Rayman Redemption

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Raymanni
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Rayman Redemption

Post by Raymanni »

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Hello everyone! It's been a while, but I just wanted to pop in and show you my latest project: Rayman Redemption.

This game will be a reimagination/remake of Rayman 1, including a lot of new content.
Here's the first video to give you a little taste:



And here's the Gamejolt page, which I'll be using for updates and such, but I'll also occasionally post here.
https://gamejolt.com/games/raymanredemption/340532

I hope you like what you're seeing so far. More interesting stuff is on the way. :bigup:

___


Here's the boxart for the game:

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Rayman Redemption can now be downloaded from the Gamejolt page.

Version 1.0.4+ has an optional patch (smaller download) which can just be applied to an older revision of the game instead.



Downloads

Full game

Patch only


Current Version: 1.1.0

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Note: Save files work between updates.



Mods



An optional patch to use Cabin Boy sprites from an earlier version

How to use: Place the RaYCiSS.exe file in the same directory as Rayman Redemption, then drag data.win onto it.

Note: If using Linux, run "wine cmd" from a terminal, cd to the Rayman Redemption directory, then run "RaYCiSS.exe data.win".

Download:

Mirror 1 (Ulozto)

Mirror 2 (Mega)


An optional patch which replaces the Magician's voice with his US counterpart

How to use: Optionally backup your audiogroup1.dat beforehand, then simply just replace it with this one.

Download:

Mirror 1 (Ulozto)

Mirror 2 (Mega)


Releases

1.0.0 - Initial release. (19/06/2020)

1.0.1 - Multiple bug fixes. (20/06/2020)

Code: Select all

Fixed:

-Multiple dialogue typos

-4:3 screen would be cut off from the bottom

-Some controls not saving correctly

-Skin related visual glitches

-Fullscreen not saving correctly with alt+enter

-Multiple missing collisions in maps

-Chase bosses caused Rayman to start floating in the air

-Bongo hills midboss softlock

-Picture City pencil related softlocks

-Mr Dark crash

-Other minor visual glitches
1.0.2 - Multiple bug fixes. (21/06/2020)

Code: Select all

Fixed:

-Collisions in some maps

-Falling pencil softlock

-Shop consumables not activating in a certain level

-A cheat related crash

-Can't jump when landing in a pan while helicoptering
1.0.3 - Multiple bug fixes. (23/06/2020)

Code: Select all

Fixed:

-Collision fixes in some maps

-Checkpoint saving instantly after respawn

-A cheat related crash

-Bossrush timer not resetting correctly

-Infinite arcade spin

-Custom keyboard inputs getting in the way when writing codes or savefile names

-Menu navigation not working with custom directional inputs

-Crash when loading some savefile names

-Dark Rayman would track you even when frozen during dialogue
1.0.4 - Multiple bug fixes. (24/06/2020)

Code: Select all

Fixed:

-Minor level design fixes here and there

-Edge animation appearing in some slopes

-Bzzit buttonmashing replaced with autofire

-Bzzit skin appearing in boss rush

-Boss rush powerups being too low

-Changes to some codes

-Dark Rayman not properly reacting to small Rayman
1.0.5 - Multiple bug fixes. (29/06/2020)

Code: Select all

Fixes:

-Optional timer wouldn't appear correctly in some boss stages

-Various visual animation errors

-Rare chance that Mr Dark would stop attacking after the game is paused

-Level layout related softlock in playtopia level 2

-Classic camera wouldn't follow the player properly when jumping off of rings

-Dark Rayman cheat related crash

-Flood stone ledge zip

-Default windows cursor being visible
1.1.0 - Additional content and bug fixes. (13/07/2020)

Code: Select all

New:
-New difficulty mode called 'Demise'
-Added an option to turn off the skid sound effect
-Bzzit medallions will also turn golden when all collectibles have been found
-Level best time is now saved and displayed on the map

Fixed:
-Delay after helipunching
-True boss rush icons represent the true boss colours
-Altered Darker Mr. Dark's true boss rush colours
-Altered the cabin boys' sprites
-More bosses having a chance to softlock when pause spamming
-Decreased the volume of loud music tracks
-Added some hint sparkles to obscure gendoors
-Cheat related crash
-Small Rayman related softlock in Brain Games
-Super heli related clip
-Removed invisible wall from the lonely cliffs
-Helicoptering to the run curse would disable jump
-Timers now display minutes
-Bossrush pause taking you back to the map
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Re: Rayman Redemption

Post by Birds858 »

This look great and more open than the original ! Good luck on your remake ! :)
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Re: Rayman Redemption

Post by Aaron »

I especially like how the O in the word "redemption" is replaced with Rayman's purple hoodie.
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The Jonster
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Re: Rayman Redemption

Post by The Jonster »

