Rayman Redemption

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need my speed
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Re: Rayman Redemption

Post by need my speed »

Alright, thank you!

Is there a list of achievements / skins / unlocks, somewhere? E.g., I understand that completing the medallions per world unlocks a skin, but how did I for example get the Tonic Rayman, and how do I get a variety of other skins?
Hello there! o/
Mortamon Saturn
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Re: Rayman Redemption

Post by Mortamon Saturn »

I don’t think there’s a list yet, sadly. Most other things are simply unlocked by doing more extra stuff and progressing further into the game (or by entering cheat codes, but no unlockable content is locked behind them).
For example, Tonic Rayman is one of the few unlockable skins in Picture City's Casino if I remember correctly. Alternatively, you can unlock it with a cheat code (TONCTRBL).

If you want, I can make a list by myself, but be warned that’ll contain a lot of spoilers.
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need my speed
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Re: Rayman Redemption

Post by need my speed »

I'd be interested in knowing what comes from where (also for Bzzit skins and checkpoint skins), and I don't mind spoilers at all, so by all means, if you want to put in the effort, please! :)
Hello there! o/
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Re: Rayman Redemption

Post by PluMGMK »

I remember coming across that Noseless Rayman too and wondering at the time what it was all about :P
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Re: Rayman Redemption

Post by hoodlumsworld »

You don't wanna go there anyway, he'll just take your nose.
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Re: Rayman Redemption

Post by Mortamon Saturn »

Here it is, everyone! The full list of all unlockables!
Feel free to tell me if I forgot anything or if there’s any mistake (there shouldn’t be any, but you can never be perfectly sure)! :mryellow:

Levels and achievements:

Extra levels:
-Dark Legacy: Beat the story and break open all the cages.
-Breakout Minigame: Complete Dark Legacy.
Magician’s Bonus Levels:
-Swinging in the Jungle: Get 1 Magician Token.
-Vine-shrine Hunt: Get 2 Magician Tokens.
-The Thorn Garden: Get 4 Magician Tokens.
-Maracas Madness: Get 5 Magician Tokens.
-Electoons' Octave: Get 6 Magician Tokens.
-Ring Toss Tussle: Get 8 Magician Tokens.
-Rock Hike: Get 9 Magician Tokens.
-The Cliffhanger: Get 10 Magician Tokens.
-Perilous Spikes: Get 12 Magician Tokens.
-Pencil Case Race: Get 13 Magician Tokens.
-Little Land: Get 14 Magician Tokens.
-Pinpoint Precision: Get 16 Magician Tokens.
-Getting Over It: Get 17 Magician Tokens.
-The Four Chambers: Get 18 Magician Tokens.
-Electric Meltdown: Get 20 Magician Tokens.
-The Short Trip: Get 21 Magician Tokens.
-The Train Tunnel: Get 22 Magician Tokens.
-Door to Door: Get 24 Magician Tokens.
-Sugar Rush: Get 25 Magician Tokens.
-Candy Climber: Get 26 Magician Tokens.
-The Final Slide: Get 28 Magician Tokens.
-Dark Magician’s Challenge: Get 34 Magician Tokens.
-Boss Rush: Get 34 Magician Tokens.
-True Boss Rush: Get all the Magician Tokens (the 40th one is obtained at the end of Boss Rush).

