you to ReDesigner's Gamejolt page
-Bzzit's shot is now golden if you have the goldfist
-The binoculars now disappear once you've beat the game
Fixed:
-Saving the skid sfx option
-The Menace would spawn another health bar after splitting in half
-A couple of spots which were impossible with Dark Rayman
-Dark Rayman not spawning correctly in some cases
-In the Romama fight the hoplite would keep walking during the fireball attack
-In the Mr Stone fight the fist would grab the rings when returning
-In the Mr Stone fight the stonepile didn't react to Rayman's direction when punched
-Classic camera wouldn't follow Rayman's position when hanging on a ring
[/code]
1.1.2 - Changes and bug fixes. (15/11/2020)
[code]-Fixed two sfx which were too high pitched
-Fixed the tight gap added in 1.1.1
-Fixed Mr Dark fight's ball phase to sometimes not rebound correctly
-Fixed the breakable boulders to have 4 hp instead of 5
-Changed the Dark Chimera glass paintings to have different colours in True Boss Rush
-Removed Globox
[/code]
1.1.3 - Additional content and bug fixes. (16/11/2020)
[code]-Fixed collision types being visible in Eat At Joe's
-Fixed glass paintings not flashing correctly in True Boss Rush
-Fixed powerups bought from the shop not activating in all Bzzit levels
-Fixed one more sfx with the wrong pitch
-Dead piranhas now splash in water
-Added the missing sfx for scared Livingstones
-Removed Globox
[/code]
1.1.4 - Bug fixes. (18/11/2020)
[code]-Fixed some Bzzit levels restarting the game
-Removed Globox
[/code]