Rayman ReDesigner

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!

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L.M. Murphy
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Re: Rayman ReDesigner

Post by L.M. Murphy »

Had a look at ReDesigner myself, didn't really see any bugs aside from perhaps being able to plant multiple flowers on one Magic Seed spot. Also, I did find a couple of things missing - Death Plant and Livingstone Little on Plum.
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Hunchman801
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Re: Rayman ReDesigner

Post by Hunchman801 »

Rayman Saturn wrote: Sun Jan 10, 2021 10:07 pm Btw, it’s quite a funny coincidence to see all the people who released a level here until now have the name of a Rayman game! :mryellow:
The same thought occurred to me! Anyway, looking forward to your next creation. :up:
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Re: Rayman ReDesigner

Post by RaymanRedemption »

raymandesigner wrote: Sun Jan 10, 2021 2:26 pm Rayman's House My first Level Created.
Nice and quiet level, I like it! :)
Someone to make the Rayman's garden? :mrgreen:
Clique sur l'image ci-dessous pour tester ma nouvelle map ! :mrgreen:
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Re: Rayman ReDesigner

Post by Rayman Saturn »

My level is finally ready! Allow me to introduce you to Rock'n'Run! A very dynamic level on the theme of music in which Mr Dark will curse you several times and where you will have to escape all kinds of pursuers!

Rock 'n' Run.png
Rock 'n' Run.png (657.81 KiB) Viewed 554 times

Since there are some custom tracks (all from other Rayman games), the file is too big for the RPC and must therefore be downloaded on Google Drive!
Link to download: Rock'n'Run
Remember to put the music files in the ‘Custom’ folder of Rayman ReDesigner and the level in your personal ‘BundledLevels’ folder!
Note: this level has been created in version 0.1.3.

However, if you’re really not interested in the custom tracks, here’s a version with only in-game music (which isn’t as much fitting for this level… but hey, it’s up to you :bad:):
Rock'n'Run By Mortamon Saturn.zip
(64 KiB) Downloaded 16 times

The level contains three sections (plus an additional part with the Magician) and it will make you regularly alternate between running and more traditional platforming !
The Laser-Washing Powders from Rayman 3 have been particularly highlighted and you will often need them to progress! However, don’t feel pressured when using them since almost all of them have been set to last indefinitely. As such, their effects will only expire when you enter curse cleaning zones (which you can notice thanks to sparkling effects).
Coloured Tings are also very useful in this level as they provide tons of very helpful bonuses.
The level has been designed more for pure fun than high difficulty and is therefore not particularly punishing (personally, I am not a fan of instant deaths and I use it mainly for several limits of the level and some pursuers), but a few portions may be tough depending on what type of player you are. After all, it’s a challenge created by Mr Dark and he has prepared some sinister surprises for Rayman…
A lot of care has also been put into the visuals with a lot of decorative elements (and which sometimes add some sounds) and a great complexity has come in the creation of this level to make it very elaborate and intense.
There’s also some easter eggs and a few other secrets… can you find them all? Without looking into the editor, of course. :hap:

This map has taken a lot of work and a lot of testing to make sure everything is working fine, so I hope the end result is enjoyable for you! In any case, it was very fun for me to make it and to test it! :D
Feel free to give me some feedback, even if you don’t like it all! I may create more levels in the future (which will be more traditional) and so constructive criticism is very important for improving! :up:
If there is enough stuff to change, I may also release some updates!
Edit: A new easier version has been released: Rock ’n’ Run - Casual Mix

Here are some screenshots:

Rock 'n' Run - Screenshot 1.png
Rock 'n' Run - Screenshot 1.png (232.38 KiB) Viewed 554 times
Rock 'n' Run - Screenshot 2.png
Rock 'n' Run - Screenshot 2.png (180.7 KiB) Viewed 554 times
Rock 'n' Run - Screenshot 3.png
Rock 'n' Run - Screenshot 3.png (171.21 KiB) Viewed 554 times

EDIT: Here’s a video demonstration which showcases the entire level (except its secrets):



Have fun! :noel:
If possible, show me your times, I’m curious to see how much quickly you can finish it! :proud:
Last edited by Rayman Saturn on Mon Jan 25, 2021 3:24 pm, edited 2 times in total.
Vive Rayman et les prunes !:angel:

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It's time to Rock 'n' Run!
RaymanRedemption
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Re: Rayman ReDesigner

Post by RaymanRedemption »

Hi everyone!

