Rayman Polokurse

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!

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Geigergast
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Re: Rayman Polokurse

Post by Geigergast »

artwork for the game :D
this place is called snoring spires, for now its just a concept but i wanted to share it with you anyways

btw the game is still being made dont worry :D
Attachments
snoring spires.png
snoring spires.png (919.37 KiB) Viewed 6446 times
raymandslowloop.gif
raymandslowloop.gif (5.29 KiB) Viewed 6446 times
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Steo
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Re: Rayman Polokurse

Post by Steo »

Nice work as usual. We're going to make this game amazing! Coding it again from scratch is a legit reason to fix everything. This team is amazing! :D
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Aaron
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Re: Rayman Polokurse

Post by Aaron »

Yeah, great stuff as always! And yeah, this game is looking to be very promising, can't wait to see what the game will be like when we finish it, we're making great progress! :D
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hoodlumsworld
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Re: Rayman Polokurse

Post by hoodlumsworld »

This look so cool, it only makes me want to play the game sooner! But I'll be patient... :P
Hunchman801
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Re: Rayman Polokurse

Post by Hunchman801 »

Again, I really love the art style. I can't wait to see those huge tower-like creatures in the game, whether as a background or even more than that.
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PluMGMK
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Re: Rayman Polokurse

Post by PluMGMK »

It's pretty uncanny, but really beautiful all the same! I guess Origins had the "Snoring Tree" so-called because it resounded with the snoring of everyone inside, but then you guys took it further with spires that actually have mouths and snore themselves! I guess if they're snoring, they're not actually malevolent? (For some reason I distrust mouths and faces that form part of the environment :fou:)
Aaron
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Re: Rayman Polokurse

Post by Aaron »

Finished a song for the game yesterday which I made for one of the potentially scary levels we're going to have in the game (if we decide on making any, that is):
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Elite Piranha
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Re: Rayman Polokurse

Post by Elite Piranha »

The snoring spires remind of the place where you fight Reflux (in his final form) that is surrounded by plants with giant eyes. The Spookland theme sounds great.
Hunchman801
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Re: Rayman Polokurse

Post by Hunchman801 »

Nice work, Aaron! I like the idea of a spooky level. :bad:
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Aaron
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Re: Rayman Polokurse

Post by Aaron »

Thanks guys!
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Steo
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Re: Rayman Polokurse

Post by Steo »

I'm trying to get the team to use actual chiptune as of lately, and I had started working on this beforehand. I probably won't use it in game now if the team will be sticking to NES (it's easier for them to use), but here is a remix of the other Morning Glory song on Genesis/Mega Drive using DefleMask:

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FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

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hoodlumsworld
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Re: Rayman Polokurse

Post by hoodlumsworld »

I love the sound of those, well done Aaron and Steo.
azoo
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Re: Rayman Polokurse

Post by azoo »

I LOVE the art direction here, it's fantastic. I also love the Bandana Pirate, such nice usage of strong shapes!

Music is good too, and the gameplay is promising, though I do think it being really zoomed out makes it hard to see the detail of the sprites. Either way, y'all are killing it. Keep it up!
Steo
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Re: Rayman Polokurse

Post by Steo »

Thanks people! We have changed it so be more zoomed in, and focus on 720p instead of 1080p. This way you can see things better. There are also some changes we're working on as of now, and the level design will be nothing like what was seen in the little showcase video. I even coded the game from scratch since recording that due to the code being bad. :P

I also made an alternate version of the Genesis song for the sake of it, to try make the bass and snare louder with more sustain like the original NES version of it, along with changing some instruments near the outro:
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FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
Aaron
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Re: Rayman Polokurse

Post by Aaron »

Here's my second song for the game, this time using actual chiptune:
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Steo
Globox
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Re: Rayman Polokurse

Post by Steo »

I made another short one today intended to be used for a rush level. I slightly altered some notes to have less attack after uploading the video, but since it's such a minor change, I didn't bother to reupload it, as it sounds almost the same anyway.

Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
hoodlumsworld
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Re: Rayman Polokurse

Post by hoodlumsworld »

Awesome new tracks, especially Blissful Break and Sugar Rush!
Steo
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Re: Rayman Polokurse

Post by Steo »

Thanks! I also updated Sugar Rush to add a little more to it, like some samples Sunsoft bass and a sampled guitar:

Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
hoodlumsworld
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Re: Rayman Polokurse

Post by hoodlumsworld »

I had to listen to them both to find the differences, but now that I hear it, great work!
Steo
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Re: Rayman Polokurse

Post by Steo »

Thanks. I also made a change to Morning Glory, where I tried to draw an FDS waveform to make it sound like slap bass. I think this will be the final version of this song and I'll finally stop messing with it before someone kills me for it. :lol:

Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
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