Wow this is awesome! I look forward to seeing more of what you put out :D
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Re: Rayman Redemption

Post by Ray502 »

Great work as always Raymanni! Can't wait to see progress on this new project of yours. :)

One thing to perhaps keep in mind: someone in the comments section on YouTube noted the quickness of the camera movement when Rayman is turning around. You might wanna slow down the speed of the camera moving a bit. :wink:
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Re: Rayman Redemption

Post by PluMGMK »

Wow, interesting! Stuff's even more deviously hidden than the original! It's kind of weird to have Betilla and a mini-boss together, though I guess there's nothing really wrong with it. Keep it up!
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Re: Rayman Redemption

Post by Raymanni »

Thanks all! I'm glad you like it so far.
someone in the comments section on YouTube noted the quickness of the camera movement when Rayman is turning around. You might wanna slow down the speed of the camera moving a bit.
Don't worry, that will be an option so people can change it themselves.
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Re: Rayman Redemption

Post by Greeness »

This is pretty rad! I like how you've twisted the Betilla encounters since Rayman will already start with all of his abilities, the sprite quality is also pretty great and fitting to the style of the original game, so kudos on that! :bigup:

The only thing I would maybe suggest is maybe using sprites from the 2d prototype of Rayman 2, since animations there seem to have some improvements in comparison to the original, however it's understandable if you'd prefer to keep how it is currently.

Also, you'd probably want to slow down the flower at 2:52. :wink:
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Re: Rayman Redemption

Post by Raymanni »

The only thing I would maybe suggest is maybe using sprites from the 2d prototype of Rayman 2, since animations there seem to have some improvements
I will stick to the original sprites and animations, but thanks for the suggestion. :)
Also, you'd probably want to slow down the flower at 2:52.
Hah, yeah. It's going way too fast compared to the original. I'll fix that right away.
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Re: Rayman Redemption

Post by Multimagyar »

saw the video pop up like a week ago but for some reason it did not registered in my brain that it was you who made it. Only today, when I actually checked who made the gamejolt page I realized that it was you. Personally not too much fan of the smooth camera movement that the atari version had but that's a pretty minor thing. It looks great. Good luck on the project.
Mind if I ask a question or two? like if you are using an engine or home built from OpenGL or DirectX if yes what language?
And how are the animation built up, like a frame made out of pieces or all of them are pre-made?
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Re: Rayman Redemption

Post by Raymanni »

Thanks Multimagyar.
The game is made with Game Maker Studio 2 from the ground up. All animations are pre-made, which makes some pretty hefty animation strips. This might cause some issues in the long run, but I'll see how it goes. Luckily all graphics are not loaded into the memory at the same time.
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Re: Rayman Redemption

Post by Multimagyar »

it will mostly cause issues when you need larger texture pages to handle. Something like Mr stone, Mr skops and such could cause issues.
I'm glad to hear you're using external files with Game maker, not a common behaviour really besides some potential 3dish games using models with the engine. Hardly found any level file formats to dig into lately.
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Re: Rayman Redemption

Post by Outerbeast »

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Will levels from Mr Dark's Dare from the Atari Jaguar version be recreated?
Will some of the objects and textures be added from Rayman Junior and Rayman Designer eg, Swiss knives, forks, bouncing jello etc.?
Will there also be some backgrounds used from the Saturn version and Rayman Designer? They are slightly different. Might add variety.

https://raymanpc.com/wiki/en/Rayman_(Atari_Jaguar)
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Re: Rayman Redemption

Post by Raymanni »

Will levels from Mr Dark's Dare from the Atari Jaguar version be recreated?
I always found the atari jaguar version of candy château a bit dull, so I'm not sure if I'll add it's levels yet. What I can say is that candy château will feature more levels overall and not just Mr Dark's Dare. Candy château will also include cages like every other world.
Will some of the objects and textures be added from Rayman Junior and Rayman Designer eg, Swiss knives, forks, bouncing jello etc.?
Yes.
Will there also be some backgrounds used from the Saturn version and Rayman Designer? They are slightly different. Might add variety.
Depends on the situation, but yes.
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Re: Rayman Redemption

Post by RETRO260 »

ouhhhhh seems Great ! :D
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Re: Rayman Redemption

Post by Outerbeast »

Also in the PC version the backgrounds are live ie the clouds scroll
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Re: Rayman Redemption

Post by Raymanni »

Here's a new video showing some stuff you'll see in Band Land:
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Re: Rayman Redemption

Post by Outerbeast »

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Re: Rayman Redemption

Post by PluMGMK »

That is indeed really nice! The additions are great, and the stuff from the original looks like it's functioning exactly as it should, but more smoothly!
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Re: Rayman Redemption

Post by The Jonster »

Brilliance! Can't wait to see what else you show!
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