The version 0.1.4 has been released:
https://gamejolt.com/p/version-0-1-4-ha ... u-h7s25zrm

For this occasion, I've made up a remix level of Pink Plant Woods.
You'll find it attach to this message.

Difficulty: Easy Medium
Time to play: 6 min
ReDesigner's version: 0.1.4

Tell me your time-score! :)

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Attachments
Pink_Plant_Woods_Remix_By_RR.zip
(16.57 KiB) Downloaded 20 times
Last edited by RaymanRedemption on Wed Jan 13, 2021 2:49 pm, edited 2 times in total.
Clique sur l'image ci-dessous pour tester ma nouvelle map ! :mrgreen:
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Rayman Saturn
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Re: Rayman ReDesigner

Post by Rayman Saturn »

RaymanRedemption wrote: Tue Jan 12, 2021 7:39 pm Hi everyone!

The version 0.1.4 has been released:
https://gamejolt.com/p/version-0-1-4-ha ... u-h7s25zrm

For this occasion, I've made up a remix level of Pink Plant Woods.
You'll find it attach to this message.

Difficulty: Easy
Time to play: 6 min
ReDesigner's version: 0.1.4

Tell me your time-score! :)

Image
I really like the idea! That was a pretty good level! :)
Here’s my time:
Capture d’écran (19342).png
Capture d’écran (19342).png (268.67 KiB) Viewed 489 times
Though, I would say it was more moderate difficulty than easy. So many enemies and spiky fruits. :oops2:
Also, I would suggest adding some sparkles in the curse cleaning area to make it more noticeable and more immersive, especially since the player has to make pretty risky jump to reach that spot.



And here’s the changelog for 0.1.4:
FIXED:

-Blue cave background visual glitch

-Music sometimes not working properly with custom backgrounds

-Fixed the position of some characters in the floating font

-Fist reflectors wouldn't retain their flipped property when gendoored

-Crash when entering testmode from the template

-Mousewheel scrolling wouldn't work

-Visual glitch with custom backgrounds that don't fill the whole screen

-Crash when editing Pink Plant Woods

-Zoom, current tab and current object page will be remembered when entering testmode

-Foreground elements would appear in front of darkness

-Prickly swing collider being wonky

-Plums wouldn't react to sticky ground and all water types properly

-Gendoored prickly crushers wouldn't retain their properties

-Rayman wouldn't hiccup when instakilled

-The big livingstone would get plummed by basketballs and yinyangs

-The Tentacle Flower wouldn't react to walls properly

-Touching an arrow while hanging would sent you flying indefinitely

-Custom backgrounds would get stuck if the level was exited prematurely

-Startpos flip wouldn't work

-The flying spacepirates would get destroyed when outside of the level boundaries

-Brushboy wouldn't deal damage

-Tentacle flower and Redboss would make sounds even when outside the view

-Mr Sax would get stuck walking after being hit with a note

ADDED/CHANGED:

-Chase bosses will now push you further to avoid getting stuck inside them

-Added hotkeys to change between the tabs (1, 2, 3 and 4)
Ryemanni mentioned this is a minor update before he starts working on something more substantial, so we can probably expect some new contents in the next update.
Vive Rayman et les prunes !:angel:

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

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It's time to Rock 'n' Run!
lumgum
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Re: Rayman ReDesigner

Post by lumgum »

RaymanRedemption wrote: Tue Jan 12, 2021 7:39 pm Hi everyone!

The version 0.1.4 has been released:
https://gamejolt.com/p/version-0-1-4-ha ... u-h7s25zrm

For this occasion, I've made up a remix level of Pink Plant Woods.
You'll find it attach to this message.

