I used to love the rayman games when I was younger, and as I heard the news about Rayman Origins the interest in this franchise came back to me.
I have a looong holiday right now and that also means to much free time.
This resulted in me starting a little project - a rayman themed modification for doom.
I already ripped a shitload of textures of rayman 3 (I couldn`t find my rayman 2 CD anymore, I would have loved to put these textures in my project too) and I am now pretty much able to build own levels with them in the doom engine. I also added all kinds of rayman sounds and changed all the player graphics to make it feel like you are controlling rayman - with guns of course.
UPDATE:
Here are all the regular enemies:

Here are some screenshots of the test level I made:
Razoffs Mansion:

A cave and a random place with crates and grass (I will most likely add little plants for more vegetation and less repetetiveness

Here we have some kind of hoodlum hideout at the other side of the place in the previous screenshot. If you go trough (picture 2) you end up in a little clearing deep in the forest (screenshot 3).

And yep, thats the normal resolution of DOOM. But you can turn up the resolution if you want. If this project ever gets finished, you will be able to play it as freeware, without owning the original doom.
Right now I think about the enemies. I don`t know if I should go trough the trouble of drawing and animating new enemies on my own (robo pirates, hoodlums etc...) or use the normal DOOM demons as enemies, so I could add a plot that goes like "Demons have invaded raymans world bla bla bla" but I don`t really like that approach. The normal enemies out of the rayman games would be the best thing imho, (and a plot involving all the enemies teaming up to take revenge on rayman would be awesome), but as I already said, it would be a lot of work.
I hope you like what you see so far.