Achievements:
-1. Master of Dream Forest: Complete all Dream Forest levels.
-2. Master of Band Land: Complete all Band Land levels.
-3. Master of Blue Mountains: Complete all Blue Mountains levels.
-4. Master of Picture City: Complete all Picture City levels.
-5. Master of The Caves of Skops: Complete all Caves of Skops levels.
-6. Master of Playtopia: Complete all Playtopia levels.
-7. Master of Candy Chateau: Complete all Candy Chateau levels.
-8. Master of the Valley: Complete all levels.
-9. Friends 4 Ever: Defeat Bzzit.
-10. Pesky Moskito: Defeat Moskito.
-11. The Mighty Saxophone: Defeat Mr. Sax.
-12. Top Stone: Defeat Mr. Stone.
-13. End of the 3rd Act: Defeat Space Mama.
-14. Let Him Sleep: Defeat Mr. Skops.
-15. Playtime is Over: Defeat The Menace.
-16. Cloak of Darkness: Defeat Mr. Dark.
-17. Battle for the Great Protoon: Defeat Mr. Dark’s Darker form.
-18. Ting Tycoon: Hold over 5,000 Tings at once.
-19. Betilla’s Blessing: Unlock all of Betilla’s HP upgrades.
-20. Electoon Hero: Free all the Electoons.
-21. Leave no Stone Unturned: Find all the Magician Tokens and hidden Gifts.
-22. Right Back at ya: Make Dark Rayman grimace.
-23. The Impossible Jump: Reach a specific secret area in Allegro Presto (note: this is referring to the start of the secret are where the hidden gift is located).
-24. Respect the Sax: Defeat Mr. Sax without damaging him at all during the chase section.
-25. Bad Tings: Complete Moskito’s Nest without collecting any Tings (note: disable the shop bonuses before attempting this achievement in case you bought the Ting Magnet).
-26. Hard as a Rock: Complete Mr. Stone’s Peaks without taking any damage.
-27. High Tempo: Complete Allegro Presto in under 180 seconds.
-28. Fastest Kid in the Block: Complete The Playhouse in under 210 seconds.
-29. Magician’s Apprentice: Complete The Cliffhanger bonus in under 40 seconds.
-30. Magician Master: Complete all of Magician’s bonus levels (note: excluding the Dark Magician’s Challenge and the two Boss Rush challenges).
-31. Reign of Terror: Complete Dark Magician’s Challenge in under 150 seconds.
-32. Hero: Complete the Boss Rush.
-33. True Hero: Complete the True Boss Rush.
-34. Redemption: Get a 100% save file (note: achievements aren’t necessary for 100% completion as their progression is separate from save files, however, beating extra levels and buying purchaseable skins and upgrades are required).
-35. Trap Master: Complete Dark Legacy without taking any damage.
-36. Plum for Days: Complete the Breakout Minigame.
-37. Fight the Virus: Find a super secret location (note: you need to find any of the Fight the Virus secrets).
-38. Ultimate Completionist: Get all the achievements.


Upgrades:

Health points upgrades:
-4th health point: Talk to Betilla after breaking open 10 cages.
-5th health point: Talk to Betilla after breaking open 50 cages.
-6th health point: Talk to Betilla after breaking open 120 cages.
-7th health point: Talk to Betilla after breaking open all the (168) cages.

Pink Helpers:
-Pink Rings: Reach the Toontotem in Moskito’s Nest.
-Pink Springs: Reach the Toontotem in Tempest Terror.
-Ping Poles: Reach the Toontotem in Molten Depths.

Shop Bonuses (can be toggled off in the options):
-Ting Magnet: Available in the shop for 1500 Tings.
-Better Power-ups: Available in the shop for 1500 Tings.
-Cage Locator: Available at Joe’s Wares for 1500 Tings.
-Item Locator: Available at Joe’s Wares for 1500 Tings.


Skins:

Skins for Rayman:
-1. Rayman: Available from the start.
-2. Blue Rayman: Available in the shop for 200 Tings.
-3. Vortex Suit: Available in the shop for 300 Tings.
-4. Heavymetal Suit: Available in the shop for 300 Tings.
-5. Lockjaw Suit: Available in the shop for 300 Tings.
-6. Shockrocket Suit: Available in the shop for 300 Tings.
-7. Superheli Suit: Available in the shop for 300 Tings.
-8. Livingstone Rayman: Available in the shop for 300 Tings once you complete the Forest Medallion.
-9. Rockstar Rayman: Available in the shop for 300 Tings once you complete the Music Medallion.
-10. Aurora Rayman: Available in the shop for 300 Tings once you complete the Aurora Medallion.
-11. Space Rayman: Available in the shop for 300 Tings once you complete the Paint Medallion.
-12. Spider Rayman: Available in the shop for 300 Tings once you complete the Cave Medallion.
-13. Chess Rayman: Available in the shop for 300 Tings once you complete the Toy Medallion.
-14. Clown Rayman: Available in the shop for 300 Tings once you complete the Candy Medallion.
-15. Dark Rayman: Available in the shop for 500 Tings once you beat the story.
-16. Fraykenstein’s Monster: Available in the shop for 500 Tings once you beat the story.
-17. Jack-o-Ray: Available in the shop for 500 Tings once you beat the story.
-18. Tonic Rayman: Won at the Casino.
-19. Plum-Man: Complete all the Magician’s bonus levels (excluding the Dark Magician’s Challenge and the two Boss Rush challenges).
-20. SNES Rayman: Gained at the end of True Boss Rush.
-21. Dynamite Rayman: Won at the Casino.
-22. GBC Dark Rayman: Available in the shop for 500 Tings once you complete the Dark Medallion.
-23. Dark Magician Rayman: Break open all the cages in the Dark Magician’s Challenge and talk to the Dark Magician.
-24. HD Rayman: Get all the achievements (note: if you already a file with all achievements, this skin will be available by default in any save).