Difficulty: Easy
Time to play: 6 min
ReDesigner's version: 0.1.4

Tell me your time-score! :)

Image
This is a cool reimagining of Pink Plant Woods, but I certainly wouldn't call it easy. Maybe medium is more accurate.

As for my time, I got 1:23.02, thanks to the help of good old damage boosting.

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Re: Rayman ReDesigner

Post by RaymanRedemption »

Thanks for yours returns!
Rayman Saturn wrote: Tue Jan 12, 2021 11:34 pm Though, I would say it was more moderate difficulty than easy. So many enemies and spiky fruits. :oops2:
Also, I would suggest adding some sparkles in the curse cleaning area to make it more noticeable and more immersive, especially since the player has to make pretty risky jump to reach that spot.
Congratulations for your time! 5 min, impressive! :mrgreen:
I will edit my last post and change the difficulty to "medium".
I also attach to this message a new version of the remix within I've made some changes, including current suggestions. :)
lumgum wrote: Wed Jan 13, 2021 12:31 am This is a cool reimagining of Pink Plant Woods, but I certainly wouldn't call it easy. Maybe medium is more accurate.
As for my time, I got 1:23.02, thanks to the help of good old damage boosting.
I totally agree with you!
I've made up a new version of the level, where I decrease the number of damage area.

--------------------------------------------------------------------

Pink Plant Woods Remix v2

Difficulty: Easy, I hope!
Time to play: 5 min
ReDesigner's version: 0.1.4

List of main changes:


    - Less spiky fruits, more bonus
    - Sparkles to indicate the curse cleaner
    - New music for section 2
    - New ennemies
    - More decorations
    - Magician's level is easier
    - The gift has a new location
    - New objects as Playtopia's door


I hope you'll enjoy it! :)
Attachments
Pink_Plant_Woods_Remix_By_RR_v2.zip
(16.88 KiB) Downloaded 28 times
Clique sur l'image ci-dessous pour tester ma nouvelle map ! :mrgreen:
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Rayman Saturn
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Re: Rayman ReDesigner

Post by Rayman Saturn »

The changes are great! This new version was a better moment for me! It had more substance and was far less confusing (and less difficult as well)! :D

As usual, I added all the latest links in the original post! :up:
Vive Rayman et les prunes !:angel:

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It's time to Rock 'n' Run!
Steo
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Re: Rayman ReDesigner

Post by Steo »

I've still yet to try this, but judging by all these screenshots, this looks pretty interesting!
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FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
Hunchman801
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Re: Rayman ReDesigner

Post by Hunchman801 »

Same here, every time I want to give it a try I remember I still have shitloads of work to do on this place. :lol:
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Re: Rayman ReDesigner

Post by Steo »

I don't even know yet if it will work on Linux (with Wine), but Redemption worked so I'm assuming this will too.
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FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
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Re: Rayman ReDesigner

Post by RaymanRedemption »

The invisible world
Ready to visit a world you can't see?
 
level.png
level.png (110.61 KiB) Viewed 166 times
 
Difficulty: easy
Time to play: 4 min
ReDesigner's version: 0.1.4

You'll also need to download "map1.ogg.zip", "aurore.png.zip" and "map3.ogg.zip" files.
After unzip, put ""aurore.png", "map1.ogg" and "map3.ogg" in the folder "Custom/".


Have fun!
Attachments
map1.ogg.zip
(920.96 KiB) Downloaded 10 times
map3.ogg.zip
(648.21 KiB) Downloaded 9 times
aurore.png.zip
(187.77 KiB) Downloaded 9 times
The_invisible_world_By_RR.zip
(3.5 KiB) Downloaded 5 times
Last edited by RaymanRedemption on Sun Jan 24, 2021 7:33 pm, edited 1 time in total.
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Re: Rayman ReDesigner

Post by Rayman Saturn »

RaymanRedemption wrote: Thu Jan 21, 2021 5:21 pm The invisible world
Ready to visit a world you can't see?
Pretty unique idea! Though, it’s not really my type of thing.
Also, I got stuck at the end of Section 2 since Rayman couldn’t go in the small gap at the end (even though I was shrunk… Though, that’s not the first time I’m having this problem as I encountered these types of situations while testing the map I’m currently working on). Small Rayman can’t go through one tile high gaps for some reason…
Though, I really liked Section 3! :)
Vive Rayman et les prunes !:angel:

