Rayman Polokurse
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Re: Rayman Polokurse
Aiming for perfection! How is the rest of the game doing?
Re: Rayman Polokurse
So this is the last time, I hinted that a certain someone can slap me if I make any more changes to this song.
As for the rest of the game, the next thing I need to do is work on code for swinging on flying rings. We still have to work on the story though, which we'll have to discuss soon. As of now though, we were testing something where Rayman can pick up a ball and throw it at a platform containing a sparadrap, having it break.
As for the rest of the game, the next thing I need to do is work on code for swinging on flying rings. We still have to work on the story though, which we'll have to discuss soon. As of now though, we were testing something where Rayman can pick up a ball and throw it at a platform containing a sparadrap, having it break.
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Re: Rayman Polokurse
Oh, you're going to take that on? Best of luck with it! Will they work like the original game or will you be trying to make them a bit easier to use?
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Re: Rayman Polokurse
I feel like they might be a little different, but I'll have to experiment with it. I know it's going to be hard enough to get them to work properly as it is, but it's not impossible.
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Re: Rayman Polokurse
Ooo, I like the artstyle! The music is great too!
Heya, I'm TheLimblessLad, and I started my Rayman journey in mid 2020 with Origins, and have loved the series ever since.
I also run a pretty decent Rayman Twitter account, @RaymanFacts, so that's cool.
I also run a pretty decent Rayman Twitter account, @RaymanFacts, so that's cool.
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Re: Rayman Polokurse
Wow, straight to the hard stuff! I think the trickiest part will the momentum.Steo wrote: ↑Sat Jun 19, 2021 6:11 pm As for the rest of the game, the next thing I need to do is work on code for swinging on flying rings. We still have to work on the story though, which we'll have to discuss soon. As of now though, we were testing something where Rayman can pick up a ball and throw it at a platform containing a sparadrap, having it break.
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Re: Rayman Polokurse
I immediately fell in love with the new Rayman redesign, the concepts promise very very well, this will be the best fangame ever done so far!!
It would also be cool if there are tons of easter eggs!
It would also be cool if there are tons of easter eggs!
Hello!
Re: Rayman Polokurse
The game is still in progress, but there hasn't been a lot done because I've been pretty busy as of lately. I'll try to organise things so I'll have more time to work on the code, while the team are still working on other aspects like music, sprites, and the story/concept in the meantime.
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Re: Rayman Polokurse
Hey everyone! just wanted to post a quick update about the development of polokurse, we have taken major steps during all these months
so let's go through what is going on:
- ItzalDrake is now a member of the team, helping us with art and story concepts (wich we are updating by the way shhhhhhhhhhhh )
-the development is still going strong, there have been major bug fixes, mainly rayman clipping into tiles , steo is a perfectionist and we love him for that, ledge grabbing and wall jumping work perfectly now, and ge also managed to add climbing in! next steps for rayman's moveset are the pink lum swinging and monkey bars, the game already feels great to play i have remade alot of animations and now the game looks even better if i do say so myself
-the story is having a major rewrite, we really want to create something great that will stick to players, but polokus will still take a major role in the plot of the game being somewhat connected to the villain in some way, but i won't spoil
not only the game will have new characters and species, there are also plans to bring back some old characters that haven't seen the light of day in decades, here are some possible candidates other story ideas we are discussing is giving rayman brand new and original combat fatigues that will help him throughout his journey to save the world, here are some based on poison and bugs
the music is as good as it has always been, half of the team is absolutely killing it with some real bangers, i even tried doing some tracks myself (not very good at it though), they have made so many songs it would be really hard to keep track of them all if they weren't so good
so let's go through what is going on:
- ItzalDrake is now a member of the team, helping us with art and story concepts (wich we are updating by the way shhhhhhhhhhhh )
-the development is still going strong, there have been major bug fixes, mainly rayman clipping into tiles , steo is a perfectionist and we love him for that, ledge grabbing and wall jumping work perfectly now, and ge also managed to add climbing in! next steps for rayman's moveset are the pink lum swinging and monkey bars, the game already feels great to play i have remade alot of animations and now the game looks even better if i do say so myself
-the story is having a major rewrite, we really want to create something great that will stick to players, but polokus will still take a major role in the plot of the game being somewhat connected to the villain in some way, but i won't spoil
not only the game will have new characters and species, there are also plans to bring back some old characters that haven't seen the light of day in decades, here are some possible candidates other story ideas we are discussing is giving rayman brand new and original combat fatigues that will help him throughout his journey to save the world, here are some based on poison and bugs
the music is as good as it has always been, half of the team is absolutely killing it with some real bangers, i even tried doing some tracks myself (not very good at it though), they have made so many songs it would be really hard to keep track of them all if they weren't so good
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Re: Rayman Polokurse
What happened to Ly's head? These new designs are great, amazing job!
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Re: Rayman Polokurse
That Jano is hilarious! Are those three spots on his head supposed to be like Mister Burns?
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Re: Rayman Polokurse
I'm impressed by all the progress, and man, do those designs look good!
I know there's still a lot to sort out gameplay-wise, but I hope to see a demo at some point. In the meantime, keep up the good work!
I know there's still a lot to sort out gameplay-wise, but I hope to see a demo at some point. In the meantime, keep up the good work!
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Re: Rayman Polokurse
I love the new stuff, it's great that you're coming up with so many designs and ideas.
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Re: Rayman Polokurse
Hey everyone!
A friend of mine has posted a video making a custom polokurse plush she gave me of my birthday
Here's the link to the video, you should defenitely check it out, it's pretty great, go and show her some love
https://youtu.be/5pThu9jcmCU
A friend of mine has posted a video making a custom polokurse plush she gave me of my birthday
Here's the link to the video, you should defenitely check it out, it's pretty great, go and show her some love
https://youtu.be/5pThu9jcmCU
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Re: Rayman Polokurse
Amazing job with the plushy, however there is something with the eyes that bothers me.
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Re: Rayman Polokurse
it reminds me of Wallace and Gromit, or Shaun the Sheep, but it´s actually a bit weird like Elite Pirahna saz...
i hate myself
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Re: Rayman Polokurse
Very impressive work, it's so cool that your design is already inspiring others.
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Re: Rayman Polokurse
Those eyes will never stop staring at you.
Re: Rayman Polokurse
The plush is amazing! Also just to let people know, I haven't worked on the coding in a couple of weeks, but by the end of the month I'll be back on it.
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563
TOTAL: 809687