Skins for Bzzit:
1. Bzzit: Available from the start.
2. Greenskito: Found around the middle part of The Highest Peak.
3. Moskito: Found around the beginning part of Between a Rock and a Hard Place.
4. Beeskito: Found around the middle part of The Candy Armada.
5. Dark Moskito: Briefly appears at the bottom of the screen during the battle against Dark Rayman and Dark Moskito when the boss goes out of the screen for the first time.

Checkpoints skins:
-1. Classic: Available from the start.
-2. Designer: Available in the shop for 100 Tings.
-3. Junior: Available in the shop for 100 Tings.
-4. Snack: Available in the shop for 100 Tings.
-5. Livingstone: Available in the shop for 100 Tings once you complete the Forest Medallion.
-6. Greenboi: Available in the shop for 100 Tings once you complete the Music Medallion.
-7. Stone Man: Available in the shop for 100 Tings once you complete the Aurora Medallion.
-8. Space Man: Available in the shop for 100 Tings once you complete the Paint Medallion.
-9. Spider: Available in the shop for 100 Tings once you complete the Cave Medallion.
-10. Jack: Available in the shop for 100 Tings once you complete the Toy Medallion.
-11. Clown: Available in the shop for 100 Tings once you complete the Candy Medallion.
-12. Mr. Dark: Available in the shop for 100 Tings once you complete the Dark Medallion.
-13. SNES: Available in the shop for 100 Tings once you beat the story.



That should be everything!
As an extra, here’s a list of cheats which someone shared here in a previous post: https://pastebin.com/u2pJVpBA
Apparently, some codes were added in more recent updates and are as a follow:
-NOSELESS: 👀
-BREAKME! : Extra lives in Breakout Minigame.
Update: Found another one:
-REDESIGN: Opens a link to Rayman ReDesigner’s Game Jolt page.
Update 2: Found yet another one!
-TOBEYOND: Secret cutscene.
Here’s also Glackum’s video which shows some of the secrets (helpful for an achievement):




hoodlumsworld wrote: Fri Aug 06, 2021 4:12 pm You don’t wanna go there anyway, he’ll just take your nose.
I can confirm... 👀

Last edited by Mortamon Saturn on Thu Jan 13, 2022 11:57 pm, edited 2 times in total.
Vive Rayman et les prunes !:angel:

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need my speed
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Re: Rayman Redemption

Post by need my speed »

Thank you very much, that is a very nice list! :)
Hello there! o/
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Re: Rayman Redemption

Post by Flat Earth Society »

I downloaded Rayman Redemption and it's a true masterpiece, but I still prefer the original game!

One thing is I'm not a huge fan of the new soundtracks, I feel like they don't really suit well with the universe.
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Mortamon Saturn
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Re: Rayman Redemption

Post by Mortamon Saturn »

I noticed there’s quite a bunch of people who aren’t that fond of the new tracks in this game and that’s perfectly understandable considering Ryemanni isn’t very skilled with music so far. As he said, it was his first time making music for a game (although he was credited for the soundtrack in his previous fangame Reign of Terror, but he wasn’t the only person who worked on it).
While I enjoy the music, I feel like it’s a bit weak and too repetitive sometimes compared to the original compositions, and some do feel a bit unfitting.

Personally, as much as I deeply love the original game, I’m having troubles going back to it one year after Redemption’s release. What felt so natural to control feels now slow and clunky compared to Redemption. Some areas in the level design feel more painful than before now that the remake improved most of them. It’ll always be a game I hold dear, but Rayman Redemption took the spot for my favourite game in the series.
I’m mostly disappointed that Ryemanni missed a few opportunities with the remake and didn’t include the original bonus levels. Some changes also felt pretty questionable imo (the Hunter’s bullets and Picture City’s pirate guys for example).
Vive Rayman et les prunes !:angel:

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nitwitsworld
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Re: Rayman Redemption

Post by nitwitsworld »

Gonna miss this game gang. :(
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Re: Rayman Redemption

Post by Mortamon Saturn »

I may have forgotten to talk about it (especially in the Post-Mortem summary), but most new levels from Rayman Redemption have been inspired by the cancelled ‘Welcome to Darkland’ project which was showcased on YouTube many years ago.