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

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It's time to Rock 'n' Run!
RaymanRedemption
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Re: Rayman ReDesigner

Post by RaymanRedemption »

Rayman Saturn wrote: Sat Jan 23, 2021 11:53 pm
RaymanRedemption wrote: Thu Jan 21, 2021 5:21 pm The invisible world
Ready to visit a world you can't see?
Pretty unique idea! Though, it’s not really my type of thing.
Also, I got stuck at the end of Section 2 since Rayman couldn’t go in the small gap at the end (even though I was shrunk… Though, that’s not the first time I’m having this problem as I encountered these types of situations while testing the map I’m currently working on). Small Rayman can’t go through one tile high gaps for some reason…
Though, I really liked Section 3! :)
Thanks for feedback!
I've updated the level to avoid this problem of one tile height.
Last edited by RaymanRedemption on Tue Jan 26, 2021 12:36 pm, edited 1 time in total.
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Re: Rayman ReDesigner

Post by Rayman Saturn »

Rock’n’Run is now available in a new special version!
The Casual Mix! A version that makes the level a lot easier as well as changing many other things while preserving most of the original level design! Since it’s a reference to Rayman Redemption’s Casual mode, it’s now advised to use infinite lives.

Download link: https://drive.google.com/file/d/1YqZHwe ... nWI9i/view
IMPORTANT UPDATE: The file has been taken down by Google for some unexplained reasons (probably related to the music files, though these ones are not a problemn usually on their platforms). Due to a part of my home getting flooded today because of a plumbing problem and which damaged many things that I own, I can't replace the file right now. In the meanwhile, there's still the version with no custom contents which you can find at the bottom of this post.. You can still add the tracks by yourself thanks to the editor and Raytunes.

Here’s a video demonstration which also shows some bonuses:


