Rayman: Revenge of the Dark
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Re: Rayman: Revenge of the Dark
WOW, IT LOOKS SO COOL!!!
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Re: Rayman: Revenge of the Dark
Hey guys! Great to see you both again, and the updates look amazing as always! I love the environments, and the walking is in great shape. I love details like the adaptive footsteps.
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Re: Rayman: Revenge of the Dark
In love with the Rayman model, props and the feels of the environments! Thank you very much for posting!
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Re: Rayman: Revenge of the Dark
Impressive work!
I hope to see more news regarding the development of your game!
I hope to see more news regarding the development of your game!
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Re: Rayman: Revenge of the Dark
Great to see you two again! As for your work, this is fantastic so far!
Always be true to yourself.
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Re: Rayman: Revenge of the Dark
It looks awesome!!
Re: Rayman: Revenge of the Dark
That's some really nice stuff! I'm glad this is still being worked on also.
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Re: Rayman: Revenge of the Dark
The environments are awesome, and great job with trying to replicate the original Rayman model from Rayman 2 since they're very similar! Nice work, guys!
Re: Rayman: Revenge of the Dark
The Rayman model is the same one we did a little crowdfunding for. However I did a little fixing afterwards. The topology was bad, which would have caused ugly deformations when animated. :/
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Re: Rayman: Revenge of the Dark
Well I'm glad those bucks were put to good use!
Re: Rayman: Revenge of the Dark
The switch to Unity seemed to have turned out amazing!
Are you guys using HDRP or URP for the game?
Are you guys using HDRP or URP for the game?
Last edited by muntey on Sat Aug 29, 2020 1:06 am, edited 1 time in total.
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Re: Rayman: Revenge of the Dark
Thanks everyone I apologise for the lack of updates for those who care about it still~
What do you guys think of the animation direction? There aren't many and I made them quickly moreso for reference than anything, but does anything stick out? I've heard comments on the jumping animation, but I find it pretty satisfying myself. Any feedback would be super appreciated.
What do you guys think of the animation direction? There aren't many and I made them quickly moreso for reference than anything, but does anything stick out? I've heard comments on the jumping animation, but I find it pretty satisfying myself. Any feedback would be super appreciated.
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Re: Rayman: Revenge of the Dark
Imo they are very cool and sooo cute, about the jumping anim? I find it different from the original games and... It's great!!
Maybe the existence of two jumping anims like ray2 could be interesting depending of how much long the button is pressed, or something like this!
Thank you!
Maybe the existence of two jumping anims like ray2 could be interesting depending of how much long the button is pressed, or something like this!
Thank you!
Re: Rayman: Revenge of the Dark
Personally I just think he needs more different variants of animations for the jump, so that the current one doesn't become repetitive.
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Re: Rayman: Revenge of the Dark
I'm SO happy to finally see something happen. I started slowly losing hope for this game, I even started worrying that something happened to you guys IRL (maybe that's a bit silly to think that, but, oh well). It' really crazy to think about that it's been almost 10 years since I started following how the development is going, and haven't lost any excitement for the game. (and that you're still dedicated to it after such a long time ).
The jumping animation I find a bit weird, the way Rayman holds his hands and arms close to his body and then streches them out is too sudden, which makes it look like he's doing a star pose mid-air. In cases when he's sprinting for a long jump, an animation like that is fine, but for smaller, normal jumps it feels out of place. Something along these lines:
Keep up the great work!
The running animation is very Rayman 2-esque, and the way Rayman runs is just really cute. (perhaps because the animations are a lot more dynamic and they blend into each other). Since Rayman is, relatively speaking, young in this game, this cuteness really suits him.Adsolution wrote: ↑Sun Aug 30, 2020 4:16 am What do you guys think of the animation direction? There aren't many and I made them quickly moreso for reference than anything, but does anything stick out? I've heard comments on the jumping animation, but I find it pretty satisfying myself. Any feedback would be super appreciated.