You can clearly recognise the ideas that served as an inspiration for Molten Depths, Playtopia, the originally planned beach world and the holiday stand alone world, some elements in ReDesigner’s templates (like the Mr Dark ‘snowman’), and maybe even some worlds from Rayman Reign of Terror. Even the tiles are very similar.
Speaking of this, it’s pretty disappointing this never project never came to fruition, I really love the look of it (especially for the background of the ‘Playtopia’ area in the second video). At least, as the creator himself said it, we can be glad something came out of it in some way (thanks to Ryemanni).
Vive Rayman et les prunes !:angel:

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Hunchman801
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Re: Rayman Redemption

Post by Hunchman801 »

I had completely forgotten about that project, but I recognized some of the environments in the video and I even realized that we have a Welcome to Darkland thread here. It's pretty interesting how it started from a hacked version of Rayman Designer and later switched to GameMaker, which is also what was used for Rayman Redemption. Too bad it was cancelled, but at least it had the merit of inspiring others!
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hoodlumsworld
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Re: Rayman Redemption

Post by hoodlumsworld »

I never heard about it before, thanks Rayman Saturn and Hunchman801 for sharing information about this!
JamesOwens
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Re: Rayman Redemption

Post by JamesOwens »

Hi all.

I have discovered a bug. I'm stuck and I can't get out.

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Re: Rayman Redemption

Post by Mortamon Saturn »

Found a little new "trick" involving the HELIPOWR cheat code. In the Choco Chambers, you can actually walk on the sliding areas without the pans. At the end of each one of them, fly all the way up and you’ll be able to go behind the magic walls. Then, you’re free to explore these areas on foot! You can also use this cheat in the section with the Chocolate Monster’s chase to prevent it from appearing in that one specifically. Just fly at the very beginning to avoid talking to Mr Dark, and you’ll be able to continue without the chase until the next section where the boss fight will happen as usual.
Capture d’écran (12414).png
Capture d’écran (12414).png (139.8 KiB) Viewed 5902 times
Sadly, it doesn’t work in Mr Dark’s Dare, so the first section can’t be explored without the pan.
Vive Rayman et les prunes !:angel:

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hoodlumsworld
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Re: Rayman Redemption

Post by hoodlumsworld »

Did the exploration reveal anything new? Or just empty spaces?
Mortamon Saturn
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Re: Rayman Redemption

Post by Mortamon Saturn »

Nothing at all, so the legendary last hidden easter egg I was looking for wasn’t there, sadly. The only thing funny to notice is that pretty much all tiles use ice physics, including the nougat platforms which are usually normal.
Though, it’s definitely pretty fun to run in these parts, and it got its purpose if someone misses any special item like a cage and they struggle too much with the pan’s controls.


By the way, Ryemanni has just shared a picture showing the first iteration of Playtopia, which he made in Rayman Designer in 2009.
https://twitter.com/Ryemanni/status/1478353217763299331

Image

He has also shown some toy world concepts he had drawn as a kid: https://twitter.com/Ryemanni/status/1480171655028690949

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

EDIT: Using the UndertaleModTool, I looked inside the game’s data.win in most of the game’s versions and I found some interesting things.
-The Gameplay Demo already contained a few things from worlds beyond Band Land, like some of the sounds or the loading times screens. The Dark, Frankenstein’s monster and Jack-o-lantern skins’ icons were also in the sprites.
-The Demo also contained unused content like the original bigger seed bag, older icons for the Magician’s bonuses, and what appears to be the older SNES skin’s icon (which only changed Rayman’s colours). There were also checkpoint skins (it’s interesting to note that the Junior one was different).
-The test map Ryemanni had made to test the game’s features is still in the game, even to this day. However, it is unknown if it’s possible to get into it through legitimate means.
-The removed Woodcutter boss’s sprite was not cut ( :hap: ) before the 1.1.1 update. Its sound effects are still available.
-Some other unused entities like the bat enemy or the venom originally used by the Spider Master and The Menace are still in the game’s files.
-The Ancel easter egg was added to the 1.1.0 update.
-The Globox easter egg was added to the 1.1.3 update.
-Some entities have very different names in the files, like The Menace which is referred as "pest".