Here are most of the changes :
Global changes :
-The title has been changes and the description is more detailed.
-The backgrounds of sections 1, 2 and 4 have been changed.
-Several non-custom tracks have been changed, including the second music from Section 4 which has been replaced by Battle for the Great Protoon.
-The player starts the level with 3 life points.
-The number of cages has been lowered to 8.
-Many collisions have been changed to reduce the dangers and to avoid some potential bugs.
-Some more appropriate decorative elements have been added in a few places (like drums between the small gaps between the platforms at the start of Section 1).
-Many decorative enemies and several items have been removed (especially near the beginning) to help the player focus and to make the game more fluid.
-Mr Dark will inflict far fewer curses and thus allows the player to move freely in more parts (especially at the beginning) and to allow you to take more time.
-Several boost arrows have been removed.
-Most of the items, enemies and mechanics (including gendoors, killdoors, etc.) have been moved to give the player more time and to facilitate your movements.
-Some enemies have also been replaced with less dangerous equivalents.
-The lava piranhas have been erased from existence. Goodbye. :cry:
-Most Instant death obstacles will now only deal ordinary damage.
-Lots of various platforms have been added in many places to help the player recover after a mistake.
-Many health-boosting items have been added, which is more faithful to what Rock’n’Run was meant to be shortly before its final version.
-Some power-ups for the fist have been added, especially after checkpoints.
-Master Keys have now been moved between doors to serve as a free key once Ryemanni fixes the bug regarding the same key.
-Several details in the sections have been readjusted to accommodate the addition of new checkpoints.
-The placement of many items like Tings has been optimised.
-Several multicoloured Tings have been replaced by their blue equivalent to avoid saturation of sound effects and lags.
-A few of them and some lives were deleted in areas with many rewards for the same reason.
-Most secret texts and easter eggs have been slightly changed.
Section 1 :
-The music starts with the intro of Dark Iron Bunnies from RRR so the player’s ears aren’t instantly bombarded by some intense music.
-The Big Power hidden at the start is now placed between the breakable walls.
-It is now possible to approach some parts differently. For example, the Redbot at the start of the level has been replaced with spiky obstacles that can be avoided by jumping or crawling.
-Another example is the part at the bottom of the level where the player has to do a super jump to get over a wall while avoiding the attacks of the Red monster. The wall in question now contains a small hole which you can go through by crawling on the moving cymbal if it’s still moving around. It’s also possible to go through it with a precise jump.
-Keys are now obtained right after their corresponding coloured Tings. However, this has the downside of making the doors slower to open due to the way the game distributes the keys (in compensation, Dark Rayman no longer spawns in the game with the doors).
-A checkpoint has been added just after the doors.
Section 2 :
-The music has been by Water Ski Challenge from Rayman 2.
-The section is less dangerous and has an ambiance more fitting for a bonus level.
-The exit of the building and the first Mr Dark’s curse are no longer in the same location.
-More Tings have been added in some parts to guide and reward the player.
-The last part with the rocket has been changed considerably to make its use much more obvious and to facilitate the passage of the rocket between the spiky walls.
Section 3 :
-The music has been replaced by Dragon Slayer from Rayman Legends.
-The atmosphere of the section has been changed considerably and focuses more on the theme of fire (while removing elements related to ink).
-The Super Jump is no longer part of the skin selection due to the difficulties that its use in such a section can cause. However, it is possible to access it in another way…
-The red prickly wall has been removed.
-The running part is now even faster. The placement of certain objects has been readjusted as well.
-The final area of the section has fewer sliding collisions to more easily notice the transformation of the scenery after Mr. Dark intervenes.
-Bzzit is now available when returning from Section 4 in order to better enjoy the victory.
Section 4 :
-The power of the helicopter remains available until the part where the water rises.
-Many elements have been repositioned to require less precise jumps.
-Some elements of the environment have been changed, in particular the gems at the start of the level which no longer show a space between them and the liquids.
-The hot chocolate has been removed, leaving only lava and ink… :(
-The liquids will rise a little later and stop first at the level of the platform at the start of the vertical phase with the Super Jump.
-Many red springs and poles have been replaced by clouds in the part with the super jumps to make it easier to navigate.
-Several green Tings are now present before the part where you fall.
-Mr Dark will no longer reverse controls in the final rocket part.
-The level design of the part with Mr Sax has been reworked to give more space to the player and to avoid various problems related to the chase.
-The last checkpoint has been moved just before the chase on the sticky ground.
-The last chase has fewer enemies and they now spawn further away to give the player more distance.
-The platform of the last teleporter is now physical and some objects in the room have been moved.
-The final rewards for the Red and Pink Tings have been switched.
-The ‘Mr. Darktoon’ contains fewer enemies and only has one ‘eye’.
-Other invincibility power-ups have been added in the final part mainly for decorative purposes.
-The final easter egg has been extended and now provides access to a very elaborate and very… s p o o k y secret. :hinhinhin:

Section 6? :
-? ? ?... :bad:



Of course, the original version will always be available for those who prefer its specificities and its greater challenge!
In addition to that, bonus levels are provided with the map!
-Holy Plum’s Test in its original version (since I didn’t make it available to download outside of the RPC).
-A more polished version of the same level and which contains an alternate version of Section 3 of Rock ’n’ Run.
-As well as a test level that I created before Holy Plum’s Test.
However, keen in mind the last is really a test level! It’s a complete mess and was my first creation in ReDesigner which had no other purpose than testing the editor.

Once again, here’s a version with no custom contents (and which doesn’t include the original version of Holy Plum’s Test since it would be redundant):
Rock'n'Run Casual Mix Pack.zip
(101.2 KiB) Downloaded 3 times
Everything is in version 0.1.4.



By the way, I’m currently working on a horror map inspired by two other fangames made by Ryemanni… I don’t know when it will be released, but I like how it’s turning out so far! :bad:
Since it’s gonna be quite big (with more sections than Rock ’n’ Run), I may release a demo eventually.
Capture d’écran (19461).png
Capture d’écran (19461).png (199.37 KiB) Viewed 57 times
Vive Rayman et les prunes !:angel:

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

Image

It's time to Rock 'n' Run!
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