The jumping animation I find a bit weird, the way Rayman holds his hands and arms close to his body and then streches them out is too sudden, which makes it look like he's doing a star pose mid-air. In cases when he's sprinting for a long jump, an animation like that is fine, but for smaller, normal jumps it feels out of place. Something along these lines:
As for the environments and art style, they look really nice, and feel like it's Rayman (of course, in a totally different era than 1999 ).thecraftinatorx wrote: ↑Sun Aug 30, 2020 8:07 am Maybe the existence of two jumping anims like ray2 could be interesting depending of how much long the button is pressed, or something like this!
Keep up the great work!
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Re: Rayman: Revenge of the Dark
Hello Everyone!, I'm a new member of the forum, it's been quite a while waiting for activation key, however But anyway, I've been following this project since 2013 and I must say Adsolution that the amount of your dedication to this game is incredible. Your game has potential to be the best Rayman game both story and gameplay wise. Assuming you're still working on story aspect of the game and have time to answer, I have couple of questions:
1. Will we get an outlook on Rayman's life?: his house (he had one in some educational game but don't remember which, he also mentioned it in Hoodlums Revenge), his regular activities (besides fighting evil of course), as well as his thoughts about certain people? (maybe his nearest neighbours?, especially friends).
2. Assuming Aeoropolis is still present in the project, were you thinking about creating some kind of driving mechanics? (cars, maybe bikes? etc.). Such mechanics could be used for side activities like racing, maybe? And also, depending how large you intended the area to be, any kind of faster transport could be useful. This may sound a little GTAish but Ray obviously wouldn't steal cars nor beat up civillians and take their money, it's just always cool to see new mechanics that weren't present in other games in franchise. I'd understand your dissaproval given the tone you've chosen for the game.
3. Will Globox's personality be based on his Rayman 2 or 3 potrayal? Given this game serves as a prequel to Rayman 2, his 2's potrayal would be most logical but pretty much every game in the franchise is different in some way so his 3's potrayal wouldn't feel out of place. I also prefer his comedic side from 3 over "Big the Cat" one from 2, though it's up to you. I'm also interested how you'll handle their forming friendship
1. Will we get an outlook on Rayman's life?: his house (he had one in some educational game but don't remember which, he also mentioned it in Hoodlums Revenge), his regular activities (besides fighting evil of course), as well as his thoughts about certain people? (maybe his nearest neighbours?, especially friends).
2. Assuming Aeoropolis is still present in the project, were you thinking about creating some kind of driving mechanics? (cars, maybe bikes? etc.). Such mechanics could be used for side activities like racing, maybe? And also, depending how large you intended the area to be, any kind of faster transport could be useful. This may sound a little GTAish but Ray obviously wouldn't steal cars nor beat up civillians and take their money, it's just always cool to see new mechanics that weren't present in other games in franchise. I'd understand your dissaproval given the tone you've chosen for the game.
3. Will Globox's personality be based on his Rayman 2 or 3 potrayal? Given this game serves as a prequel to Rayman 2, his 2's potrayal would be most logical but pretty much every game in the franchise is different in some way so his 3's potrayal wouldn't feel out of place. I also prefer his comedic side from 3 over "Big the Cat" one from 2, though it's up to you. I'm also interested how you'll handle their forming friendship
Last edited by paulnewman2001 on Sun Sep 06, 2020 11:52 am, edited 1 time in total.
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Re: Rayman: Revenge of the Dark
Welcome to the forum! If you want, you can introduce yourself here. Sorry to hear about the activation email, that's odd.
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Re: Rayman: Revenge of the Dark
Thank you and it's okay, I'm used to waiting for my mails
Last edited by paulnewman2001 on Sun Sep 06, 2020 12:12 pm, edited 1 time in total.
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Re: Rayman: Revenge of the Dark
Yeah, sorry about this, our activation emails often get flagged as spam. That's why I always send at least two reminders to inactive accounts before I eventually delete them. In your case, you should have received two of them, one on August 30th and one on September 4th (in addition to the one that was sent upon registration). Let me know if you can't find them in your spam folder, just to be sure there isn't some technical issue I'm not aware of.
And welcome to this place, of course!
And welcome to this place, of course!