Redemption Gameplay Demo Sprites.png
Redemption Gameplay Demo Sprites.png (1010.7 KiB) Viewed 5643 times
(look at the top-left and the bottom-right parts of the picture)


TestTileMap.png
TestTileMap.png (181.87 KiB) Viewed 5643 times
Redemption Bat.png
Redemption Bat.png (79.39 KiB) Viewed 5643 times

And most importantly, I’ve noticed two very interesting things that were added in version 1.1.1 and which may be the legendary unfound easter egg Ryemanni talked about... Not only a new room was added to the game (titled "Ending3"), but also a new music (titled "Stinger"). When playing this music, it turns out to be an extract of some Rayman 2 music (the end of "Prologue ~A Ray of Hope~"), which almost sounds like a trailer of some sort... Could this easter egg be a reference to Rayman 2 or an extremely elaborate and secretive way to tease a Rayman 2 related project? The room itself is very small and appears to be black and empty, but it contains a trigger to activate some text or dialogs.
While I tried various things (mostly in the Final level as it’s the one that leads to the two original ending "rooms" used for cutscenes) and I looked into the map of every room, I found no way to fulfil whatever "conditions" are required to reach any of these things (while it was possible to see the trigger that teleports to the Ancel easter egg, so it's most likely not the same method). Perhaps this is related to Demise mode, but I don’t have the time to do it right now and cheats aren’t allowed in this difficulty... Or maybe this is related to a cheat code no one has found until now.
So, I’m sharing this with the hope that it’ll help someone to figure out how to trigger this easter egg. Now, we have at least some clues and the confirmation that there are still some things hidden in the game... It’s only up to us to find them now. :mryellow:
Ending3.png
Ending3.png (86.97 KiB) Viewed 5643 times
UPDATE: I can now confirm that there are more cheat codes left to be found, as one for ReDesigner was secretly added in one of the final updates.
Image
Last edited by Mortamon Saturn on Wed Nov 08, 2023 8:43 pm, edited 1 time in total.
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Re: Rayman Redemption

Post by Hunchman801 »

Rayman Saturn wrote: Mon Dec 27, 2021 5:08 pm And most importantly, I’ve noticed two very interesting things that were added in version 1.1.1 and which may be the legendary unfound easter egg Ryemanni talked about... Not only a new room was added to the game (titled "Ending3"), but also a new music (titled "Stinger"). When playing this music, it turns out to be an extract of some Rayman 2 music (the end of "Prologue ~A Ray of Hope~"), which almost sounds like a trailer of some sort... Could this easter egg be a reference to Rayman 2 or an extremely elaborate and secretive way to tease a Rayman 2 related project? The room itself is very small and appears to be black and empty, but it contains a trigger to activate some text or dialogs.
While I tried various things (mostly in the Final level as it’s the one that leads to the two original ending "rooms" used for cutscenes) and I looked into the map of every room, I found no way to fulfil whatever "conditions" are required to reach any of these things (while it was possible to see the trigger that teleports to the Ancel easter egg, so it's most likely not the same method). Perhaps this is related to Demise mode, but I don’t have the time to do it right now and cheats aren’t allowed in this difficulty... Or maybe this is related to a cheat code no one has found until now.
So, I’m sharing this with the hope that it’ll help someone to figure out how to trigger this easter egg. Now, we have at least some clues and the confirmation that there are still some things hidden in the game... It’s only up to us to find them now. :mryellow:
A Rayman 2 Redemption? Sounds like a pretty ambitious project!
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Re: Rayman Redemption

Post by Mortamon Saturn »

Guys! Guys! I finally found it! I finally found the secret! :shock:
As I thought, it's tied to another hidden cheat code! It was tricky as hell to find that one! Enter "TOBEYOND", and you'll get to see the hidden dialogue and music I had talked about!
And I was right about nearly everything I suspected! :)



It may not necessarily be a teaser for a planned "Rayman 2 Redemption" or any related project, but at least it’s a great way to tie Rayman 1’s remake and Rayman 2 in some way! :mrgreen:
I also took the opportunity to showcase the ReDesigner-related code as I never did it before in a video.
Vive Rayman et les prunes !:angel:

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Re: Rayman Redemption

Post by PluMGMK »

Woohoo! :D Congratulations, your perseverance paid off!
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